Player Matchup

Achilles
Achilles
LatePen34153888
Achilles
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,436 Elo+
Party 1
Fenrir
Fenrir
Sidtegamer
Fenrir
Level 80
God Stats
2W - 1L
1,666 SR
Queue Stats
4W - 4L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
SpideryDonkey70
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,576 Elo+
Party 1
Nut
Nut
exsao
Nut
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,378 Elo+
Party 1
Terra
Terra
trakerf3m8oi
Terra
Level 44
God Stats
2W - 1L
1,463 SR
Queue Stats
92W - 110L
1,449 Elo+
Solo
Team Averages
Level 65
1,526 SR
1,477 Elo+

VS

Team Averages
Level 136
1,515 SR
1,456 Elo+
Hachiman
Hachiman
God_Knight94
Hachiman
Level 158
God Stats
12W - 19L
1,434 SR
Queue Stats
548W - 533L
1,482 Elo+
Solo
Arachne
Arachne
Lanonandek
Arachne
Level 158
God Stats
5W - 9L
1,480 SR
Queue Stats
224W - 219L
1,474 Elo+
Solo
Sol
Sol
S1d3Zh0w
Sol
Level 74
God Stats
62W - 64L
1,514 SR
Queue Stats
101W - 108L
1,427 Elo+
Solo
Achilles
Achilles
bystalin
Achilles
Level 143
God Stats
0W - 2L
1,577 SR
Queue Stats
6W - 10L
1,462 Elo+
Party 2
Ymir
Ymir
nainbravo1
Ymir
Level 149
God Stats
2W - 3L
1,570 SR
Queue Stats
17W - 24L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
3 / 0 / 6
7,820
559
7,852
11,963
11,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Sidtegamer
Fenrir
14
8 / 4 / 3
8,348
596
8,387
12,478
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
3 / 2 / 8
7,178
513
8,886
8,396
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
exsao
Nut
10
0 / 3 / 6
5,933
424
3,593
7,296
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 7
6,768
483
4,356
13,448
7,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
God_Knight94
Hachiman
13
3 / 1 / 1
7,753
554
6,513
7,213
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Lanonandek
Arachne
13
2 / 3 / 3
6,916
494
5,611
11,944
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 6 / 4
6,884
492
14,119
12,036
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
bystalin
Achilles
11
0 / 3 / 0
6,224
445
4,760
10,764
9,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 2 / 2
6,854
490
7,067
11,560
8,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
15
Kills
10
10
Deaths
15
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
God_Knight94
Hachiman
3
1
1
3.5
L
Arachne
Lanonandek
Arachne
2
3
3
1.17
W
Achilles
3
0
6
6
L
2
6
4
0.67
W
Fenrir
Sidtegamer
Fenrir
8
4
3
2.38
W
3
2
8
3.5
L
Achilles
bystalin
Achilles
0
3
0
0
W
Nut
exsao
Nut
0
3
6
1
L
3
2
2
2
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,074
Damage
38,070
53,581
Taken
53,517
29,218
Mitigated
26,733
12,805
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
God_Knight94
Hachiman
6,513
3,460
0
2,429
7,213
2,093
847
1,193
6,020
0
63,281
L
Arachne
Lanonandek
Arachne
5,611
3,565
0
6,484
11,944
3,907
184
3,327
8,617
0
43,961
W
Achilles
7,852
2,156
0
1,409
11,963
11,129
30
3,456
7,858
0
46,012
L
14,119
4,196
0
4,914
12,036
3,083
0
5,113
6,923
53,068
1,019
W
Fenrir
Sidtegamer
Fenrir
8,387
1,541
0
1,081
12,478
5,735
263
3,743
8,565
0
59,095
W
8,886
1,433
0
2,345
8,396
2,663
330
5,147
2,828
42,563
0
L
Achilles
bystalin
Achilles
4,760
1,681
0
2,596
10,764
9,411
0
1,230
9,534
0
37,134
W
Nut
exsao
Nut
3,593
2,713
0
1,405
7,296
2,283
297
2,183
5,108
0
26,662
L
7,067
1,556
0
3,460
11,560
8,239
0
2,379
9,181
21,510
0
W
4,356
1,381
3,141
3,424
13,448
7,408
0
5,230
7,860
12,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
34,631
317
Minions Killed
362
0
Camps Cleared
0
1,358,699
Distance Traveled
1,266,604
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,753
554
104
7
0
220,334
0
L
Arachne
6,916
494
79
6
0
287,180
0
W
Achilles
7,820
559
82
6
0
249,574
0
L
Sol
6,884
492
91
7
0
232,180
0
W
Fenrir
8,348
596
94
7
0
327,613
0
W
Nu Wa
7,178
513
77
6
0
248,877
0
L
Achilles
6,224
445
71
5
0
243,192
0
W
Nut
5,933
424
39
3
0
237,735
0
L
Ymir
6,854
490
17
1
0
283,718
2
W
Terra
6,768
483
25
2
0
294,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role