Player Matchup

Chronos
Chronos
Lukergo
Chronos
Level 187
God Stats
1W - 4L
1,079 SR
Queue Stats
166W - 154L
1,486 Elo+
Solo
Surtr
Surtr
MarieClère
Surtr
Level 85
God Stats
7W - 2L
1,733 SR
Queue Stats
133W - 137L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
XxProlongerxX
Baron Samedi
Level 109
God Stats
2W - 1L
1,612 SR
Queue Stats
53W - 56L
1,453 Elo+
Solo
Fenrir
Fenrir
zF Pumpkin
Fenrir
Level 83
God Stats
5W - 1L
1,741 SR
Queue Stats
90W - 85L
1,443 Elo+
Party 1
Tyr
Tyr
zF V1P3RZ
Tyr
Level 126
God Stats
4W - 5L
1,214 SR
Queue Stats
77W - 87L
1,468 Elo+
Party 1
Team Averages
Level 118
1,476 SR
1,471 Elo+

VS

Team Averages
Level 137
1,517 SR
1,478 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Kaida187
Geb
Level 118
God Stats
17W - 26L
1,396 SR
Queue Stats
345W - 346L
1,383 Elo+
Party 2
Aphrodite
Aphrodite
charly_30_3
Aphrodite
Level 142
God Stats
3W - 6L
1,464 SR
Queue Stats
279W - 265L
1,488 Elo+
Solo
Sol
Sol
noob__looool
Sol
Level 186
God Stats
1W - 1L
1,717 SR
Queue Stats
207W - 203L
1,541 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 108
God Stats
781W - 826L
1,506 SR
Queue Stats
781W - 826L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Lukergo
Chronos
11
1 / 0 / 1
6,158
616
3,242
3,766
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 2 / 0
5,590
559
2,821
7,462
5,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
XxProlongerxX
Baron Samedi
11
2 / 0 / 2
7,043
704
5,528
5,624
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
zF Pumpkin
Fenrir
12
5 / 1 / 1
6,714
671
2,936
6,960
2,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 1
5,391
539
1,946
6,747
4,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 1 / 0
5,390
539
4,451
5,587
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 0 / 1
4,905
491
2,235
4,578
2,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
charly_30_3
Aphrodite
8
1 / 2 / 0
5,018
502
711
5,431
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
5,178
518
4,581
4,686
1,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 2
5,200
520
2,831
7,476
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
4
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
1
0
2
L
0
0
1
0.5
W
Chronos
Lukergo
Chronos
1
0
1
1.5
W
0
2
0
0
W
Baron Samedi
XxProlongerxX
Baron Samedi
2
0
2
3
L
Aphrodite
charly_30_3
Aphrodite
1
2
0
0.5
L
1
2
0
0.5
L
0
3
2
0.33
W
Fenrir
zF Pumpkin
Fenrir
5
1
1
5.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,473
Damage
14,809
30,559
Taken
27,758
15,549
Mitigated
10,966
9,643
Healing
8,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,451
650
0
1,656
5,587
2,589
0
107
5,480
0
28,337
L
2,235
282
102
482
4,578
2,672
0
1,240
3,164
13,687
0
W
Chronos
Lukergo
Chronos
3,242
1,018
0
1,132
3,766
1,274
855
1,853
1,913
45,964
977
W
2,821
1,218
0
1,940
7,462
5,460
0
0
7,462
602
31,744
W
Baron Samedi
XxProlongerxX
Baron Samedi
5,528
729
115
1,905
5,624
1,815
750
984
4,600
49,260
477
L
Aphrodite
charly_30_3
Aphrodite
711
119
555
2,309
5,431
1,860
0
3,495
1,936
22,653
0
L
4,581
1,762
0
1,494
4,686
1,226
0
1,323
3,173
33,206
7,115
L
2,831
2,163
0
1,694
7,476
2,619
0
2,201
5,237
0
35,568
W
Fenrir
zF Pumpkin
Fenrir
2,936
561
0
1,796
6,960
2,840
0
891
6,017
0
45,520
W
1,946
78
0
2,755
6,747
4,160
0
3,395
3,352
0
12,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,896
Gold Earned
25,691
352
Minions Killed
271
0
Camps Cleared
0
1,061,094
Distance Traveled
847,414
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,390
539
51
5
0
140,445
0
L
Geb
4,905
491
22
2
0
179,362
0
W
Chronos
6,158
616
97
10
0
198,958
0
W
Surtr
5,590
559
60
6
0
185,578
1
W
Baron Samedi
7,043
704
103
10
0
187,749
0
L
Aphrodite
5,018
502
52
5
0
151,254
0
L
Sol
5,178
518
83
8
0
179,543
4
L
Rama
5,200
520
63
6
0
196,810
0
W
Fenrir
6,714
671
75
8
0
265,003
0
W
Tyr
5,391
539
17
2
0
223,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role