Player Matchup

He Bo
He Bo
Ignís
He Bo
Level 159
God Stats
2W - 0L
1,447 SR
Queue Stats
17W - 21L
1,482 Elo+
Party 1
Martichoras
Martichoras
LordHeggy
Martichoras
Level 154
God Stats
1W - 0L
1,682 SR
Queue Stats
20W - 20L
1,518 Elo+
Party 1
King Arthur
King Arthur
Memiп
King Arthur
Level 146
God Stats
8W - 5L
1,568 SR
Queue Stats
480W - 470L
1,501 Elo+
Party 2
Atlas
Atlas
SpringRhyme03
Atlas
Level 110
God Stats
4W - 9L
1,439 SR
Queue Stats
651W - 564L
1,502 Elo+
Party 2
Baron Samedi
Baron Samedi
Tzusukii
Baron Samedi
Level 125
God Stats
51W - 34L
1,600 SR
Queue Stats
1,107W - 1,040L
1,484 Elo+
Party 2
Team Averages
Level 139
1,547 SR
1,498 Elo+

VS

Team Averages
Level 115
1,474 SR
1,532 Elo+
Sobek
Sobek
G0DtZ1
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,502 Elo+
Party 4
Jing Wei
Jing Wei
HF_ZOPILOTE
Jing Wei
Level 148
God Stats
21W - 23L
1,577 SR
Queue Stats
294W - 260L
1,517 Elo+
Party 4
Nox
Nox
SirSpoinky
Nox
Level 98
God Stats
3W - 4L
1,149 SR
Queue Stats
62W - 53L
1,561 Elo+
Party 3
Chaac
Chaac
WhoeverIWantToB
Chaac
Level 175
God Stats
142W - 120L
1,580 SR
Queue Stats
994W - 929L
1,537 Elo+
Solo
Mercury
Mercury
mookboi
Mercury
Level 127
God Stats
9W - 10L
1,562 SR
Queue Stats
138W - 140L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ignís
He Bo
16
9 / 2 / 1
9,212
658
13,064
9,697
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
LordHeggy
Martichoras
14
2 / 2 / 4
8,156
583
7,663
7,330
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Memiп
King Arthur
13
1 / 2 / 2
7,950
568
4,807
16,379
8,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 1 / 4
7,630
545
5,097
10,064
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Tzusukii
Baron Samedi
12
0 / 3 / 1
7,251
518
3,829
6,812
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
G0DtZ1
Sobek
8
0 / 4 / 1
5,718
408
2,967
13,525
8,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
HF_ZOPILOTE
Jing Wei
15
3 / 3 / 1
8,975
641
7,616
8,946
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
4 / 1 / 1
8,559
611
8,209
5,738
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 1
8,824
630
8,051
9,492
10,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
mookboi
Mercury
13
1 / 6 / 4
7,467
533
3,319
11,519
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
15
Kills
10
10
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
G0DtZ1
Sobek
0
4
1
0.13
L
Jing Wei
HF_ZOPILOTE
Jing Wei
3
3
1
1.17
W
He Bo
Ignís
He Bo
9
2
1
4.75
W
Martichoras
LordHeggy
Martichoras
2
2
4
2
W
King Arthur
Memiп
King Arthur
1
2
2
1
L
4
1
1
4.5
W
3
1
4
5
W
Baron Samedi
Tzusukii
Baron Samedi
0
3
1
0.17
L
2
1
1
2.5
L
Mercury
mookboi
Mercury
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,460
Damage
30,162
50,282
Taken
49,220
27,129
Mitigated
28,003
14,184
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
G0DtZ1
Sobek
2,967
296
0
2,184
13,525
8,919
0
7,959
5,566
6,983
0
L
Jing Wei
HF_ZOPILOTE
Jing Wei
7,616
6,284
0
3,134
8,946
2,746
21
3,334
5,612
0
72,676
W
He Bo
Ignís
He Bo
13,064
1,120
0
3,868
9,697
3,064
1,060
1,906
7,733
80,232
0
W
Martichoras
LordHeggy
Martichoras
7,663
2,945
0
2,068
7,330
3,140
767
336
6,954
0
68,388
W
King Arthur
Memiп
King Arthur
4,807
513
0
3,435
16,379
8,921
252
2,646
13,649
3,518
50,125
L
8,209
931
0
1,281
5,738
1,934
0
3,878
1,860
61,291
107
W
5,097
1,440
0
2,921
10,064
8,552
0
3,401
6,525
20,149
4,065
W
Baron Samedi
Tzusukii
Baron Samedi
3,829
360
319
1,573
6,812
3,452
0
3,222
3,330
45,986
0
L
8,051
822
0
3,103
9,492
10,777
0
2,318
7,174
2,444
67,925
L
Mercury
mookboi
Mercury
3,319
996
0
223
11,519
3,627
0
4,370
7,149
0
46,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,199
Gold Earned
39,543
475
Minions Killed
470
0
Camps Cleared
0
1,407,708
Distance Traveled
1,488,000
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,718
408
6
0
0
321,562
4
L
Jing Wei
8,975
641
143
10
0
297,078
0
W
He Bo
9,212
658
132
9
0
300,576
4
W
Martichoras
8,156
583
112
8
0
259,834
3
W
King Arthur
7,950
568
106
8
0
277,374
0
L
Nox
8,559
611
123
9
0
270,712
0
W
Atlas
7,630
545
39
3
0
300,853
1
W
Baron Samedi
7,251
518
86
6
0
269,071
0
L
Chaac
8,824
630
131
9
0
254,531
0
L
Mercury
7,467
533
67
5
0
344,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role