Player Matchup

Cthulhu
Cthulhu
Basegod_1226
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
Defiant0ne012
Baron Samedi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,554 Elo+
Party 2
Chaac
Chaac
IMSOLONELY-3000
Chaac
Level 106
God Stats
6W - 7L
1,500 SR
Queue Stats
18W - 17L
1,498 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,520 Elo+

VS

Team Averages
Level 73
1,419 SR
1,507 Elo+
Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BatedScorpion63
Surtr
Level 104
God Stats
11W - 19L
1,446 SR
Queue Stats
120W - 113L
1,502 Elo+
Solo
Jing Wei
Jing Wei
DongleMonkey911
Jing Wei
Level 31
God Stats
0W - 2L
1,312 SR
Queue Stats
9W - 10L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basegod_1226
Cthulhu
15
1 / 0 / 2
8,032
803
3,117
2,913
1,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Defiant0ne012
Baron Samedi
15
0 / 0 / 2
8,084
808
3,896
4,249
2,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 1
8,586
859
4,710
7,238
3,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 2 / 1
6,769
677
5,341
4,426
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

15
2 / 0 / 0
8,596
860
3,860
6,435
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
10
0 / 2 / 0
6,673
667
1,900
4,809
1,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
2
2
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
W
Cthulhu
Basegod_1226
Cthulhu
1
0
2
2
L
2
0
0
2
W
Baron Samedi
Defiant0ne012
Baron Samedi
0
0
2
1
L
Jing Wei
0
2
0
0
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,723
Damage
11,101
14,400
Taken
15,670
7,201
Mitigated
7,746
4,869
Healing
1,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,341
20
0
87
4,426
1,501
0
1,689
2,737
14,142
397
W
Cthulhu
Basegod_1226
Cthulhu
3,117
132
0
250
2,913
1,472
168
1,079
1,752
22,549
91
L
3,860
1,106
0
1,180
6,435
4,852
0
3,021
3,414
761
29,394
W
Baron Samedi
Defiant0ne012
Baron Samedi
3,896
64
586
1,570
4,249
2,324
207
740
3,373
36,118
0
L
Jing Wei
1,900
1,676
0
556
4,809
1,393
0
2,262
2,547
0
12,322
W
4,710
513
0
2,463
7,238
3,405
860
3,562
3,567
0
26,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,702
Gold Earned
22,038
155
Minions Killed
106
0
Camps Cleared
0
593,482
Distance Traveled
461,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,769
677
29
3
0
131,862
0
W
Cthulhu
8,032
803
34
3
0
207,786
0
L
Surtr
8,596
860
50
5
0
183,013
0
W
Baron Samedi
8,084
808
70
7
0
182,296
0
L
Jing Wei
6,673
667
27
3
0
146,786
0
W
Chaac
8,586
859
51
5
0
203,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role