Player Matchup

Atlas
Atlas
DanHatesSmite
Atlas
Level 18
God Stats
3W - 2L
1,792 SR
Queue Stats
23W - 17L
1,579 Elo+
Party 1
Medusa
Medusa
ImpPotato
Medusa
Level 64
God Stats
9W - 2L
1,649 SR
Queue Stats
74W - 68L
1,499 Elo+
Solo
Hun Batz
Hun Batz
Reeksss
Hun Batz
Level 101
God Stats
3W - 2L
1,427 SR
Queue Stats
27W - 20L
1,499 Elo+
Party 1
He Bo
He Bo
Rvfq
He Bo
Level 135
God Stats
2W - 2L
1,248 SR
Queue Stats
96W - 71L
1,548 Elo+
Party 1
Bake Kujira
Bake Kujira
jjason626
Bake Kujira
Level 129
God Stats
1W - 0L
1,717 SR
Queue Stats
19W - 22L
1,459 Elo+
Party 1
Team Averages
Level 89
1,566 SR
1,517 Elo+

VS

Team Averages
Level 74
1,501 SR
1,489 Elo+
Hou Yi
Hou Yi
Dinglo13
Hou Yi
Level 102
God Stats
0W - 4L
1,495 SR
Queue Stats
6W - 8L
1,468 Elo+
Party 2
Maui
Maui
Djhawk4
Maui
Level 109
God Stats
0W - 1L
1,261 SR
Queue Stats
32W - 25L
1,513 Elo+
Party 2
Janus
Janus
I-CAP-l
Janus
Level 102
God Stats
0W - 1L
1,351 SR
Queue Stats
5W - 7L
1,433 Elo+
Party 2
Charybdis
Charybdis
erijgg
Charybdis
Level 31
God Stats
17W - 13L
1,647 SR
Queue Stats
104W - 83L
1,570 Elo+
Solo
Ah Puch
Ah Puch
vieiraverso
Ah Puch
Level 25
God Stats
0W - 1L
1,748 SR
Queue Stats
9W - 12L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 13
10,432
948
18,383
6,900
3,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
ImpPotato
Medusa
16
3 / 2 / 8
10,685
971
5,231
7,790
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Reeksss
Hun Batz
17
4 / 2 / 11
11,067
1,006
10,397
9,294
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

He Bo
Rvfq
He Bo
18
11 / 3 / 10
12,708
1,155
17,296
8,573
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bake Kujira
jjason626
Bake Kujira
17
4 / 1 / 12
11,120
1,011
7,564
11,508
10,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dinglo13
Hou Yi
13
1 / 4 / 2
8,640
785
1,457
10,133
3,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Djhawk4
Maui
13
0 / 5 / 3
8,818
802
1,660
12,317
7,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
I-CAP-l
Janus
13
1 / 2 / 2
8,816
801
2,551
11,746
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
erijgg
Charybdis
18
6 / 6 / 1
11,576
1,052
10,665
23,310
7,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ah Puch
vieiraverso
Ah Puch
12
0 / 6 / 2
8,372
761
4,317
9,333
3,054
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
23
Kills
8
8
Deaths
23
54
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
13
7.5
L
Hou Yi
Dinglo13
Hou Yi
1
4
2
0.5
L
Maui
Djhawk4
Maui
0
5
3
0.3
L
Janus
I-CAP-l
Janus
1
2
2
1
W
Medusa
ImpPotato
Medusa
3
2
8
3.5
W
Hun Batz
Reeksss
Hun Batz
4
2
11
4.75
W
He Bo
Rvfq
He Bo
11
3
10
5.33
L
Charybdis
erijgg
Charybdis
6
6
1
1.08
W
Bake Kujira
jjason626
Bake Kujira
4
1
12
10
L
Ah Puch
vieiraverso
Ah Puch
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,871
Damage
20,650
44,065
Taken
66,839
23,762
Mitigated
25,942
5,893
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,383
7,499
0
1,659
6,900
3,696
3,577
1,713
5,121
33,814
0
L
Hou Yi
Dinglo13
Hou Yi
1,457
416
97
1,097
10,133
3,072
0
5,542
4,350
0
6,439
L
Maui
Djhawk4
Maui
1,660
321
1,011
1,472
12,317
7,583
0
8,100
3,749
9,206
0
L
Janus
I-CAP-l
Janus
2,551
83
0
517
11,746
4,570
0
8,473
3,018
9,526
53
W
Medusa
ImpPotato
Medusa
5,231
3,092
0
1,463
7,790
2,716
2,980
1,318
6,472
0
27,221
W
Hun Batz
Reeksss
Hun Batz
10,397
571
0
981
9,294
4,179
1,075
1,215
8,039
0
40,998
W
He Bo
Rvfq
He Bo
17,296
706
0
478
8,573
2,582
2,063
1,723
5,974
46,412
0
L
Charybdis
erijgg
Charybdis
10,665
5,467
0
2,568
23,310
7,663
0
12,676
10,217
0
47,914
W
Bake Kujira
jjason626
Bake Kujira
7,564
2,566
0
1,312
11,508
10,589
2,708
2,157
8,262
30,830
0
L
Ah Puch
vieiraverso
Ah Puch
4,317
129
0
88
9,333
3,054
0
7,028
2,262
8,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,012
Gold Earned
46,222
267
Minions Killed
133
0
Camps Cleared
0
1,196,346
Distance Traveled
681,788
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,432
948
29
3
0
222,451
0
L
Hou Yi
8,640
785
6
1
0
126,541
0
L
Maui
8,818
802
21
2
0
167,526
3
L
Janus
8,816
801
28
3
0
123,924
3
W
Medusa
10,685
971
54
5
0
245,890
0
W
Hun Batz
11,067
1,006
55
5
0
248,814
0
W
He Bo
12,708
1,155
74
7
0
245,436
1
L
Charybdis
11,576
1,052
69
6
0
186,617
1
W
Bake Kujira
11,120
1,011
55
5
0
233,755
0
L
Ah Puch
8,372
761
9
1
0
77,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role