Player Matchup

Ah Puch
Ah Puch
Cansar76
Ah Puch
Level 86
God Stats
2W - 3L
1,709 SR
Queue Stats
12W - 31L
1,267 Elo+
Party 1
Cthulhu
Cthulhu
FlowerPotHat
Cthulhu
Level 159
God Stats
14W - 10L
1,592 SR
Queue Stats
1,004W - 1,089L
1,491 Elo+
Solo
Medusa
Medusa
ZazZaa12
Medusa
Level 84
God Stats
6W - 12L
1,354 SR
Queue Stats
12W - 30L
1,267 Elo+
Party 1
King Arthur
King Arthur
jayjona33
King Arthur
Level 50
God Stats
3W - 2L
1,066 SR
Queue Stats
11W - 26L
1,267 Elo+
Party 1
Fenrir
Fenrir
oemer76
Fenrir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 25L
1,267 Elo+
Party 1
Team Averages
Level 77
1,444 SR
1,312 Elo+

VS

Team Averages
Level 100
1,681 SR
1,487 Elo+
Bellona
Bellona
 
Bellona
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 151
God Stats
571W - 445L
1,592 SR
Queue Stats
800W - 751L
1,502 Elo+
Party 2
Arachne
Arachne
Ogodd
Arachne
Level 128
God Stats
46W - 29L
1,636 SR
Queue Stats
278W - 276L
1,440 Elo+
Solo
Ix Chel
Ix Chel
Sajirae
Ix Chel
Level 75
God Stats
6W - 6L
1,829 SR
Queue Stats
251W - 258L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
floppy-cartoon70
Kumbhakarna
Level 89
God Stats
6W - 4L
1,846 SR
Queue Stats
407W - 406L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cansar76
Ah Puch
9
1 / 2 / 0
5,288
529
3,206
4,398
1,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FlowerPotHat
Cthulhu
12
4 / 0 / 1
7,106
711
4,190
4,322
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
ZazZaa12
Medusa
9
3 / 3 / 1
5,653
565
4,526
4,286
1,192
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
jayjona33
King Arthur
9
2 / 6 / 2
5,204
520
1,959
6,791
2,445
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
oemer76
Fenrir
10
2 / 3 / 5
5,979
598
3,798
8,943
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 3 / 0
4,458
446
943
5,078
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Anna4u4u
Danzaburou
11
8 / 4 / 2
6,885
689
6,294
7,297
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Ogodd
Arachne
10
3 / 2 / 2
5,699
570
3,965
7,401
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ix Chel
Sajirae
Ix Chel
11
0 / 0 / 2
6,031
603
2,127
3,516
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
floppy-cartoon70
Kumbhakarna
7
3 / 3 / 5
5,369
537
2,394
7,791
4,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
12
Kills
14
14
Deaths
12
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
0
0
L
Danzaburou
Anna4u4u
Danzaburou
8
4
2
2.25
W
Ah Puch
Cansar76
Ah Puch
1
2
0
0.5
W
Cthulhu
FlowerPotHat
Cthulhu
4
0
1
4.5
L
Arachne
Ogodd
Arachne
3
2
2
2
L
Ix Chel
Sajirae
Ix Chel
0
0
2
1
W
Medusa
ZazZaa12
Medusa
3
3
1
1.17
L
Kumbhakarna
floppy-cartoon70
Kumbhakarna
3
3
5
1.83
W
King Arthur
jayjona33
King Arthur
2
6
2
0.5
W
Fenrir
oemer76
Fenrir
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,679
Damage
15,723
28,740
Taken
31,083
10,138
Mitigated
12,938
5,867
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
943
396
0
931
5,078
2,859
0
2,281
2,465
0
12,863
L
Danzaburou
Anna4u4u
Danzaburou
6,294
3,490
0
1,449
7,297
2,679
0
0
7,297
0
35,824
W
Ah Puch
Cansar76
Ah Puch
3,206
0
0
438
4,398
1,229
0
1,598
2,588
28,283
894
W
Cthulhu
FlowerPotHat
Cthulhu
4,190
621
34
1,610
4,322
2,012
0
0
4,322
32,348
0
L
Arachne
Ogodd
Arachne
3,965
3,124
0
3,473
7,401
2,045
0
1,107
6,168
0
43,055
L
Ix Chel
Sajirae
Ix Chel
2,127
349
50
361
3,516
946
255
2,485
1,031
37,865
0
W
Medusa
ZazZaa12
Medusa
4,526
2,335
98
960
4,286
1,192
0
250
4,036
0
20,515
L
Kumbhakarna
floppy-cartoon70
Kumbhakarna
2,394
737
70
963
7,791
4,409
0
737
6,982
13,159
1,137
W
King Arthur
jayjona33
King Arthur
1,959
178
97
316
6,791
2,445
0
1,564
5,227
0
16,122
W
Fenrir
oemer76
Fenrir
3,798
1,614
0
2,314
8,943
3,260
0
711
8,214
0
33,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
28,442
263
Minions Killed
250
0
Camps Cleared
0
999,756
Distance Traveled
929,037
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,458
446
19
2
0
145,793
0
L
Danzaburou
6,885
689
64
6
0
174,009
5
W
Ah Puch
5,288
529
47
5
0
194,559
0
W
Cthulhu
7,106
711
87
9
0
198,208
0
L
Arachne
5,699
570
66
7
0
254,805
3
L
Ix Chel
6,031
603
83
8
0
217,003
0
W
Medusa
5,653
565
43
4
0
187,837
4
L
Kumbhakarna
5,369
537
18
2
0
137,427
0
W
King Arthur
5,204
520
27
3
0
211,763
0
W
Fenrir
5,979
598
59
6
0
207,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role