Player Matchup

Merlin
Merlin
Potatocream62
Merlin
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 49L
1,493 Elo+
Party 1
Chaac
Chaac
RedStraight
Chaac
Level 125
God Stats
17W - 14L
1,462 SR
Queue Stats
662W - 671L
1,484 Elo+
Solo
Neith
Neith
RickyTheRager
Neith
Level 120
God Stats
3W - 3L
1,345 SR
Queue Stats
34W - 46L
1,474 Elo+
Solo
Awilix
Awilix
StarsGalaxy420
Awilix
Level 128
God Stats
25W - 19L
1,614 SR
Queue Stats
135W - 145L
1,508 Elo+
Party 1
Tiamat
Tiamat
TooCold2Touch
Tiamat
Level 280
God Stats
6W - 5L
1,586 SR
Queue Stats
546W - 534L
1,504 Elo+
Solo
Team Averages
Level 156
1,501 SR
1,493 Elo+

VS

Team Averages
Level 83
1,443 SR
1,386 Elo+
Aphrodite
Aphrodite
GreenRose9397
Aphrodite
Level 32
God Stats
0W - 4L
1,330 SR
Queue Stats
8W - 25L
1,237 Elo+
Party 2
Sol
Sol
Moonlit_Hombre
Sol
Level 108
God Stats
27W - 18L
1,531 SR
Queue Stats
36W - 27L
1,520 Elo+
Solo
Thanatos
Thanatos
Papadannn
Thanatos
Level 107
God Stats
2W - 4L
1,451 SR
Queue Stats
226W - 206L
1,459 Elo+
Solo
Izanami
Izanami
TaylorStomp
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 25L
1,237 Elo+
Party 2
Tyr
Tyr
guyverg2
Tyr
Level 142
God Stats
7W - 8L
1,403 SR
Queue Stats
571W - 539L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,324
610
3,037
5,111
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 4
6,954
580
6,156
11,829
5,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 1 / 3
6,353
529
9,325
7,661
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 1 / 3
7,868
656
9,634
9,521
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 3 / 1
6,010
501
5,066
8,860
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GreenRose9397
Aphrodite
9
0 / 3 / 1
5,966
497
3,991
12,245
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 1
7,251
604
5,265
3,713
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Papadannn
Thanatos
11
2 / 5 / 1
6,137
511
5,186
11,677
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
TaylorStomp
Izanami
9
0 / 4 / 0
4,882
407
5,544
9,078
3,371
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 1 / 1
6,814
568
6,497
10,354
7,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
5
6
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
GreenRose9397
Aphrodite
0
3
1
0.17
L
1
1
1
1.5
L
Thanatos
Papadannn
Thanatos
2
5
1
0.5
W
1
1
5
3.5
W
1
0
4
3
W
4
1
3
5.5
W
8
1
3
9.5
L
Izanami
TaylorStomp
Izanami
0
4
0
0
W
0
3
1
0.17
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,218
Damage
26,483
42,982
Taken
47,067
20,089
Mitigated
23,254
19,594
Healing
20,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
GreenRose9397
Aphrodite
3,991
936
3,075
7,058
12,245
6,966
0
582
11,663
22,855
866
L
5,265
1,651
0
1,669
3,713
1,024
0
1,097
2,616
52,195
4,138
L
Thanatos
Papadannn
Thanatos
5,186
654
0
6,368
11,677
4,488
0
1,191
10,420
0
39,231
W
3,037
347
0
1,713
5,111
1,633
0
2,682
2,429
49,559
0
W
6,156
152
2,431
6,841
11,829
5,599
64
2,145
9,684
0
32,690
W
9,325
2,493
0
1,819
7,661
2,120
363
1,686
5,975
0
39,549
W
9,634
5,223
0
3,129
9,521
3,595
0
2,623
6,898
0
60,630
L
Izanami
TaylorStomp
Izanami
5,544
3,006
0
986
9,078
3,371
0
823
8,255
0
26,038
W
5,066
468
0
3,661
8,860
7,142
0
114
8,746
26,205
0
L
6,497
1,363
0
1,519
10,354
7,405
0
3,613
6,010
0
40,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,509
Gold Earned
31,050
347
Minions Killed
320
0
Camps Cleared
0
1,223,468
Distance Traveled
1,182,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,966
497
30
3
0
221,402
0
L
Sol
7,251
604
105
9
0
245,345
0
L
Thanatos
6,137
511
64
5
0
297,113
0
W
Merlin
7,324
610
109
9
0
243,684
0
W
Chaac
6,954
580
42
4
0
247,086
0
W
Neith
6,353
529
65
5
0
231,875
0
W
Awilix
7,868
656
89
7
0
294,785
0
L
Izanami
4,882
407
51
4
0
203,315
0
W
Tiamat
6,010
501
42
4
0
206,038
0
L
Tyr
6,814
568
70
6
0
215,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role