Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IwiIIwardleft
Zeus
Level 61
God Stats
2W - 2L
1,536 SR
Queue Stats
215W - 156L
1,524 Elo+
Party 1
Rama
Rama
MJOJOJO
Rama
Level 157
God Stats
9W - 8L
1,552 SR
Queue Stats
239W - 243L
1,581 Elo+
Party 3
Nike
Nike
dstryrofrealms
Nike
Level 224
God Stats
6W - 1L
1,705 SR
Queue Stats
782W - 675L
1,598 Elo+
Party 1
Agni
Agni
surferdude814
Agni
Level 159
God Stats
5W - 6L
1,484 SR
Queue Stats
274W - 263L
1,540 Elo+
Party 3
Team Averages
Level 155
1,555 SR
1,549 Elo+

VS

Team Averages
Level 162
1,558 SR
1,510 Elo+
Jormungandr
Jormungandr
DjDonDonn
Jormungandr
Level 156
God Stats
0W - 2L
1,305 SR
Queue Stats
701W - 714L
1,536 Elo+
Party 2
Rama
Rama
Tagggy
Rama
Level 224
God Stats
8W - 15L
1,467 SR
Queue Stats
567W - 583L
1,595 Elo+
Party 2
Hades
Hades
ThaNetherKing
Hades
Level 148
God Stats
5W - 2L
1,831 SR
Queue Stats
768W - 784L
1,499 Elo+
Party 2
Hou Yi
Hou Yi
edfgaefdaf
Hou Yi
Level 69
God Stats
1W - 2L
1,540 SR
Queue Stats
170W - 169L
1,457 Elo+
Party 2
Bastet
Bastet
vTuroo
Bastet
Level 212
God Stats
0W - 4L
1,646 SR
Queue Stats
70W - 90L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 3 / 14
9,473
861
6,130
12,671
17,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
8 / 3 / 9
10,990
999
12,436
10,428
4,781
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
MJOJOJO
Rama
15
2 / 2 / 12
9,339
849
4,893
6,861
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 6
8,517
774
7,540
9,827
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 2 / 6
10,163
924
6,713
6,907
2,484
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DjDonDonn
Jormungandr
16
2 / 4 / 6
8,448
768
6,902
10,377
10,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rama
Tagggy
Rama
12
2 / 6 / 6
7,512
683
5,373
8,358
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

17
6 / 6 / 2
9,589
872
12,842
12,740
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
edfgaefdaf
Hou Yi
14
1 / 3 / 7
7,788
708
3,397
6,590
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bastet
vTuroo
Bastet
11
1 / 3 / 4
7,175
652
2,972
4,036
1,146
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
37
22
Kills
12
14
Deaths
22
47
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
3
14
3
L
Jormungandr
DjDonDonn
Jormungandr
2
4
6
1.25
W
8
3
9
4.17
W
Rama
MJOJOJO
Rama
2
2
12
4
L
Rama
Tagggy
Rama
2
6
6
0.83
L
6
6
2
1.17
W
4
4
6
1.75
L
Hou Yi
edfgaefdaf
Hou Yi
1
3
7
1.5
W
6
2
6
4.5
L
Bastet
vTuroo
Bastet
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,712
Damage
31,486
46,694
Taken
42,101
32,514
Mitigated
21,704
9,400
Healing
6,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,130
815
727
2,426
12,671
17,251
590
4,166
8,505
10,749
255
L
Jormungandr
DjDonDonn
Jormungandr
6,902
989
32
977
10,377
10,040
0
5,888
4,368
19,168
188
W
12,436
2,569
247
1,517
10,428
4,781
1,637
5,810
4,618
33,140
602
W
Rama
MJOJOJO
Rama
4,893
2,945
134
1,429
6,861
2,659
3,462
3,400
3,461
0
18,533
L
Rama
Tagggy
Rama
5,373
2,134
82
449
8,358
2,345
0
4,180
4,178
0
11,842
L
12,842
231
274
2,488
12,740
6,538
0
8,103
4,535
22,782
321
W
7,540
303
0
0
9,827
5,339
0
1,870
7,957
264
12,044
L
Hou Yi
edfgaefdaf
Hou Yi
3,397
0
543
679
6,590
1,635
0
4,466
2,124
0
12,176
W
6,713
266
1,471
1,449
6,907
2,484
1,132
4,273
2,634
14,481
840
L
Bastet
vTuroo
Bastet
2,972
477
142
668
4,036
1,146
0
2,158
1,878
0
5,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,482
Gold Earned
40,512
122
Minions Killed
86
0
Camps Cleared
0
904,599
Distance Traveled
813,883
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,473
861
9
1
0
195,109
0
L
Jormungandr
8,448
768
25
2
0
182,518
0
W
Zeus
10,990
999
47
4
0
184,982
2
W
Rama
9,339
849
38
3
0
164,841
0
L
Rama
7,512
683
14
1
0
151,338
0
L
Hades
9,589
872
27
2
0
183,503
0
W
Nike
8,517
774
6
1
0
144,199
2
L
Hou Yi
7,788
708
13
1
0
178,987
0
W
Agni
10,163
924
22
2
0
215,468
0
L
Bastet
7,175
652
7
1
0
117,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role