Player Matchup

Pele
Pele
Gold I
BoyWitDaBandz_
Pele
Gold I
Level 113
God Stats
8W - 10L
1,600 SR
Queue Stats
181W - 183L
1,680 MMR
Solo
Medusa
Medusa
Gold III
Brawnybroseidon
Medusa
Gold III
Level 158
God Stats
0W - 1L
1,687 SR
Queue Stats
60W - 59L
1,544 MMR
Solo
Merlin
Merlin
Gold II
Triggerman007
Merlin
Gold II
Level 187
God Stats
9W - 6L
1,578 SR
Queue Stats
166W - 169L
1,527 MMR
Solo
King Arthur
King Arthur
Platinum V
samlilylion
King Arthur
Platinum V
Level 236
God Stats
10W - 15L
1,485 SR
Queue Stats
322W - 324L
1,611 MMR
Solo
Athena
Athena
Gold III
sephiwhait
Athena
Gold III
Level 159
God Stats
6W - 6L
1,645 SR
Queue Stats
468W - 475L
1,533 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 171
1,599 SR
1,579 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,600 SR
1,579 MMR
Janus
Janus
Gold II
BillBoarrd
Janus
Gold II
Level 69
God Stats
5W - 5L
1,549 SR
Queue Stats
21W - 10L
1,697 MMR
Party 1
Apollo
Apollo
Gold IV
PRETTYKITTYXO-
Apollo
Gold IV
Level 158
God Stats
4W - 5L
1,506 SR
Queue Stats
259W - 261L
1,509 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
RowdyProstate
Baron Samedi
Gold IV
Level 56
God Stats
14W - 9L
1,651 SR
Queue Stats
28W - 32L
1,540 MMR
Solo
Mulan
Mulan
Silver I
UltimateKhaos
Mulan
Silver I
Level 146
God Stats
14W - 7L
1,683 SR
Queue Stats
17W - 14L
1,509 MMR
Party 1
Osiris
Osiris
Platinum IV
lPandaGames
Osiris
Platinum IV
Level 127
God Stats
3W - 2L
1,613 SR
Queue Stats
494W - 492L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,226
445
4,878
10,133
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 0 / 0
6,312
451
2,022
3,863
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 1
7,403
529
6,045
8,495
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
samlilylion
King Arthur
12
1 / 3 / 0
6,390
456
4,610
11,134
8,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Athena
sephiwhait
Athena
7
0 / 4 / 1
4,895
350
2,746
6,887
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
YmirCerberusChronosCabrakan

VS

Bans
ArtioSkadiAchillesCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
8 / 0 / 2
9,703
693
4,981
5,739
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 5
6,786
485
3,866
8,053
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
RowdyProstate
Baron Samedi
13
2 / 0 / 4
8,005
572
2,843
7,358
4,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
5 / 1 / 4
9,562
683
11,281
13,799
12,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Osiris
13
1 / 1 / 8
7,638
546
6,219
9,326
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
16
16
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
8
0
2
9
L
2
4
0
0.5
L
0
0
0
0
W
0
2
5
1.25
W
Baron Samedi
RowdyProstate
Baron Samedi
2
0
4
4
L
1
5
1
0.3
W
5
1
4
7
W
Osiris
1
1
8
5
L
King Arthur
samlilylion
King Arthur
1
3
0
0.33
L
Athena
sephiwhait
Athena
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,301
Damage
29,190
40,512
Taken
44,275
18,598
Mitigated
26,825
7,423
Healing
18,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
4,981
193
0
2,316
5,739
1,796
58
2,451
3,204
65,380
225
L
4,878
742
0
1,542
10,133
3,868
0
2,097
8,006
0
37,160
L
2,022
572
0
1,689
3,863
1,100
0
537
3,286
0
37,743
W
3,866
1,780
0
3,443
8,053
2,550
288
1,931
5,918
0
53,746
W
Baron Samedi
RowdyProstate
Baron Samedi
2,843
300
538
3,036
7,358
4,430
101
1,655
5,609
28,261
0
L
6,045
57
0
730
8,495
2,874
0
2,760
5,479
63,009
560
W
11,281
1,423
0
5,707
13,799
12,430
144
2,577
11,176
0
75,328
W
Osiris
6,219
2,502
0
3,546
9,326
5,619
0
1,000
8,282
0
60,636
L
King Arthur
samlilylion
King Arthur
4,610
214
0
2,592
11,134
8,061
0
0
11,134
0
35,753
L
Athena
sephiwhait
Athena
2,746
506
150
720
6,887
2,695
0
2,053
4,806
12,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
41,694
341
Minions Killed
468
0
Camps Cleared
0
1,196,617
Distance Traveled
1,436,934
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,703
693
128
9
0
333,594
2
L
Pele
6,226
445
65
5
0
290,599
0
L
Medusa
6,312
451
70
5
0
235,299
3
W
Apollo
6,786
485
82
6
0
267,039
3
W
Baron Samedi
8,005
572
47
3
0
255,908
5
L
Merlin
7,403
529
123
9
0
261,121
5
W
Mulan
9,562
683
129
9
0
251,995
0
W
Osiris
7,638
546
82
6
0
328,398
3
L
King Arthur
6,390
456
59
4
0
226,224
0
L
Athena
4,895
350
24
2
0
183,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role