Player Matchup

Hun Batz
Hun Batz
FLOW5991
Hun Batz
Level 96
God Stats
0W - 1L
1,114 SR
Queue Stats
136W - 113L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
IronJase
Kuzenbo
Level 204
God Stats
14W - 18L
1,575 SR
Queue Stats
841W - 853L
1,422 Elo+
Solo
Horus
Horus
Oleg77_Rus
Horus
Level 107
God Stats
0W - 1L
1,497 SR
Queue Stats
78W - 79L
1,502 Elo+
Party 1
Xing Tian
Xing Tian
cebollacoindepac
Xing Tian
Level 128
God Stats
1W - 3L
1,464 SR
Queue Stats
310W - 278L
1,500 Elo+
Solo
Ullr
Ullr
vowlsey24
Ullr
Level 149
God Stats
2W - 4L
1,294 SR
Queue Stats
100W - 96L
1,596 Elo+
Solo
Team Averages
Level 137
1,389 SR
1,509 Elo+

VS

Team Averages
Level 125
1,456 SR
1,498 Elo+
Bastet
Bastet
 
Bastet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Amelin1
Cerberus
Level 127
God Stats
14W - 16L
1,420 SR
Queue Stats
275W - 269L
1,493 Elo+
Solo
Bellona
Bellona
KOKALOPOUTSAS
Bellona
Level 165
God Stats
3W - 2L
1,457 SR
Queue Stats
297W - 310L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
Ruseneca
Baron Samedi
Level 135
God Stats
9W - 16L
1,402 SR
Queue Stats
753W - 763L
1,487 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 108
God Stats
781W - 826L
1,503 SR
Queue Stats
781W - 826L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FLOW5991
Hun Batz
6
1 / 1 / 0
4,330
433
1,208
3,513
809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
IronJase
Kuzenbo
9
3 / 3 / 3
5,644
564
4,754
8,271
8,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Horus
10
0 / 2 / 0
4,984
498
2,944
8,504
5,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xing Tian
9
0 / 3 / 3
4,862
486
3,762
9,419
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ullr
11
4 / 2 / 0
6,208
621
4,592
5,510
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
2 / 3 / 4
4,983
498
3,884
8,332
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Amelin1
Cerberus
10
3 / 3 / 2
5,438
544
4,582
9,512
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
12
2 / 0 / 1
6,829
683
4,562
7,355
6,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Ruseneca
Baron Samedi
11
1 / 1 / 1
5,919
592
2,430
5,244
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 2 / 5
6,246
625
6,159
7,327
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
10
11
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
3
4
1.33
W
Cerberus
Amelin1
Cerberus
3
3
2
1.33
L
Hun Batz
FLOW5991
Hun Batz
1
1
0
1
L
Kuzenbo
IronJase
Kuzenbo
3
3
3
1.5
W
Bellona
2
0
1
2.5
L
Horus
0
2
0
0
W
Baron Samedi
Ruseneca
Baron Samedi
1
1
1
1.5
L
Xing Tian
0
3
3
0.5
W
2
2
5
2.25
L
Ullr
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,260
Damage
21,617
35,217
Taken
37,770
20,516
Mitigated
18,400
8,723
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,884
786
0
3,914
8,332
2,102
0
1,317
7,015
0
25,306
W
Cerberus
Amelin1
Cerberus
4,582
440
0
2,647
9,512
5,555
0
2,937
6,575
22,691
0
L
Hun Batz
FLOW5991
Hun Batz
1,208
414
0
1,484
3,513
809
0
0
3,513
0
14,294
L
Kuzenbo
IronJase
Kuzenbo
4,754
1,210
0
1,703
8,271
8,574
0
2,727
5,318
16,267
0
W
Bellona
4,562
1,286
0
3,221
7,355
6,598
0
0
6,944
0
47,816
L
Horus
2,944
1,004
0
3,064
8,504
5,715
0
0
8,504
0
28,312
W
Baron Samedi
Ruseneca
Baron Samedi
2,430
367
277
2,464
5,244
2,050
0
1,094
4,150
36,534
1,718
L
Xing Tian
3,762
475
0
1,493
9,419
3,559
0
1,145
8,088
23,232
4,582
W
6,159
4,883
0
3,558
7,327
2,095
792
3,050
4,277
0
36,307
L
Ullr
4,592
1,347
0
979
5,510
1,859
0
2,382
3,005
0
46,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,028
Gold Earned
29,415
224
Minions Killed
323
0
Camps Cleared
0
873,864
Distance Traveled
865,598
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,983
498
40
4
0
198,176
0
W
Cerberus
5,438
544
54
5
0
192,290
0
L
Hun Batz
4,330
433
33
3
0
109,635
0
L
Kuzenbo
5,644
564
24
2
0
203,242
2
W
Bellona
6,829
683
85
9
0
159,606
0
L
Horus
4,984
498
44
4
0
187,307
1
W
Baron Samedi
5,919
592
78
8
0
166,139
0
L
Xing Tian
4,862
486
46
5
0
192,189
0
W
Rama
6,246
625
66
7
0
149,387
0
L
Ullr
6,208
621
77
8
0
181,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role