Player Matchup

Amaterasu
Amaterasu
Davidflores0709
Amaterasu
Level 147
God Stats
1W - 2L
1,519 SR
Queue Stats
84W - 92L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DeathSytheZero
Ah Muzen Cab
Level 158
God Stats
3W - 3L
1,474 SR
Queue Stats
197W - 265L
1,488 Elo+
Solo
Bastet
Bastet
KillaBug30
Bastet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,176 Elo+
Party 3
Sylvanus
Sylvanus
bl4ckde4th2012
Sylvanus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 107L
1,497 Elo+
Solo
Bacchus
Bacchus
superman9588
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,431 Elo+
Party 3
Team Averages
Level 101
1,499 SR
1,414 Elo+

VS

Team Averages
Level 104
1,495 SR
1,553 Elo+
Chaac
Chaac
HarryBawlz69256
Chaac
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,599 Elo+
Party 1
Hachiman
Hachiman
MASTERGAPER
Hachiman
Level 125
God Stats
12W - 11L
1,545 SR
Queue Stats
218W - 235L
1,541 Elo+
Party 2
Raijin
Raijin
Moondus
Raijin
Level 127
God Stats
5W - 6L
1,444 SR
Queue Stats
159W - 169L
1,513 Elo+
Party 2
Ymir
Ymir
Opticz_Trashpick
Ymir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,547 Elo+
Party 1
Terra
Terra
idcSpartan
Terra
Level 127
God Stats
2W - 1L
1,488 SR
Queue Stats
127W - 98L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Davidflores0709
Amaterasu
15
8 / 8 / 9
10,127
844
15,310
20,302
21,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
DeathSytheZero
Ah Muzen Cab
16
2 / 3 / 10
9,004
750
13,080
10,886
5,036
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
KillaBug30
Bastet
13
1 / 5 / 3
7,317
610
4,718
10,719
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
14
3 / 4 / 4
8,405
700
8,936
17,094
11,702
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bacchus
superman9588
Bacchus
14
3 / 4 / 9
8,858
738
8,645
19,016
25,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 17
10,582
882
22,147
19,620
26,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hachiman
MASTERGAPER
Hachiman
18
12 / 4 / 10
10,898
908
17,609
11,236
5,661
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Raijin
Moondus
Raijin
17
5 / 4 / 15
10,279
857
17,185
11,774
5,028
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 5 / 15
9,474
790
4,799
16,527
14,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
15
1 / 3 / 16
9,904
825
7,516
17,364
19,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
97
17
Kills
24
24
Deaths
18
35
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Davidflores0709
Amaterasu
8
8
9
1.56
L
Ah Muzen Cab
DeathSytheZero
Ah Muzen Cab
2
3
10
2.33
W
4
2
17
6.25
L
Bastet
KillaBug30
Bastet
1
5
3
0.5
W
Hachiman
MASTERGAPER
Hachiman
12
4
10
4.25
W
Raijin
Moondus
Raijin
5
4
15
3.13
W
2
5
15
1.9
L
Sylvanus
3
4
4
1.25
W
Terra
1
3
16
3
L
Bacchus
superman9588
Bacchus
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,689
Damage
69,256
78,017
Taken
76,521
67,999
Mitigated
71,233
25,660
Healing
25,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Davidflores0709
Amaterasu
15,310
5,978
336
3,464
20,302
21,540
0
6,005
14,297
0
24,925
L
Ah Muzen Cab
DeathSytheZero
Ah Muzen Cab
13,080
5,129
1,480
2,039
10,886
5,036
0
3,507
7,379
0
26,311
W
22,147
1,234
609
3,891
19,620
26,013
1,096
5,520
13,855
3,070
42,986
L
Bastet
KillaBug30
Bastet
4,718
623
229
1,730
10,719
4,201
0
4,461
6,258
0
10,484
W
Hachiman
MASTERGAPER
Hachiman
17,609
14,845
753
1,873
11,236
5,661
4,339
2,921
8,227
0
32,882
W
Raijin
Moondus
Raijin
17,185
2,451
525
1,981
11,774
5,028
480
2,452
9,168
27,409
1,125
W
4,799
592
140
646
16,527
14,812
316
2,986
13,258
12,394
129
L
Sylvanus
8,936
2,232
6,029
5,757
17,094
11,702
0
6,990
10,104
20,594
0
W
Terra
7,516
1,555
7,807
7,151
17,364
19,719
774
3,083
14,135
13,058
2,074
L
Bacchus
superman9588
Bacchus
8,645
759
642
3,954
19,016
25,520
0
8,861
10,155
15,080
1,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,711
Gold Earned
51,137
93
Minions Killed
163
0
Camps Cleared
0
941,235
Distance Traveled
1,029,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,127
844
16
1
0
195,030
0
L
Ah Muzen Cab
9,004
750
24
2
0
215,351
0
W
Chaac
10,582
882
53
4
0
243,629
0
L
Bastet
7,317
610
13
1
0
182,898
0
W
Hachiman
10,898
908
35
3
0
184,777
0
W
Raijin
10,279
857
20
2
0
221,472
0
W
Ymir
9,474
790
25
2
0
165,935
0
L
Sylvanus
8,405
700
19
2
0
153,558
0
W
Terra
9,904
825
30
3
0
213,695
0
L
Bacchus
8,858
738
21
2
0
194,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role