Player Matchup

Arachne
Arachne
Silver III
EMONSTA8
Arachne
Silver III
Level 145
God Stats
14W - 13L
1,563 SR
Queue Stats
84W - 111L
912 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
SopaDeArroz
Kuzenbo
Silver IV
Level 199
God Stats
2W - 1L
1,618 SR
Queue Stats
47W - 65L
751 MMR
Solo
Chaac
Chaac
Silver V
Valordykai2020
Chaac
Silver V
Level 145
God Stats
4W - 2L
1,490 SR
Queue Stats
121W - 182L
506 MMR
Solo
Charybdis
Charybdis
Silver IV
dim100noção
Charybdis
Silver IV
Level 153
God Stats
27W - 50L
1,371 SR
Queue Stats
115W - 150L
708 MMR
Solo
Poseidon
Poseidon
Silver III
droga420
Poseidon
Silver III
Level 87
God Stats
32W - 48L
1,366 SR
Queue Stats
251W - 279L
1,020 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,482 SR
779 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 150
1,483 SR
943 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze I
SUPERchris87
Danzaburou
Bronze I
Level 142
God Stats
7W - 20L
1,323 SR
Queue Stats
71W - 112L
301 MMR
Solo
Jormungandr
Jormungandr
Silver III
SanLuici
Jormungandr
Silver III
Level 172
God Stats
251W - 253L
1,522 SR
Queue Stats
263W - 288L
1,007 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
jdcc2892
Gilgamesh
Silver IV
Level 157
God Stats
12W - 14L
1,483 SR
Queue Stats
213W - 273L
859 MMR
Solo
Da Ji
Da Ji
Silver III
soupdkid
Da Ji
Silver III
Level 142
God Stats
71W - 56L
1,587 SR
Queue Stats
188W - 220L
1,046 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EMONSTA8
Arachne
15
8 / 2 / 7
9,175
573
12,379
11,865
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
SopaDeArroz
Kuzenbo
12
1 / 2 / 1
7,454
466
6,027
11,173
12,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 1 / 6
9,097
569
7,477
14,340
12,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
dim100noção
Charybdis
14
4 / 2 / 6
8,612
538
6,267
8,775
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Poseidon
droga420
Poseidon
13
5 / 5 / 5
8,526
533
9,224
9,847
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThanatosSurtrNu WaSkadi

VS

Bans
KumbhakarnaSolMulanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 8 / 4
6,570
411
4,999
13,689
6,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
SUPERchris87
Danzaburou
13
0 / 4 / 5
7,556
472
6,047
10,124
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
SanLuici
Jormungandr
11
2 / 7 / 2
7,656
479
11,149
14,895
5,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
jdcc2892
Gilgamesh
15
2 / 2 / 2
8,792
550
7,874
14,353
9,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
soupdkid
Da Ji
16
7 / 3 / 1
9,176
574
6,599
12,474
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
23
Kills
12
12
Deaths
24
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
8
4
0.38
W
Arachne
EMONSTA8
Arachne
8
2
7
5.75
L
Danzaburou
SUPERchris87
Danzaburou
0
4
5
0.63
L
Jormungandr
SanLuici
Jormungandr
2
7
2
0.43
W
Kuzenbo
SopaDeArroz
Kuzenbo
1
2
1
0.75
W
5
1
6
8
W
Charybdis
dim100noção
Charybdis
4
2
6
3.5
W
Poseidon
droga420
Poseidon
5
5
5
1.5
L
Gilgamesh
jdcc2892
Gilgamesh
2
2
2
1.5
L
Da Ji
soupdkid
Da Ji
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,374
Damage
36,668
56,000
Taken
65,535
37,299
Mitigated
29,360
19,600
Healing
16,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,999
1,117
0
2,290
13,689
6,884
7
1,313
12,220
0
34,691
W
Arachne
EMONSTA8
Arachne
12,379
8,737
0
2,708
11,865
5,890
418
3,063
8,802
0
49,206
L
Danzaburou
SUPERchris87
Danzaburou
6,047
1,697
21
3,139
10,124
3,440
0
1,416
8,634
0
44,327
L
Jormungandr
SanLuici
Jormungandr
11,149
2,135
0
3,526
14,895
5,229
9
4,761
9,581
45,342
3,879
W
Kuzenbo
SopaDeArroz
Kuzenbo
6,027
1,762
0
1,826
11,173
12,473
80
44
11,129
36,127
1,798
W
7,477
1,382
0
7,908
14,340
12,976
444
2,155
12,185
5,094
46,240
W
Charybdis
dim100noção
Charybdis
6,267
2,558
0
4,292
8,775
3,002
715
722
8,053
0
62,465
W
Poseidon
droga420
Poseidon
9,224
797
0
2,866
9,847
2,958
0
4,426
5,421
49,935
0
L
Gilgamesh
jdcc2892
Gilgamesh
7,874
1,397
0
1,034
14,353
9,139
0
4,429
9,296
107
66,578
L
Da Ji
soupdkid
Da Ji
6,599
1,194
0
6,193
12,474
4,668
600
2,284
10,017
0
66,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,864
Gold Earned
39,750
419
Minions Killed
449
0
Camps Cleared
0
1,444,547
Distance Traveled
1,499,838
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,570
411
46
3
0
291,213
1
W
Arachne
9,175
573
78
5
0
358,576
5
L
Danzaburou
7,556
472
73
5
0
287,142
0
L
Jormungandr
7,656
479
93
6
0
290,136
5
W
Kuzenbo
7,454
466
55
3
0
236,956
6
W
Chaac
9,097
569
88
6
0
247,594
0
W
Charybdis
8,612
538
102
6
0
284,979
0
W
Poseidon
8,526
533
96
6
0
316,442
4
L
Gilgamesh
8,792
550
122
8
0
308,794
5
L
Da Ji
9,176
574
115
7
0
322,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role