Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Brunelli
Tiamat
Level 203
God Stats
1W - 2L
1,418 SR
Queue Stats
184W - 148L
1,504 Elo+
Solo
The Morrigan
The Morrigan
Lurgam
The Morrigan
Level 158
God Stats
3W - 1L
1,579 SR
Queue Stats
386W - 426L
1,509 Elo+
Solo
Team Averages
Level 165
1,499 SR
1,503 Elo+

VS

Team Averages
Level 135
1,523 SR
1,533 Elo+
Guan Yu
Guan Yu
AM MRS 4
Guan Yu
Level 122
God Stats
1W - 2L
1,506 SR
Queue Stats
150W - 146L
1,501 Elo+
Party 2
Hachiman
Hachiman
Yoruga
Hachiman
Level 88
God Stats
2W - 1L
1,517 SR
Queue Stats
53W - 35L
1,638 Elo+
Solo
Danzaburou
Danzaburou
serrr1
Danzaburou
Level 148
God Stats
3W - 3L
1,579 SR
Queue Stats
146W - 161L
1,429 Elo+
Party 2
Tyr
Tyr
xEXCONx
Tyr
Level 157
God Stats
2W - 3L
1,514 SR
Queue Stats
156W - 149L
1,457 Elo+
Party 3
Apollo
Apollo
xRenatoHenrique
Apollo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 35L
1,641 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 3 / 16
9,431
857
12,986
16,037
21,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Guan Yu
 
Guan Yu
14
3 / 2 / 13
9,353
850
4,412
16,116
19,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Shiva
 
Shiva
16
4 / 1 / 13
9,268
843
10,187
12,602
15,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiamat
Brunelli
Tiamat
16
6 / 2 / 13
9,398
854
14,874
10,859
9,358
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

The Morrigan
Lurgam
The Morrigan
15
3 / 1 / 10
9,025
820
5,741
6,704
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AM MRS 4
Guan Yu
10
1 / 5 / 3
7,221
656
3,052
12,698
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
Yoruga
Hachiman
15
3 / 3 / 3
8,174
743
16,142
8,278
2,890
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
serrr1
Danzaburou
13
0 / 5 / 3
7,103
646
6,151
8,448
2,671
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tyr
14
2 / 5 / 6
8,037
731
10,000
12,966
12,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 4
8,706
791
8,572
8,035
4,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
28
19
Kills
9
9
Deaths
19
65
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
3
16
3.67
W
Guan Yu
 
Guan Yu
3
2
13
4.75
W
Shiva
 
Shiva
4
1
13
10.5
L
Guan Yu
AM MRS 4
Guan Yu
1
5
3
0.5
W
Tiamat
Brunelli
Tiamat
6
2
13
6.25
W
The Morrigan
Lurgam
The Morrigan
3
1
10
8
L
Hachiman
Yoruga
Hachiman
3
3
3
1.5
L
Danzaburou
serrr1
Danzaburou
0
5
3
0.3
L
Tyr
2
5
6
1
L
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,200
Damage
43,917
62,318
Taken
50,425
68,960
Mitigated
30,859
28,374
Healing
14,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,986
410
1,612
1,661
16,037
21,734
317
777
15,260
3,272
20,529
W
Guan Yu
 
Guan Yu
4,412
142
7,989
5,797
16,116
19,242
147
620
15,496
0
7,116
W
Shiva
 
Shiva
10,187
522
3,809
2,780
12,602
15,138
699
1,148
11,454
0
19,657
L
Guan Yu
AM MRS 4
Guan Yu
3,052
62
4,261
2,322
12,698
8,660
0
6,491
6,207
0
10,429
W
Tiamat
Brunelli
Tiamat
14,874
882
1,131
1,794
10,859
9,358
373
577
10,282
26,254
0
W
The Morrigan
Lurgam
The Morrigan
5,741
691
558
1,243
6,704
3,488
2,089
397
6,307
26,545
5,945
L
Hachiman
Yoruga
Hachiman
16,142
9,041
1,440
704
8,278
2,890
0
4,239
4,039
0
33,346
L
Danzaburou
serrr1
Danzaburou
6,151
1,034
412
782
8,448
2,671
0
3,218
5,230
0
20,027
L
Tyr
10,000
410
964
1,017
12,966
12,564
0
3,993
8,973
8,135
11,557
L
8,572
4,860
1,027
1,670
8,035
4,074
0
3,265
4,770
0
16,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,475
Gold Earned
39,241
148
Minions Killed
116
0
Camps Cleared
0
1,099,923
Distance Traveled
907,504
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,431
857
30
3
0
234,774
0
W
Guan Yu
9,353
850
11
1
0
215,446
0
W
Shiva
9,268
843
30
3
0
245,692
0
L
Guan Yu
7,221
656
7
1
0
185,004
0
W
Tiamat
9,398
854
24
2
0
227,430
0
W
The Morrigan
9,025
820
53
5
0
176,581
0
L
Hachiman
8,174
743
30
3
0
201,617
0
L
Danzaburou
7,103
646
37
3
0
141,788
0
L
Tyr
8,037
731
16
1
0
186,768
0
L
Apollo
8,706
791
26
2
0
192,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role