Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Its Praze
Tyr
Level 40
God Stats
14W - 22L
1,494 SR
Queue Stats
119W - 151L
1,447 Elo+
Solo
Arachne
Arachne
Tůring
Arachne
Level 146
God Stats
61W - 88L
1,438 SR
Queue Stats
152W - 190L
1,364 Elo+
Solo
Janus
Janus
ZlPaladínDiamond
Janus
Level 6
God Stats
3W - 3L
1,548 SR
Queue Stats
7W - 8L
1,490 Elo+
Party 2
Atlas
Atlas
zICIutchDaddy
Atlas
Level 123
God Stats
118W - 102L
1,443 SR
Queue Stats
173W - 179L
1,438 Elo+
Party 2
Team Averages
Level 95
1,484 SR
1,448 Elo+

VS

Team Averages
Level 71
1,499 SR
1,361 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Alexis21Malafe
Hercules
Level 67
God Stats
14W - 53L
1,351 SR
Queue Stats
31W - 96L
1,202 Elo+
Party 3
Ra
Ra
ReinaldoBTerra
Ra
Level 156
God Stats
7W - 5L
1,493 SR
Queue Stats
24W - 29L
1,404 Elo+
Solo
Nu Wa
Nu Wa
ShackminSupport
Nu Wa
Level 89
God Stats
2W - 6L
1,585 SR
Queue Stats
44W - 117L
1,197 Elo+
Party 3
Xbalanque
Xbalanque
Wiethins
Xbalanque
Level 18
God Stats
20W - 16L
1,565 SR
Queue Stats
38W - 52L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 0 / 0
5,307
758
0
392
124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
6,113
873
2,029
5,531
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Tůring
Arachne
12
3 / 2 / 1
6,641
949
4,186
9,535
3,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 1 / 3
6,792
970
4,400
4,096
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 3
6,078
868
5,989
7,509
2,727
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 0 / 2
6,660
951
5,695
4,792
5,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
10
0 / 2 / 4
5,787
827
2,282
3,682
1,483
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 3
6,717
960
5,385
5,925
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 4
6,545
935
4,576
1,896
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
Wiethins
Xbalanque
13
2 / 1 / 2
7,143
1,020
3,214
5,383
1,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
6
Kills
6
6
Deaths
7
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
W
Kuzenbo
 
Kuzenbo
2
0
2
3
W
Hercules
0
2
4
1
L
1
2
4
1.5
W
1
4
3
0.63
W
1
0
4
3
L
Arachne
Tůring
Arachne
3
2
1
1.75
W
Xbalanque
Wiethins
Xbalanque
2
1
2
3
L
1
1
3
2.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,604
Damage
21,152
27,063
Taken
21,678
11,759
Mitigated
11,103
6,416
Healing
4,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
392
124
0
392
0
0
0
W
Kuzenbo
 
Kuzenbo
5,695
1,984
0
1,993
4,792
5,120
12
2,157
2,505
17,194
74
W
Hercules
2,282
869
0
317
3,682
1,483
0
1,105
2,555
0
2,917
L
2,029
108
0
545
5,531
3,738
0
3,516
1,705
0
8,068
W
5,385
204
74
827
5,925
2,171
163
3,436
2,315
20,580
0
W
4,576
1,285
0
648
1,896
509
755
1,001
855
17,070
0
L
Arachne
Tůring
Arachne
4,186
2,485
0
3,846
9,535
3,809
0
4,159
5,072
0
16,709
W
Xbalanque
Wiethins
Xbalanque
3,214
2,036
0
620
5,383
1,820
1,314
2,168
3,113
0
20,860
L
4,400
38
0
250
4,096
1,361
0
2,999
1,097
26,209
252
L
5,989
1,803
100
1,675
7,509
2,727
0
3,786
3,607
14,528
22

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
32,852
118
Minions Killed
163
0
Camps Cleared
0
534,062
Distance Traveled
657,000
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,307
758
0
0
0
0
0
W
Kuzenbo
6,660
951
29
4
0
151,578
0
W
Hercules
5,787
827
3
0
0
122,168
0
L
Tyr
6,113
873
12
2
0
71,496
0
W
Ra
6,717
960
41
6
0
129,714
0
W
Nu Wa
6,545
935
39
6
0
124,553
0
L
Arachne
6,641
949
26
4
0
165,465
0
W
Xbalanque
7,143
1,020
51
7
0
128,987
0
L
Janus
6,792
970
63
9
0
160,889
2
L
Atlas
6,078
868
17
2
0
136,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role