Player Matchup

Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ITKJethro
Ra
Level 144
God Stats
6W - 3L
1,458 SR
Queue Stats
75W - 73L
1,487 Elo+
Solo
Charon
Charon
L2S_Faithe
Charon
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
308W - 332L
1,475 Elo+
Party 1
Zhong Kui
Zhong Kui
marconeggro1980
Zhong Kui
Level 98
God Stats
15W - 7L
1,656 SR
Queue Stats
317W - 305L
1,423 Elo+
Solo
Skadi
Skadi
purplecrayonzz77
Skadi
Level 96
God Stats
6W - 6L
1,568 SR
Queue Stats
319W - 315L
1,494 Elo+
Party 1
Team Averages
Level 97
1,536 SR
1,476 Elo+

VS

Team Averages
Level 113
1,500 SR
1,475 Elo+
Nut
Nut
Big_ol_Cheese
Nut
Level 152
God Stats
5W - 9L
1,529 SR
Queue Stats
474W - 472L
1,622 Elo+
Solo
Sobek
Sobek
Sa1nt s0ld1ers
Sobek
Level 129
God Stats
18W - 26L
1,435 SR
Queue Stats
201W - 182L
1,482 Elo+
Solo
Anubis
Anubis
Tony Gondor
Anubis
Level 125
God Stats
5W - 5L
1,589 SR
Queue Stats
392W - 376L
1,459 Elo+
Solo
Bellona
Bellona
fscastelano
Bellona
Level 121
God Stats
1W - 1L
1,766 SR
Queue Stats
103W - 101L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
lukasmoral12
Ao Kuang
Level 40
God Stats
3W - 6L
1,181 SR
Queue Stats
36W - 55L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 0 / 7
7,863
463
3,839
7,854
2,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
1 / 1 / 8
9,672
569
9,120
6,396
2,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon
L2S_Faithe
Charon
13
2 / 2 / 12
8,846
520
7,419
13,472
11,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
marconeggro1980
Zhong Kui
17
7 / 0 / 3
10,513
618
10,157
9,731
7,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
7 / 3 / 6
8,677
510
12,632
8,256
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,159
421
5,327
12,345
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
3 / 7 / 2
6,955
409
5,881
17,579
14,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
14
1 / 1 / 0
7,072
416
6,571
8,633
3,612
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
fscastelano
Bellona
14
1 / 4 / 0
7,592
447
3,812
12,387
9,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
lukasmoral12
Ao Kuang
14
0 / 4 / 2
7,257
427
3,754
14,254
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
20
Kills
6
6
Deaths
20
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
7
6.5
L
1
4
1
0.38
W
1
1
8
5
W
Charon
L2S_Faithe
Charon
2
2
12
4
L
3
7
2
0.57
L
Anubis
1
1
0
1
L
Bellona
fscastelano
Bellona
1
4
0
0.25
L
Ao Kuang
lukasmoral12
Ao Kuang
0
4
2
0.25
W
Zhong Kui
marconeggro1980
Zhong Kui
7
0
3
8.5
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,167
Damage
25,345
45,709
Taken
65,198
26,075
Mitigated
36,668
16,525
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,839
2,685
0
2,729
7,854
2,472
0
2,486
5,368
0
46,278
L
5,327
2,669
0
3,775
12,345
3,879
210
5,164
7,099
0
38,910
W
9,120
764
2,198
3,261
6,396
2,199
579
3,317
3,079
76,424
2,080
W
Charon
L2S_Faithe
Charon
7,419
1,790
0
1,922
13,472
11,057
163
4,244
9,228
31,895
1,972
L
5,881
323
0
4,480
17,579
14,608
84
5,093
12,370
22,070
1,996
L
Anubis
6,571
371
0
3,542
8,633
3,612
0
4,075
4,474
52,927
0
L
Bellona
fscastelano
Bellona
3,812
812
0
1,964
12,387
9,037
0
6,963
4,592
0
48,355
L
Ao Kuang
lukasmoral12
Ao Kuang
3,754
1,125
0
773
14,254
5,532
0
3,938
10,212
66,079
0
W
Zhong Kui
marconeggro1980
Zhong Kui
10,157
1,041
0
5,482
9,731
7,205
1,492
2,152
7,579
66,935
1,474
W
12,632
4,133
0
933
8,256
3,142
626
3,879
4,377
0
50,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,571
Gold Earned
36,035
443
Minions Killed
378
0
Camps Cleared
0
1,641,048
Distance Traveled
1,604,398
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,863
463
62
4
0
385,338
5
L
Nut
7,159
421
72
4
0
323,609
6
W
Ra
9,672
569
147
9
0
343,470
5
W
Charon
8,846
520
38
2
0
306,866
3
L
Sobek
6,955
409
34
2
0
293,999
0
L
Anubis
7,072
416
89
5
0
303,029
7
L
Bellona
7,592
447
85
5
0
307,950
4
L
Ao Kuang
7,257
427
98
6
0
375,811
0
W
Zhong Kui
10,513
618
123
7
0
308,545
0
W
Skadi
8,677
510
73
4
0
296,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role