Player Matchup

Odin
Odin
 
Odin
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Backside_Brawler
Hel
Level 157
God Stats
2W - 6L
1,492 SR
Queue Stats
8W - 9L
1,489 Elo+
Solo
Nut
Nut
EduEz506
Nut
Level 172
God Stats
4W - 4L
1,343 SR
Queue Stats
108W - 118L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
Joshthelegend_1
Erlang Shen
Level 77
God Stats
2W - 1L
1,823 SR
Queue Stats
9W - 12L
1,428 Elo+
Party 1
Sol
Sol
youngadamz2007
Sol
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,426 Elo+
Party 1
Team Averages
Level 116
1,531 SR
1,463 Elo+

VS

Team Averages
Level 99
1,494 SR
1,434 Elo+
Osiris
Osiris
ALGOUL05
Osiris
Level 33
God Stats
5W - 18L
1,500 SR
Queue Stats
70W - 93L
1,336 Elo+
Solo
Izanami
Izanami
Kakes075
Izanami
Level 84
God Stats
2W - 2L
1,414 SR
Queue Stats
63W - 67L
1,394 Elo+
Solo
Lancelot
Lancelot
NinjaDeTchacoF
Lancelot
Level 135
God Stats
8W - 8L
1,525 SR
Queue Stats
47W - 47L
1,511 Elo+
Solo
Kukulkan
Kukulkan
RegitooMarques
Kukulkan
Level 137
God Stats
14W - 14L
1,473 SR
Queue Stats
278W - 323L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Xx ROBIN HUD xX
Cthulhu
Level 108
God Stats
36W - 31L
1,557 SR
Queue Stats
130W - 118L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 4 / 2
4,884
444
1,616
8,095
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 0
5,417
492
1,533
5,778
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 0
6,057
551
5,574
10,671
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Joshthelegend_1
Erlang Shen
11
2 / 6 / 0
5,733
521
3,874
10,591
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 0
5,983
544
2,743
8,306
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ALGOUL05
Osiris
13
6 / 2 / 3
8,424
766
7,224
8,661
6,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Kakes075
Izanami
11
3 / 2 / 4
6,187
562
3,975
5,071
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
13
5 / 0 / 4
6,912
628
6,088
6,976
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
12
1 / 1 / 5
6,816
620
4,339
3,821
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 2
6,795
618
7,578
6,942
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
5
Kills
19
19
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
2
0.25
W
Osiris
ALGOUL05
Osiris
6
2
3
3.75
L
0
2
0
0
L
2
4
0
0.5
L
Erlang Shen
Joshthelegend_1
Erlang Shen
2
6
0
0.33
W
Izanami
Kakes075
Izanami
3
2
4
2.5
W
Lancelot
5
0
4
7
W
Kukulkan
1
1
5
3.5
W
4
0
2
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,340
Damage
29,204
43,441
Taken
31,471
13,766
Mitigated
15,614
15,731
Healing
6,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,616
648
0
2,609
8,095
2,301
0
1,358
6,664
0
23,816
W
Osiris
ALGOUL05
Osiris
7,224
3,641
0
2,042
8,661
6,586
0
0
8,661
0
52,394
L
1,533
64
1,842
2,183
5,778
1,871
240
2,818
2,668
18,823
757
L
5,574
3,149
0
3,494
10,671
2,683
480
3,762
6,309
0
49,727
L
Erlang Shen
Joshthelegend_1
Erlang Shen
3,874
2,164
0
3,487
10,591
4,746
0
0
10,114
0
28,744
W
Izanami
Kakes075
Izanami
3,975
2,147
0
1,241
5,071
1,656
1,113
464
4,607
0
24,555
W
Lancelot
6,088
819
0
628
6,976
3,085
0
1,536
5,440
0
41,689
W
Kukulkan
4,339
270
0
0
3,821
1,257
265
1,447
2,374
49,199
557
W
7,578
243
148
1,976
6,942
3,030
459
552
6,390
41,792
634
L
2,743
1,067
14
2,102
8,306
2,165
47
2,897
5,369
35,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
35,134
283
Minions Killed
363
0
Camps Cleared
0
1,083,910
Distance Traveled
1,181,315
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,884
444
48
4
0
262,117
0
W
Osiris
8,424
766
85
8
0
217,108
1
L
Hel
5,417
492
41
4
0
192,261
0
L
Nut
6,057
551
84
8
0
193,152
3
L
Erlang Shen
5,733
521
43
4
0
227,459
0
W
Izanami
6,187
562
43
4
0
199,245
0
W
Lancelot
6,912
628
68
6
0
299,833
0
W
Kukulkan
6,816
620
83
8
0
225,651
1
W
Cthulhu
6,795
618
84
8
0
239,478
0
L
Sol
5,983
544
67
6
0
208,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role