Player Matchup

Lancelot
Lancelot
BlazinAsian777
Lancelot
Level 157
God Stats
2W - 0L
1,753 SR
Queue Stats
185W - 175L
1,599 Elo+
Solo
Chiron
Chiron
Bunniebun40
Chiron
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
481W - 486L
1,461 Elo+
Solo
Bellona
Bellona
DragoonXLiger
Bellona
Level 220
God Stats
2W - 4L
1,578 SR
Queue Stats
170W - 187L
1,495 Elo+
Solo
Cabrakan
Cabrakan
Malevolent YODA
Cabrakan
Level 158
God Stats
2W - 0L
1,750 SR
Queue Stats
225W - 229L
1,544 Elo+
Solo
Thoth
Thoth
itsBlaìr
Thoth
Level 170
God Stats
2W - 1L
1,511 SR
Queue Stats
22W - 37L
1,462 Elo+
Solo
Team Averages
Level 171
1,618 SR
1,512 Elo+

VS

Team Averages
Level 138
1,488 SR
1,481 Elo+
Arachne
Arachne
Evolent
Arachne
Level 143
God Stats
3W - 3L
1,579 SR
Queue Stats
89W - 52L
1,646 Elo+
Solo
Baba Yaga
Baba Yaga
GODESTRUCTOR
Baba Yaga
Level 157
God Stats
3W - 5L
1,433 SR
Queue Stats
353W - 337L
1,509 Elo+
Solo
Raijin
Raijin
LittleSchlav420
Raijin
Level 233
God Stats
20W - 21L
1,508 SR
Queue Stats
1,043W - 1,065L
1,565 Elo+
Solo
Nu Wa
Nu Wa
PedramJohn2690
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,196 Elo+
Solo
Ullr
Ullr
SMITE_Banned_14
Ullr
Level 127
God Stats
1W - 2L
1,419 SR
Queue Stats
116W - 101L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
3 / 3 / 4
9,412
856
6,925
12,495
9,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
14
1 / 3 / 9
8,999
818
5,465
9,381
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
10
0 / 4 / 6
7,679
698
3,421
9,752
4,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
15
2 / 3 / 10
10,019
911
4,288
13,233
19,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
itsBlaìr
Thoth
18
9 / 2 / 5
11,075
1,007
11,096
6,277
2,521
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Evolent
Arachne
16
8 / 4 / 4
9,312
847
8,487
12,033
5,356
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
GODESTRUCTOR
Baba Yaga
11
1 / 3 / 2
7,575
689
2,635
4,578
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
6,234
567
1,746
1,567
343
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 6 / 5
8,317
756
10,974
7,518
1,696
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 1 / 8
8,954
814
4,499
7,665
3,154
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
31
15
Kills
12
15
Deaths
15
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Lancelot
3
3
4
1.67
W
Chiron
1
3
9
1.83
W
Bellona
0
4
6
0.75
L
Arachne
Evolent
Arachne
8
4
4
2.5
L
Baba Yaga
GODESTRUCTOR
Baba Yaga
1
3
2
0.67
L
0
1
0
0
W
Cabrakan
2
3
10
2.33
L
1
6
5
0.58
L
2
1
8
6
W
Thoth
itsBlaìr
Thoth
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,195
Damage
28,341
51,138
Taken
33,361
39,809
Mitigated
11,692
11,745
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
6,925
746
524
2,028
12,495
9,111
2,749
2,846
9,431
0
20,759
W
Chiron
5,465
918
2,145
2,889
9,381
3,659
2,509
3,109
6,239
0
33,657
W
Bellona
3,421
804
618
466
9,752
4,688
114
3,141
6,573
247
12,400
L
Arachne
Evolent
Arachne
8,487
5,708
479
3,550
12,033
5,356
281
3,896
8,137
0
14,656
L
Baba Yaga
GODESTRUCTOR
Baba Yaga
2,635
0
307
290
4,578
1,143
194
2,600
1,978
8,438
223
L
1,746
77
82
409
1,567
343
0
851
716
3,612
0
W
Cabrakan
4,288
479
669
1,139
13,233
19,830
590
3,827
9,245
15,308
1,749
L
10,974
2,662
0
326
7,518
1,696
305
4,556
2,962
26,148
0
L
4,499
649
1,291
2,644
7,665
3,154
326
3,441
4,224
0
21,375
W
Thoth
itsBlaìr
Thoth
11,096
113
318
949
6,277
2,521
1,822
2,076
4,182
36,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,184
Gold Earned
40,392
202
Minions Killed
92
0
Camps Cleared
0
995,252
Distance Traveled
762,302
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,412
856
32
3
0
247,124
0
W
Chiron
8,999
818
56
5
0
183,188
0
W
Bellona
7,679
698
17
2
0
149,831
0
L
Arachne
9,312
847
19
2
0
221,314
0
L
Baba Yaga
7,575
689
13
1
0
79,358
0
L
Raijin
6,234
567
8
1
0
45,701
0
W
Cabrakan
10,019
911
33
3
0
187,351
0
L
Nu Wa
8,317
756
24
2
0
168,062
0
L
Ullr
8,954
814
28
3
0
247,867
1
W
Thoth
11,075
1,007
64
6
0
227,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role