Player Matchup

Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Destroyer577
Morgan Le Fay
Level 100
God Stats
6W - 9L
1,500 SR
Queue Stats
32W - 47L
1,438 Elo+
Solo
Agni
Agni
Manija_02
Agni
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,406 Elo+

VS

Team Averages
Level 126
1,458 SR
1,488 Elo+
Kuzenbo
Kuzenbo
Dereck15013
Kuzenbo
Level 127
God Stats
2W - 2L
1,368 SR
Queue Stats
58W - 34L
1,582 Elo+
Solo
Agni
Agni
Maspior
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,327 Elo+
Solo
Ix Chel
Ix Chel
yDiibs Panda
Ix Chel
Level 129
God Stats
10W - 13L
1,507 SR
Queue Stats
45W - 40L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 2 / 4
8,303
830
5,216
5,768
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Destroyer577
Morgan Le Fay
14
3 / 0 / 1
8,528
853
7,305
5,002
1,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Agni
11
0 / 7 / 4
7,062
706
2,368
6,940
2,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dereck15013
Kuzenbo
13
3 / 1 / 5
8,123
812
5,853
8,273
8,841
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
Maspior
Agni
13
4 / 3 / 4
8,332
833
3,495
6,876
2,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ix Chel
yDiibs Panda
Ix Chel
14
2 / 1 / 5
8,368
837
6,238
5,334
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
4
Kills
9
9
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
4
1.5
W
Kuzenbo
Dereck15013
Kuzenbo
3
1
5
5.5
L
Morgan Le Fay
Destroyer577
Morgan Le Fay
3
0
1
3.5
L
Agni
0
7
4
0.29
W
Agni
Maspior
Agni
4
3
4
2
W
Ix Chel
yDiibs Panda
Ix Chel
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,889
Damage
15,586
17,710
Taken
20,483
7,303
Mitigated
13,178
1,902
Healing
3,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,216
229
0
0
5,768
3,667
0
4,594
1,157
31,060
494
W
Kuzenbo
Dereck15013
Kuzenbo
5,853
1,419
0
500
8,273
8,841
31
5,151
3,042
14,811
2,269
L
Morgan Le Fay
Destroyer577
Morgan Le Fay
7,305
311
0
1,402
5,002
1,397
58
3,998
938
20,959
0
L
Agni
2,368
100
0
500
6,940
2,239
0
6,007
917
12,769
0
W
Agni
Maspior
Agni
3,495
281
76
725
6,876
2,553
0
5,295
1,506
17,903
0
W
Ix Chel
yDiibs Panda
Ix Chel
6,238
573
596
1,576
5,334
1,784
33
4,117
1,217
29,317
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,893
Gold Earned
24,823
118
Minions Killed
110
0
Camps Cleared
0
568,739
Distance Traveled
594,369
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,303
830
57
6
0
181,923
7
W
Kuzenbo
8,123
812
27
3
0
198,984
6
L
Morgan Le Fay
8,528
853
44
4
0
213,512
0
L
Agni
7,062
706
17
2
0
173,304
1
W
Agni
8,332
833
33
3
0
187,570
0
W
Ix Chel
8,368
837
50
5
0
207,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role