Player Matchup

Baron Samedi
Baron Samedi
Balkal
Baron Samedi
Level 149
God Stats
43W - 37L
1,513 SR
Queue Stats
378W - 353L
1,498 Elo+
Solo
Surtr
Surtr
GSLegendary
Surtr
Level 167
God Stats
11W - 20L
1,500 SR
Queue Stats
266W - 243L
1,494 Elo+
Party 1
Ne Zha
Ne Zha
Gs Nanner17
Ne Zha
Level 146
God Stats
2W - 7L
1,306 SR
Queue Stats
176W - 150L
1,546 Elo+
Party 1
Hou Yi
Hou Yi
Mossy Cheeks
Hou Yi
Level 153
God Stats
16W - 15L
1,603 SR
Queue Stats
174W - 177L
1,485 Elo+
Party 1
Xing Tian
Xing Tian
SkillsofHCO
Xing Tian
Level 141
God Stats
0W - 3L
1,141 SR
Queue Stats
17W - 16L
1,529 Elo+
Solo
Team Averages
Level 151
1,412 SR
1,510 Elo+

VS

Team Averages
Level 146
1,555 SR
1,570 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AmusedGod
Sol
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,833 Elo+
Party 2
Sylvanus
Sylvanus
EchoNotation
Sylvanus
Level 157
God Stats
3W - 2L
1,513 SR
Queue Stats
53W - 38L
1,587 Elo+
Party 2
Sun Wukong
Sun Wukong
Fr0hawk730
Sun Wukong
Level 144
God Stats
13W - 8L
1,616 SR
Queue Stats
495W - 449L
1,499 Elo+
Solo
Horus
Horus
The Gustaf
Horus
Level 159
God Stats
3W - 4L
1,648 SR
Queue Stats
53W - 71L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Balkal
Baron Samedi
12
2 / 4 / 2
7,289
521
10,075
9,115
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 3 / 4
7,723
552
9,386
19,091
11,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
14
4 / 2 / 2
7,850
561
8,985
12,176
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
13
2 / 3 / 1
7,509
536
4,286
8,715
2,430
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Xing Tian
SkillsofHCO
Xing Tian
11
0 / 4 / 2
6,883
492
7,017
16,812
11,787
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 1 / 3
8,840
631
8,614
12,043
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
5 / 4 / 5
8,754
625
12,097
11,244
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
EchoNotation
Sylvanus
14
2 / 3 / 1
8,317
594
8,365
8,526
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Fr0hawk730
Sun Wukong
15
4 / 2 / 1
9,449
675
12,273
13,975
7,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
11
0 / 1 / 6
7,417
530
5,271
15,102
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
11
Kills
16
16
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
3
6.5
W
5
4
5
1.88
L
Baron Samedi
Balkal
Baron Samedi
2
4
2
0.75
W
Sylvanus
EchoNotation
Sylvanus
2
3
1
0.83
W
Sun Wukong
Fr0hawk730
Sun Wukong
4
2
1
2.25
L
3
3
4
1.67
L
Ne Zha
4
2
2
2.5
L
Hou Yi
2
3
1
0.83
L
Xing Tian
SkillsofHCO
Xing Tian
0
4
2
0.25
W
Horus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,749
Damage
46,620
65,909
Taken
60,890
32,889
Mitigated
34,673
24,030
Healing
27,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,614
1,773
0
6,155
12,043
4,504
22
2,470
9,573
0
70,078
W
12,097
5,428
0
5,283
11,244
3,489
1,299
4,164
7,080
53,136
0
L
Baron Samedi
Balkal
Baron Samedi
10,075
318
336
1,767
9,115
3,717
0
4,417
4,698
39,133
1,417
W
Sylvanus
EchoNotation
Sylvanus
8,365
3,828
380
2,052
8,526
4,923
1,463
109
8,417
57,587
12,834
W
Sun Wukong
Fr0hawk730
Sun Wukong
12,273
3,323
0
5,795
13,975
7,786
0
6,530
7,445
0
76,283
L
9,386
3,324
0
6,922
19,091
11,149
16
6,922
12,169
784
36,242
L
Ne Zha
8,985
3,381
0
7,757
12,176
3,806
0
2,513
9,663
0
63,539
L
Hou Yi
4,286
1,735
0
2,674
8,715
2,430
1,570
4,734
3,981
0
51,284
L
Xing Tian
SkillsofHCO
Xing Tian
7,017
929
0
4,574
16,812
11,787
0
2,070
14,742
43,701
0
W
Horus
5,271
1,389
1,564
6,527
15,102
13,971
63
4,406
10,696
1,405
18,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,254
Gold Earned
42,777
394
Minions Killed
478
0
Camps Cleared
0
1,391,561
Distance Traveled
1,458,824
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,840
631
122
9
0
344,454
0
W
Sol
8,754
625
89
6
0
251,288
0
L
Baron Samedi
7,289
521
87
6
0
262,859
2
W
Sylvanus
8,317
594
123
9
0
252,506
0
W
Sun Wukong
9,449
675
120
9
0
284,234
0
L
Surtr
7,723
552
44
3
0
287,929
6
L
Ne Zha
7,850
561
95
7
0
333,075
0
L
Hou Yi
7,509
536
86
6
0
246,927
4
L
Xing Tian
6,883
492
82
6
0
260,771
0
W
Horus
7,417
530
24
2
0
326,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role