Player Matchup

The Morrigan
The Morrigan
Jennah02
The Morrigan
Level 72
God Stats
5W - 8L
1,369 SR
Queue Stats
134W - 153L
1,480 Elo+
Solo
Fenrir
Fenrir
Scr0ggyBman
Fenrir
Level 110
God Stats
2W - 2L
1,355 SR
Queue Stats
406W - 412L
1,472 Elo+
Solo
Nox
Nox
XxfirefoxX1361
Nox
Level 143
God Stats
21W - 21L
1,499 SR
Queue Stats
1,433W - 1,434L
1,487 Elo+
Solo
Freya
Freya
lVEMO IS RIPPIN
Freya
Level 89
God Stats
3W - 5L
1,489 SR
Queue Stats
137W - 132L
1,449 Elo+
Solo
Zeus
Zeus
ngomag123
Zeus
Level 154
God Stats
2W - 0L
1,577 SR
Queue Stats
27W - 21L
1,536 Elo+
Solo
Team Averages
Level 114
1,458 SR
1,485 Elo+

VS

Team Averages
Level 127
1,518 SR
1,459 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Fitdanceiro
Zeus
Level 83
God Stats
14W - 11L
1,581 SR
Queue Stats
426W - 449L
1,439 Elo+
Solo
Geb
Geb
TMG SCARFACE69
Geb
Level 158
God Stats
20W - 16L
1,521 SR
Queue Stats
518W - 552L
1,449 Elo+
Solo
Sol
Sol
Tripulsiks
Sol
Level 146
God Stats
4W - 13L
1,266 SR
Queue Stats
524W - 540L
1,459 Elo+
Solo
Cerberus
Cerberus
roninMRP
Cerberus
Level 89
God Stats
1W - 1L
1,724 SR
Queue Stats
280W - 274L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Jennah02
The Morrigan
12
2 / 1 / 4
6,943
992
2,283
4,411
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
0 / 4 / 7
6,524
932
5,004
6,613
5,900
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 6
6,656
951
1,875
5,697
6,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 2 / 3
6,839
977
1,935
4,719
2,048
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
13
5 / 2 / 4
7,912
1,130
5,900
4,565
1,864
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 1 / 3
5,745
821
3,102
1,533
426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 2
7,567
1,081
6,946
4,932
1,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 1 / 4
6,028
861
2,227
2,862
2,296
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

13
1 / 1 / 3
6,670
953
3,123
4,778
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
roninMRP
Cerberus
11
2 / 3 / 6
6,561
937
3,682
7,106
7,427
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
10
Kills
9
11
Deaths
10
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
3
2.5
L
4
4
2
1.25
W
The Morrigan
Jennah02
The Morrigan
2
1
4
4
W
Fenrir
0
4
7
0.88
L
1
1
4
3
L
1
1
3
2.5
W
1
2
6
2
W
2
2
3
1.75
W
Zeus
5
2
4
3.5
L
Cerberus
roninMRP
Cerberus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,997
Damage
19,080
26,005
Taken
21,211
17,636
Mitigated
14,769
10,391
Healing
5,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,102
676
130
170
1,533
426
0
332
1,201
9,506
85
L
6,946
151
153
329
4,932
1,709
0
2,362
2,530
20,620
0
W
The Morrigan
Jennah02
The Morrigan
2,283
46
1,333
2,371
4,411
1,709
392
4,023
388
7,004
0
W
Fenrir
5,004
797
0
796
6,613
5,900
0
3,196
3,417
0
8,582
L
2,227
133
83
922
2,862
2,296
0
1,234
1,588
4,496
0
L
3,123
713
190
1,248
4,778
2,911
0
2,967
1,771
12,794
1,101
W
1,875
24
221
1,361
5,697
6,115
165
4,686
1,011
7,585
0
W
1,935
427
907
1,621
4,719
2,048
491
3,564
1,155
11,497
0
W
Zeus
5,900
145
1,017
764
4,565
1,864
49
3,393
1,172
15,089
634
L
Cerberus
roninMRP
Cerberus
3,682
94
194
1,722
7,106
7,427
0
4,492
2,368
7,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,874
Gold Earned
32,571
72
Minions Killed
88
0
Camps Cleared
0
774,610
Distance Traveled
535,092
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,745
821
8
1
0
64,737
0
L
Zeus
7,567
1,081
31
4
0
118,040
0
W
The Morrigan
6,943
992
13
2
0
154,938
0
W
Fenrir
6,524
932
8
1
0
154,243
0
L
Geb
6,028
861
3
0
0
85,554
0
L
Sol
6,670
953
28
4
0
153,487
0
W
Nox
6,656
951
9
1
0
152,533
0
W
Freya
6,839
977
20
3
0
161,603
0
W
Zeus
7,912
1,130
22
3
0
151,293
1
L
Cerberus
6,561
937
18
3
0
113,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role