Player Matchup

Ravana
Ravana
Dinonuggieo0
Ravana
Level 110
God Stats
1W - 1L
1,391 SR
Queue Stats
140W - 159L
1,491 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GoldiNugget
Morgan Le Fay
Level 104
God Stats
3W - 0L
1,815 SR
Queue Stats
90W - 96L
1,424 Elo+
Solo
Olorun
Olorun
Moby huge o0
Olorun
Level 129
God Stats
1W - 1L
1,293 SR
Queue Stats
65W - 57L
1,492 Elo+
Party 1
Odin
Odin
Rainstrom99
Odin
Level 118
God Stats
4W - 0L
1,644 SR
Queue Stats
97W - 103L
1,438 Elo+
Solo
Thor
Thor
Toxic Static747
Thor
Level 127
God Stats
1W - 0L
1,324 SR
Queue Stats
193W - 181L
1,494 Elo+
Party 1
Team Averages
Level 118
1,494 SR
1,468 Elo+

VS

Team Averages
Level 150
1,535 SR
1,484 Elo+
Mulan
Mulan
Asti-Dcallis
Mulan
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 172L
1,533 Elo+
Solo
Kukulkan
Kukulkan
Elisarew
Kukulkan
Level 148
God Stats
7W - 7L
1,528 SR
Queue Stats
508W - 537L
1,437 Elo+
Solo
Maui
Maui
MrHorrible702
Maui
Level 157
God Stats
3W - 6L
1,447 SR
Queue Stats
378W - 405L
1,498 Elo+
Solo
Charybdis
Charybdis
SolitarioKirito
Charybdis
Level 164
God Stats
0W - 3L
1,459 SR
Queue Stats
211W - 227L
1,474 Elo+
Solo
Artio
Artio
edwinram123
Artio
Level 147
God Stats
1W - 1L
1,740 SR
Queue Stats
101W - 111L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
2 / 2 / 4
9,470
728
5,230
8,697
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
GoldiNugget
Morgan Le Fay
18
4 / 1 / 6
10,310
793
11,361
9,425
3,859
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
17
4 / 3 / 5
10,356
797
10,034
11,667
4,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 5 / 8
10,504
808
8,794
16,665
17,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
0 / 2 / 10
9,763
751
5,993
9,077
4,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,744
288
0
0
0
Kukulkan
Elisarew
Kukulkan
19
2 / 3 / 8
10,983
845
16,587
8,707
3,995
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 0 / 8
11,592
892
8,684
14,190
9,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
SolitarioKirito
Charybdis
18
7 / 4 / 3
10,764
828
12,935
10,590
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 6 / 4
8,415
647
3,358
11,667
11,029
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
36
13
Kills
13
13
Deaths
13
33
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Ravana
2
2
4
2
L
Kukulkan
Elisarew
Kukulkan
2
3
8
2
W
Morgan Le Fay
GoldiNugget
Morgan Le Fay
4
1
6
7
W
Olorun
4
3
5
2.17
L
3
0
8
7
W
3
5
8
1.4
L
Charybdis
SolitarioKirito
Charybdis
7
4
3
2.13
W
0
2
10
2.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,412
Damage
41,564
55,531
Taken
45,154
35,602
Mitigated
29,188
20,072
Healing
15,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
5,230
2,167
1,853
1,724
8,697
5,095
481
3,549
5,148
0
16,976
L
Kukulkan
Elisarew
Kukulkan
16,587
1,317
41
1,588
8,707
3,995
380
4,968
3,575
48,537
0
W
Morgan Le Fay
GoldiNugget
Morgan Le Fay
11,361
977
692
2,564
9,425
3,859
380
5,444
3,981
22,812
0
W
Olorun
10,034
3,915
2,881
4,519
11,667
4,620
1,393
7,165
4,502
30,275
0
L
8,684
1,424
721
8,633
14,190
9,249
0
6,487
7,430
20,812
988
W
8,794
1,023
906
1,811
16,665
17,683
781
8,103
8,562
300
16,614
L
Charybdis
SolitarioKirito
Charybdis
12,935
6,727
1,012
2,464
10,590
4,915
897
5,158
5,265
0
28,240
W
5,993
329
1,684
1,438
9,077
4,345
1,111
4,070
5,007
0
21,821
L
3,358
72
275
1,014
11,667
11,029
0
4,787
6,603
6,019
216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,403
Gold Earned
45,498
161
Minions Killed
146
0
Camps Cleared
0
1,207,060
Distance Traveled
799,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
3,744
288
0
0
0
0
0
W
Ravana
9,470
728
34
3
0
200,227
0
L
Kukulkan
10,983
845
67
5
0
217,641
0
W
Morgan Le Fay
10,310
793
23
2
0
272,063
0
W
Olorun
10,356
797
43
3
0
228,355
0
L
Maui
11,592
892
36
3
0
253,625
0
W
Odin
10,504
808
20
2
0
253,681
0
L
Charybdis
10,764
828
36
3
0
213,768
0
W
Thor
9,763
751
41
3
0
252,734
0
L
Artio
8,415
647
7
1
0
114,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role