Player Matchup

Rama
Rama
CI0HI5N
Rama
Level 147
God Stats
0W - 1L
1,693 SR
Queue Stats
28W - 17L
1,694 Elo+
Party 1
Gilgamesh
Gilgamesh
Dantes Crux
Gilgamesh
Level 167
God Stats
20W - 19L
1,577 SR
Queue Stats
556W - 492L
1,605 Elo+
Party 1
Nike
Nike
FluxTheFrog
Nike
Level 89
God Stats
13W - 7L
1,740 SR
Queue Stats
214W - 183L
1,630 Elo+
Party 1
Baron Samedi
Baron Samedi
IndigeneTren
Baron Samedi
Level 152
God Stats
11W - 11L
1,627 SR
Queue Stats
279W - 254L
1,517 Elo+
Solo
Apollo
Apollo
LokiCharms69
Apollo
Level 158
God Stats
5W - 6L
1,488 SR
Queue Stats
88W - 75L
1,605 Elo+
Party 1
Team Averages
Level 143
1,625 SR
1,610 Elo+

VS

Team Averages
Level 126
1,537 SR
1,599 Elo+
Serqet
Serqet
AzakuraYWR
Serqet
Level 84
God Stats
16W - 13L
1,603 SR
Queue Stats
353W - 307L
1,602 Elo+
Solo
Ne Zha
Ne Zha
Creature
Ne Zha
Level 158
God Stats
9W - 16L
1,428 SR
Queue Stats
143W - 120L
1,578 Elo+
Party 2
Ra
Ra
FearlessSeaCow
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,749 Elo+
Party 2
Hercules
Hercules
The Samishe
Hercules
Level 140
God Stats
31W - 27L
1,548 SR
Queue Stats
367W - 333L
1,490 Elo+
Solo
Danzaburou
Danzaburou
iTzzMawcus
Danzaburou
Level 141
God Stats
77W - 72L
1,605 SR
Queue Stats
374W - 338L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CI0HI5N
Rama
12
1 / 3 / 1
6,441
537
4,660
9,120
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Dantes Crux
Gilgamesh
13
1 / 5 / 1
7,318
610
9,955
15,753
11,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
3 / 4 / 2
6,560
547
7,562
10,851
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
IndigeneTren
Baron Samedi
11
4 / 3 / 2
6,617
551
7,587
8,763
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
10
1 / 5 / 3
5,517
460
4,564
10,031
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AzakuraYWR
Serqet
13
8 / 0 / 4
7,651
638
7,986
10,935
4,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Creature
Ne Zha
13
5 / 3 / 6
6,920
577
9,305
11,788
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 3 / 7
7,231
603
6,802
9,727
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
The Samishe
Hercules
13
4 / 2 / 1
7,536
628
10,891
14,312
11,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
iTzzMawcus
Danzaburou
12
0 / 2 / 5
7,081
590
5,564
6,403
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
10
Kills
20
20
Deaths
10
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Serqet
AzakuraYWR
Serqet
8
0
4
10
L
Rama
CI0HI5N
Rama
1
3
1
0.5
W
Ne Zha
Creature
Ne Zha
5
3
6
2.67
L
Gilgamesh
Dantes Crux
Gilgamesh
1
5
1
0.3
W
3
3
7
2.17
L
3
4
2
1
L
Baron Samedi
IndigeneTren
Baron Samedi
4
3
2
1.67
L
Apollo
1
5
3
0.5
W
Hercules
The Samishe
Hercules
4
2
1
2.25
W
Danzaburou
iTzzMawcus
Danzaburou
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,328
Damage
40,548
54,518
Taken
53,165
23,744
Mitigated
26,074
14,814
Healing
19,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AzakuraYWR
Serqet
7,986
1,434
0
2,598
10,935
4,660
0
1,522
9,413
0
17,152
L
Rama
CI0HI5N
Rama
4,660
3,261
0
3,725
9,120
2,499
0
524
8,206
0
40,574
W
Ne Zha
Creature
Ne Zha
9,305
2,171
0
5,071
11,788
4,445
0
1,351
10,395
0
53,461
L
Gilgamesh
Dantes Crux
Gilgamesh
9,955
3,741
0
5,088
15,753
11,421
0
135
15,618
0
54,136
W
6,802
228
1,295
3,180
9,727
3,394
0
3,965
5,719
49,887
0
L
7,562
1,248
0
1,881
10,851
4,123
0
1,115
9,325
0
42,014
L
Baron Samedi
IndigeneTren
Baron Samedi
7,587
638
327
2,551
8,763
3,247
0
2,218
6,484
35,468
293
L
Apollo
4,564
2,344
0
1,242
10,031
2,454
0
2,694
7,337
0
22,460
W
Hercules
The Samishe
Hercules
10,891
4,523
0
4,968
14,312
11,428
0
0
13,660
571
50,060
W
Danzaburou
iTzzMawcus
Danzaburou
5,564
1,943
0
2,110
6,403
2,147
748
652
5,751
0
55,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,453
Gold Earned
36,419
354
Minions Killed
370
0
Camps Cleared
0
1,183,062
Distance Traveled
1,267,878
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,651
638
21
2
0
280,749
0
L
Rama
6,441
537
82
7
0
213,790
0
W
Ne Zha
6,920
577
77
6
0
271,285
0
L
Gilgamesh
7,318
610
103
9
0
227,943
0
W
Ra
7,231
603
95
8
0
265,531
0
L
Nike
6,560
547
56
5
0
264,202
0
L
Baron Samedi
6,617
551
82
7
0
216,166
0
L
Apollo
5,517
460
31
3
0
260,961
0
W
Hercules
7,536
628
90
8
0
228,374
5
W
Danzaburou
7,081
590
87
7
0
221,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role