Player Matchup

Discordia
Discordia
 
Discordia
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
SanFierro01
Mercury
Level 52
God Stats
7W - 13L
1,346 SR
Queue Stats
179W - 204L
1,500 Elo+
Solo
Cupid
Cupid
kingsrac
Cupid
Level 178
God Stats
0W - 1L
1,704 SR
Queue Stats
14W - 8L
1,592 Elo+
Solo
Heimdallr
Heimdallr
lNexiia
Heimdallr
Level 159
God Stats
1W - 2L
1,674 SR
Queue Stats
226W - 252L
1,481 Elo+
Solo
Nox
Nox
vodkawouter
Nox
Level 129
God Stats
13W - 12L
1,552 SR
Queue Stats
252W - 249L
1,480 Elo+
Solo
Team Averages
Level 132
1,555 SR
1,511 Elo+

VS

Team Averages
Level 108
1,622 SR
1,501 Elo+
Danzaburou
Danzaburou
Emmehh
Danzaburou
Level 27
God Stats
4W - 0L
1,719 SR
Queue Stats
7W - 13L
1,198 Elo+
Party 2
Ne Zha
Ne Zha
Imgaaiaf
Ne Zha
Level 157
God Stats
64W - 9L
1,900 SR
Queue Stats
332W - 91L
1,787 Elo+
Party 1
Ra
Ra
Shadexs
Ra
Level 110
God Stats
5W - 3L
1,880 SR
Queue Stats
45W - 41L
1,562 Elo+
Solo
Chang'e
Chang'e
Succram
Chang'e
Level 159
God Stats
2W - 4L
1,313 SR
Queue Stats
93W - 42L
1,744 Elo+
Party 1
Bacchus
Bacchus
TeccahNina
Bacchus
Level 89
God Stats
12W - 10L
1,296 SR
Queue Stats
13W - 18L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
1 / 3 / 2
8,821
980
15,366
9,273
3,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
SanFierro01
Mercury
14
1 / 5 / 3
8,934
993
5,518
10,544
3,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cupid
kingsrac
Cupid
14
2 / 5 / 2
9,627
1,070
7,431
13,674
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
lNexiia
Heimdallr
13
0 / 0 / 0
7,605
845
0
0
0
14
0 / 4 / 2
8,426
936
5,564
13,502
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

194

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Emmehh
Danzaburou
16
6 / 0 / 4
10,904
1,212
11,722
5,134
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Imgaaiaf
Ne Zha
15
1 / 2 / 14
9,359
1,040
9,787
10,015
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 0 / 10
9,969
1,108
10,108
3,820
1,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chang'e
Succram
Chang'e
15
4 / 2 / 10
9,659
1,073
8,566
12,578
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
TeccahNina
Bacchus
15
3 / 0 / 10
9,553
1,061
4,034
6,644
8,229
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
4
Kills
17
17
Deaths
4
9
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
3
2
0.67
W
Danzaburou
Emmehh
Danzaburou
6
0
4
8
W
Ne Zha
Imgaaiaf
Ne Zha
1
2
14
4
L
Mercury
SanFierro01
Mercury
1
5
3
0.5
W
3
0
10
8
W
Chang'e
Succram
Chang'e
4
2
10
4.5
W
Bacchus
TeccahNina
Bacchus
3
0
10
8
L
Cupid
kingsrac
Cupid
2
5
2
0.6
L
Heimdallr
lNexiia
Heimdallr
0
0
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,879
Damage
44,217
46,993
Taken
38,191
16,339
Mitigated
23,787
1,432
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,366
393
0
0
9,273
3,091
0
4,842
4,368
27,089
0
W
Danzaburou
Emmehh
Danzaburou
11,722
4,430
0
1,792
5,134
1,751
0
3,575
1,559
0
32,183
W
Ne Zha
Imgaaiaf
Ne Zha
9,787
1,245
0
659
10,015
7,649
0
4,790
5,225
245
21,229
L
Mercury
SanFierro01
Mercury
5,518
2,038
0
0
10,544
3,678
0
4,088
6,400
0
12,590
W
10,108
500
2,520
1,062
3,820
1,314
0
2,114
1,706
38,149
0
W
Chang'e
Succram
Chang'e
8,566
752
2,882
4,063
12,578
4,844
0
6,459
6,119
15,904
0
W
Bacchus
TeccahNina
Bacchus
4,034
409
0
648
6,644
8,229
0
3,992
2,652
7,024
963
L
Cupid
kingsrac
Cupid
7,431
2,554
50
1,112
13,674
4,756
0
6,231
7,378
0
41,213
L
Heimdallr
lNexiia
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
5,564
541
0
270
13,502
4,814
0
7,233
6,166
16,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
49,444
154
Minions Killed
173
4
Camps Cleared
8
705,743
Distance Traveled
895,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,821
980
17
2
0
183,388
0
W
Danzaburou
10,904
1,212
68
8
4
158,826
0
W
Ne Zha
9,359
1,040
7
1
1
191,822
0
L
Mercury
8,934
993
21
2
2
179,803
0
W
Ra
9,969
1,108
60
7
2
197,510
0
W
Chang'e
9,659
1,073
25
3
0
165,881
0
W
Bacchus
9,553
1,061
13
1
1
181,474
0
L
Cupid
9,627
1,070
95
11
2
165,307
0
L
Heimdallr
7,605
845
0
0
0
0
0
L
Nox
8,426
936
21
2
0
177,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role