Player Matchup

Cerberus
Cerberus
ADAMR3L3XGUY
Cerberus
Level 124
God Stats
2W - 1L
1,535 SR
Queue Stats
77W - 83L
1,515 Elo+
Solo
Nu Wa
Nu Wa
BoredMillenial
Nu Wa
Level 114
God Stats
10W - 12L
1,471 SR
Queue Stats
190W - 171L
1,517 Elo+
Solo
Camazotz
Camazotz
CookinUpScrubs
Camazotz
Level 167
God Stats
4W - 8L
1,546 SR
Queue Stats
285W - 272L
1,558 Elo+
Solo
Hou Yi
Hou Yi
KingLeon07
Hou Yi
Level 147
God Stats
1W - 5L
1,560 SR
Queue Stats
48W - 42L
1,527 Elo+
Solo
Mulan
Mulan
dj78x
Mulan
Level 134
God Stats
2W - 0L
1,732 SR
Queue Stats
58W - 57L
1,498 Elo+
Solo
Team Averages
Level 137
1,569 SR
1,523 Elo+

VS

Team Averages
Level 141
1,455 SR
1,493 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Alexonism
Arachne
Level 172
God Stats
80W - 89L
1,487 SR
Queue Stats
792W - 741L
1,512 Elo+
Solo
Eset
Eset
Chiifuyo
Eset
Level 109
God Stats
1W - 5L
1,343 SR
Queue Stats
190W - 202L
1,442 Elo+
Party 2
Da Ji
Da Ji
SARlEI_
Da Ji
Level 146
God Stats
1W - 2L
1,608 SR
Queue Stats
85W - 73L
1,532 Elo+
Party 2
Ullr
Ullr
Tipzter101
Ullr
Level 124
God Stats
0W - 1L
1,335 SR
Queue Stats
37W - 39L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADAMR3L3XGUY
Cerberus
10
1 / 1 / 6
5,790
526
3,656
9,587
6,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 0 / 3
6,362
578
4,272
3,356
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
13
7 / 1 / 1
7,305
664
5,673
10,444
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
KingLeon07
Hou Yi
11
4 / 3 / 4
6,286
571
6,203
7,047
2,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
dj78x
Mulan
12
3 / 2 / 1
7,286
662
5,093
8,331
6,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 1
6,739
613
2,216
3,157
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Alexonism
Arachne
12
4 / 2 / 2
6,816
620
6,871
8,861
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Eset
9
1 / 6 / 3
5,666
515
4,018
10,249
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
SARlEI_
Da Ji
10
0 / 4 / 2
5,749
523
2,858
7,281
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 4 / 3
5,291
481
6,559
7,793
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
17
Kills
7
7
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
1
2.5
W
Cerberus
ADAMR3L3XGUY
Cerberus
1
1
6
4
L
Arachne
Alexonism
Arachne
4
2
2
2.5
W
2
0
3
3.5
L
Eset
1
6
3
0.42
W
Camazotz
7
1
1
7.5
W
Hou Yi
KingLeon07
Hou Yi
4
3
4
2
L
Da Ji
SARlEI_
Da Ji
0
4
2
0.25
L
0
4
3
0.38
W
Mulan
dj78x
Mulan
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,897
Damage
22,522
38,765
Taken
37,341
19,743
Mitigated
14,761
13,789
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,216
0
0
452
3,157
861
0
1,170
1,784
41,373
779
W
Cerberus
ADAMR3L3XGUY
Cerberus
3,656
751
0
3,342
9,587
6,651
49
1,497
8,090
19,510
989
L
Arachne
Alexonism
Arachne
6,871
5,643
0
4,855
8,861
2,824
0
1,165
7,514
0
50,076
W
4,272
452
0
1,238
3,356
834
0
1,061
2,205
42,365
1,099
L
Eset
4,018
444
0
1,358
10,249
6,220
0
2,402
7,783
20,596
0
W
Camazotz
5,673
2,311
0
5,948
10,444
3,955
0
1,972
8,404
0
58,212
W
Hou Yi
KingLeon07
Hou Yi
6,203
2,138
0
1,520
7,047
2,073
48
1,459
5,588
0
38,834
L
Da Ji
SARlEI_
Da Ji
2,858
870
0
110
7,281
2,423
0
415
6,754
0
26,637
L
6,559
1,979
0
963
7,793
2,433
0
2,002
5,623
0
34,044
W
Mulan
dj78x
Mulan
5,093
781
0
1,741
8,331
6,230
0
0
8,331
0
48,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
30,261
389
Minions Killed
321
0
Camps Cleared
0
1,163,740
Distance Traveled
1,184,986
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,739
613
107
10
0
270,273
0
W
Cerberus
5,790
526
61
6
0
222,660
2
L
Arachne
6,816
620
74
7
0
249,185
1
W
Nu Wa
6,362
578
69
6
0
241,312
2
L
Eset
5,666
515
17
2
0
208,627
3
W
Camazotz
7,305
664
105
10
0
259,703
3
W
Hou Yi
6,286
571
68
6
0
234,292
2
L
Da Ji
5,749
523
65
6
0
231,036
1
L
Ullr
5,291
481
58
5
0
225,865
0
W
Mulan
7,286
662
86
8
0
205,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role