Player Matchup

Mulan
Mulan
McRR
Mulan
Level 122
God Stats
7W - 9L
1,565 SR
Queue Stats
210W - 211L
1,432 Elo+
Solo
Da Ji
Da Ji
QueenGiselle06
Da Ji
Level 101
God Stats
132W - 121L
1,497 SR
Queue Stats
284W - 294L
1,483 Elo+
Solo
Skadi
Skadi
SHWKEPJ2
Skadi
Level 155
God Stats
1W - 1L
1,818 SR
Queue Stats
54W - 38L
1,610 Elo+
Solo
Agni
Agni
SmokedByKush22
Agni
Level 61
God Stats
51W - 55L
1,631 SR
Queue Stats
297W - 327L
1,494 Elo+
Solo
Cthulhu
Cthulhu
ttoclaw1
Cthulhu
Level 116
God Stats
6W - 11L
1,383 SR
Queue Stats
794W - 807L
1,526 Elo+
Solo
Team Averages
Level 111
1,579 SR
1,509 Elo+

VS

Team Averages
Level 119
1,495 SR
1,527 Elo+
Cthulhu
Cthulhu
DonAmeeliano
Cthulhu
Level 189
God Stats
135W - 145L
1,553 SR
Queue Stats
169W - 168L
1,542 Elo+
Solo
Tiamat
Tiamat
Kodeplay
Tiamat
Level 82
God Stats
1W - 3L
1,297 SR
Queue Stats
163W - 142L
1,532 Elo+
Solo
Awilix
Awilix
MoistyTacoFarts
Awilix
Level 129
God Stats
12W - 5L
1,714 SR
Queue Stats
169W - 176L
1,550 Elo+
Solo
Neith
Neith
Mr_morningstarxX
Neith
Level 98
God Stats
5W - 1L
1,537 SR
Queue Stats
28W - 17L
1,549 Elo+
Party 1
Discordia
Discordia
UP2UJOKER
Discordia
Level 99
God Stats
1W - 3L
1,375 SR
Queue Stats
26W - 27L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
McRR
Mulan
13
2 / 4 / 5
8,133
1,162
6,296
9,868
9,768
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 0 / 0
6,527
932
0
0
0
Skadi
SHWKEPJ2
Skadi
14
2 / 5 / 6
8,526
1,218
9,054
10,328
3,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
4 / 3 / 5
8,986
1,284
9,723
6,516
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
ttoclaw1
Cthulhu
14
2 / 3 / 7
8,427
1,204
10,306
11,068
10,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

247

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DonAmeeliano
Cthulhu
14
6 / 0 / 8
9,505
1,358
8,187
8,010
5,743
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Kodeplay
Tiamat
14
1 / 2 / 9
8,171
1,167
6,533
7,533
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 1 / 7
8,755
1,251
4,881
5,922
2,322
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 5 / 7
8,149
1,164
6,126
9,942
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
UP2UJOKER
Discordia
14
2 / 2 / 9
8,176
1,168
9,418
5,583
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
10
Kills
15
15
Deaths
10
23
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DonAmeeliano
Cthulhu
6
0
8
10
W
Tiamat
Kodeplay
Tiamat
1
2
9
2.75
L
Mulan
McRR
Mulan
2
4
5
1.13
W
4
1
7
7.5
W
2
5
7
1.1
L
0
0
0
0
L
Skadi
SHWKEPJ2
Skadi
2
5
6
1
L
4
3
5
2.17
W
Discordia
UP2UJOKER
Discordia
2
2
9
3.25
L
Cthulhu
ttoclaw1
Cthulhu
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,379
Damage
35,145
37,780
Taken
36,990
26,523
Mitigated
17,403
1,364
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DonAmeeliano
Cthulhu
8,187
306
431
1,003
8,010
5,743
0
5,353
2,375
20,212
1,278
W
Tiamat
Kodeplay
Tiamat
6,533
262
0
1,183
7,533
4,097
0
2,867
4,562
22,869
0
L
Mulan
McRR
Mulan
6,296
316
0
347
9,868
9,768
0
4,558
5,160
0
16,303
W
4,881
1,633
0
0
5,922
2,322
0
1,616
4,273
0
11,543
W
6,126
2,501
0
2,482
9,942
3,373
0
5,202
4,387
0
12,840
L
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
SHWKEPJ2
Skadi
9,054
2,817
0
108
10,328
3,643
0
7,068
3,174
0
25,214
L
9,723
490
0
0
6,516
2,300
0
4,796
1,680
21,835
125
W
Discordia
UP2UJOKER
Discordia
9,418
312
0
436
5,583
1,868
0
3,362
2,221
16,181
0
L
Cthulhu
ttoclaw1
Cthulhu
10,306
273
0
909
11,068
10,812
0
6,630
4,117
23,302
757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,599
Gold Earned
42,756
128
Minions Killed
121
6
Camps Cleared
5
587,860
Distance Traveled
752,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,505
1,358
34
5
2
163,805
0
W
Tiamat
8,171
1,167
40
6
1
158,060
0
L
Mulan
8,133
1,162
24
3
1
135,024
0
W
Awilix
8,755
1,251
13
2
1
164,795
0
W
Neith
8,149
1,164
17
2
0
113,750
0
L
Da Ji
6,527
932
0
0
0
0
0
L
Skadi
8,526
1,218
47
7
3
150,291
0
L
Agni
8,986
1,284
31
4
1
149,433
0
W
Discordia
8,176
1,168
17
2
1
152,509
0
L
Cthulhu
8,427
1,204
26
4
1
153,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role