Player Matchup

Discordia
Discordia
IntersteIIarKid
Discordia
Level 147
God Stats
13W - 7L
1,720 SR
Queue Stats
286W - 288L
1,540 Elo+
Party 2
Chaac
Chaac
Lovetinska
Chaac
Level 125
God Stats
6W - 2L
1,651 SR
Queue Stats
302W - 289L
1,538 Elo+
Party 3
Danzaburou
Danzaburou
Observant-_-
Danzaburou
Level 162
God Stats
10W - 9L
1,533 SR
Queue Stats
577W - 556L
1,564 Elo+
Party 2
Maui
Maui
Zikune
Maui
Level 198
God Stats
3W - 5L
1,666 SR
Queue Stats
361W - 313L
1,591 Elo+
Solo
Camazotz
Camazotz
doggywithsarna19
Camazotz
Level 196
God Stats
0W - 2L
1,332 SR
Queue Stats
228W - 225L
1,581 Elo+
Party 3
Team Averages
Level 166
1,580 SR
1,563 Elo+

VS

Team Averages
Level 156
1,481 SR
1,554 Elo+
Hachiman
Hachiman
DimiDawg
Hachiman
Level 195
God Stats
3W - 1L
1,573 SR
Queue Stats
275W - 290L
1,515 Elo+
Solo
Bastet
Bastet
Estiv20
Bastet
Level 159
God Stats
3W - 4L
1,765 SR
Queue Stats
277W - 264L
1,578 Elo+
Party 1
Atlas
Atlas
TTVExtremo2546XD
Atlas
Level 175
God Stats
7W - 7L
1,218 SR
Queue Stats
400W - 374L
1,573 Elo+
Party 1
Hera
Hera
TheTrueMaui
Hera
Level 156
God Stats
7W - 4L
1,636 SR
Queue Stats
184W - 161L
1,572 Elo+
Solo
Cabrakan
Cabrakan
aczino_tu_rosca
Cabrakan
Level 94
God Stats
2W - 4L
1,213 SR
Queue Stats
371W - 334L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IntersteIIarKid
Discordia
10
1 / 1 / 1
5,204
520
3,481
4,021
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
1 / 1 / 3
5,910
591
5,661
7,490
6,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Observant-_-
Danzaburou
9
1 / 5 / 3
5,340
534
5,124
8,659
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Zikune
Maui
9
2 / 4 / 2
5,748
575
3,012
9,408
5,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 5 / 2
6,277
628
5,608
11,528
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DimiDawg
Hachiman
12
3 / 3 / 4
6,476
648
8,648
7,277
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
Estiv20
Bastet
10
5 / 2 / 2
6,041
604
6,274
9,099
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 2 / 3
6,554
655
3,824
6,211
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 1
6,325
633
5,701
4,242
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
11
2 / 2 / 1
6,355
636
3,977
7,864
5,380
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
10
Kills
16
16
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DimiDawg
Hachiman
3
3
4
1.67
W
Bastet
Estiv20
Bastet
5
2
2
3
L
Discordia
IntersteIIarKid
Discordia
1
1
1
1.5
L
Chaac
1
1
3
2.5
L
Danzaburou
Observant-_-
Danzaburou
1
5
3
0.5
W
5
2
3
3.25
W
1
1
1
1.5
L
Maui
Zikune
Maui
2
4
2
0.75
W
Cabrakan
2
2
1
1.25
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,886
Damage
28,424
41,106
Taken
34,693
19,392
Mitigated
15,683
10,509
Healing
16,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DimiDawg
Hachiman
8,648
5,645
0
3,403
7,277
2,558
11
1,146
5,963
0
44,515
W
Bastet
Estiv20
Bastet
6,274
2,076
0
5,410
9,099
2,487
0
387
8,712
0
40,061
L
Discordia
IntersteIIarKid
Discordia
3,481
0
0
860
4,021
1,054
0
2,160
1,861
28,506
0
L
Chaac
5,661
551
0
2,545
7,490
6,668
0
2,911
4,579
1,042
37,618
L
Danzaburou
Observant-_-
Danzaburou
5,124
2,540
0
1,714
8,659
2,786
0
1,549
7,110
0
28,751
W
3,824
1,447
0
1,726
6,211
3,784
0
1,147
4,924
15,198
1,775
W
5,701
1,185
0
1,897
4,242
1,474
31
2,656
1,586
43,002
1,204
L
Maui
Zikune
Maui
3,012
941
0
984
9,408
5,356
0
1,888
7,520
16,133
0
W
Cabrakan
3,977
373
0
3,865
7,864
5,380
0
1,260
6,604
41,428
964
L
5,608
2,027
0
4,406
11,528
3,528
0
3,924
7,604
0
31,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,479
Gold Earned
31,751
265
Minions Killed
330
0
Camps Cleared
0
1,013,421
Distance Traveled
981,253
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,476
648
81
8
0
179,196
0
W
Bastet
6,041
604
61
6
0
245,533
2
L
Discordia
5,204
520
62
6
0
193,898
2
L
Chaac
5,910
591
62
6
0
211,020
0
L
Danzaburou
5,340
534
67
7
0
185,350
2
W
Atlas
6,554
655
21
2
0
191,826
2
W
Hera
6,325
633
80
8
0
198,807
2
L
Maui
5,748
575
21
2
0
208,958
5
W
Cabrakan
6,355
636
87
9
0
165,891
0
L
Camazotz
6,277
628
53
5
0
214,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role