Player Matchup

Neith
Neith
BeastModeLvl9000
Neith
Level 127
God Stats
2W - 2L
1,476 SR
Queue Stats
174W - 198L
1,450 Elo+
Solo
Apollo
Apollo
Cleiton0007
Apollo
Level 126
God Stats
2W - 6L
1,131 SR
Queue Stats
227W - 248L
1,429 Elo+
Solo
Sylvanus
Sylvanus
JWitt7
Sylvanus
Level 132
God Stats
5W - 4L
1,688 SR
Queue Stats
168W - 147L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
NGMsnowman0507x
Kuzenbo
Level 138
God Stats
2W - 0L
1,690 SR
Queue Stats
457W - 461L
1,448 Elo+
Party 1
Shiva
Shiva
xForgivinSoulx
Shiva
Level 49
God Stats
4W - 1L
1,644 SR
Queue Stats
109W - 114L
1,476 Elo+
Party 1
Team Averages
Level 114
1,526 SR
1,450 Elo+

VS

Team Averages
Level 90
1,420 SR
1,424 Elo+
Sun Wukong
Sun Wukong
BIGMACyrj
Sun Wukong
Level 127
God Stats
0W - 1L
1,271 SR
Queue Stats
9W - 16L
1,392 Elo+
Party 2
Jormungandr
Jormungandr
GnardDogged
Jormungandr
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 261L
1,450 Elo+
Solo
Anubis
Anubis
LoLisBETTERjajaj
Anubis
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 15L
1,352 Elo+
Party 2
Awilix
Awilix
Ripley_Rippet
Awilix
Level 108
God Stats
0W - 3L
1,331 SR
Queue Stats
83W - 68L
1,496 Elo+
Solo
Sylvanus
Sylvanus
holyecho
Sylvanus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 101L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 10
10,703
973
8,199
9,535
3,856
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
16
3 / 2 / 10
9,607
873
8,504
7,715
3,107
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
JWitt7
Sylvanus
17
4 / 2 / 11
10,668
970
6,507
13,215
13,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 4 / 9
9,348
850
6,512
12,440
13,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 6 / 11
9,907
901
6,074
12,065
4,616
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGMACyrj
Sun Wukong
16
2 / 7 / 8
8,529
775
10,696
16,260
14,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
GnardDogged
Jormungandr
1
0 / 0 / 0
2,864
260
0
0
0
17
8 / 7 / 6
10,229
930
17,978
14,930
7,509
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 5 / 6
9,137
831
7,075
11,357
5,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
holyecho
Sylvanus
1
0 / 0 / 0
2,864
260
0
0
0

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
37
19
Kills
17
17
Deaths
19
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BIGMACyrj
Sun Wukong
2
7
8
0.86
W
6
3
10
3.67
W
Apollo
3
2
10
4
L
Jormungandr
GnardDogged
Jormungandr
0
0
0
0
W
Sylvanus
JWitt7
Sylvanus
4
2
11
4.75
L
8
7
6
1.57
W
4
4
9
2.13
L
7
5
6
2
L
Sylvanus
holyecho
Sylvanus
0
0
0
0
W
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,796
Damage
35,749
54,970
Taken
42,547
38,443
Mitigated
27,293
21,424
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BIGMACyrj
Sun Wukong
10,696
1,339
182
3,103
16,260
14,653
0
4,809
11,085
0
18,592
W
8,199
2,462
997
1,885
9,535
3,856
2,592
2,880
6,655
0
26,971
W
Apollo
8,504
3,523
207
575
7,715
3,107
2,944
4,475
3,240
0
26,830
L
Jormungandr
GnardDogged
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
JWitt7
Sylvanus
6,507
370
6,615
5,191
13,215
13,419
656
4,501
8,714
12,943
1,005
L
17,978
117
648
6,482
14,930
7,509
0
4,537
10,076
40,787
0
W
6,512
1,558
682
1,438
12,440
13,445
196
1,843
10,597
13,760
379
L
7,075
1,904
171
1,253
11,357
5,131
0
2,628
8,586
0
15,534
L
Sylvanus
holyecho
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
6,074
1,719
2,029
1,805
12,065
4,616
1,563
4,279
7,786
0
18,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,233
Gold Earned
33,623
121
Minions Killed
70
0
Camps Cleared
0
919,544
Distance Traveled
530,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,529
775
19
2
0
171,480
0
W
Neith
10,703
973
31
3
0
182,671
0
W
Apollo
9,607
873
37
3
0
135,006
0
L
Jormungandr
2,864
260
0
0
0
0
0
W
Sylvanus
10,668
970
20
2
0
170,256
0
L
Anubis
10,229
930
36
3
0
156,033
0
W
Kuzenbo
9,348
850
8
1
0
220,226
0
L
Awilix
9,137
831
15
1
0
202,548
0
L
Sylvanus
2,864
260
0
0
0
0
0
W
Shiva
9,907
901
25
2
0
211,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role