Player Matchup

Discordia
Discordia
Diamond I
N0M3RCYxD
Discordia
Diamond I
Level 158
God Stats
17W - 12L
1,697 SR
Queue Stats
68W - 72L
2,616 MMR
Solo
Cernunnos
Cernunnos
Masters
micdeca
Cernunnos
Masters
Level 178
God Stats
4W - 5L
1,781 SR
Queue Stats
374W - 244L
2,954 MMR
Party 2
Ravana
Ravana
Masters
oDeacon
Ravana
Masters
Level 148
God Stats
0W - 1L
1,467 SR
Queue Stats
155W - 99L
2,689 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 161
1,648 SR
2,753 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 124
1,657 SR
2,194 MMR
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond I
RAßz
Fenrir
Diamond I
Level 166
God Stats
1W - 0L
1,701 SR
Queue Stats
57W - 36L
2,452 MMR
Party 1
Nu Wa
Nu Wa
Masters
SatansThumbs
Nu Wa
Masters
Level 100
God Stats
16W - 8L
1,770 SR
Queue Stats
104W - 87L
2,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
N0M3RCYxD
Discordia
13
2 / 3 / 3
8,777
731
3,346
6,288
1,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cernunnos
micdeca
Cernunnos
17
3 / 2 / 4
10,199
850
9,789
9,600
3,475
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
oDeacon
Ravana
15
2 / 3 / 4
9,401
783
8,280
8,535
7,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CabrakanArachneXing TianSerqetSobek

VS

Bans
FafnirOdinCthulhuXbalanqueCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
2 / 3 / 5
9,462
789
7,260
12,939
17,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
RAßz
Fenrir
16
2 / 2 / 5
9,733
811
7,014
10,514
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 2 / 4
10,686
891
7,610
4,397
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
7
Kills
8
8
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
3
5
1.5
L
Discordia
N0M3RCYxD
Discordia
2
3
3
1.17
W
Fenrir
RAßz
Fenrir
2
2
5
2.25
W
4
2
4
3
L
Cernunnos
micdeca
Cernunnos
3
2
4
2.5
L
Ravana
oDeacon
Ravana
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,415
Damage
21,884
24,423
Taken
27,850
12,588
Mitigated
27,588
8,685
Healing
6,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,260
1,367
0
3,066
12,939
17,079
311
1,439
11,433
26,195
475
L
Discordia
N0M3RCYxD
Discordia
3,346
309
0
1,258
6,288
1,754
0
4,273
1,714
33,006
0
W
Fenrir
RAßz
Fenrir
7,014
1,910
0
3,162
10,514
9,154
213
1,323
9,131
0
23,429
W
7,610
2,889
0
448
4,397
1,355
705
847
3,529
45,021
0
L
Cernunnos
micdeca
Cernunnos
9,789
5,070
0
4,553
9,600
3,475
534
5,432
3,692
0
58,670
L
Ravana
oDeacon
Ravana
8,280
1,709
0
2,874
8,535
7,359
213
4,207
3,825
0
36,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
29,881
245
Minions Killed
165
0
Camps Cleared
0
633,467
Distance Traveled
684,051
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,462
789
43
4
0
232,812
2
L
Discordia
8,777
731
62
5
0
183,488
0
W
Fenrir
9,733
811
36
3
0
238,294
0
W
Nu Wa
10,686
891
86
7
0
212,945
0
L
Cernunnos
10,199
850
126
11
0
221,738
0
L
Ravana
9,401
783
57
5
0
228,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role