Player Matchup

Cthulhu
Cthulhu
Silver II
Ghost Zenin
Cthulhu
Silver II
Level 110
God Stats
8W - 7L
1,488 SR
Queue Stats
33W - 52L
1,124 MMR
Solo
Danzaburou
Danzaburou
Silver IV
MoTruth84
Danzaburou
Silver IV
Level 169
God Stats
26W - 23L
1,510 SR
Queue Stats
694W - 835L
763 MMR
Solo
Discordia
Discordia
Silver I
PredatorKin9
Discordia
Silver I
Level 155
God Stats
4W - 5L
1,571 SR
Queue Stats
222W - 272L
1,125 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,523 SR
1,004 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,388 SR
993 MMR
Surtr
Surtr
Gold V
ChaoticGamer988
Surtr
Gold V
Level 141
God Stats
2W - 8L
1,418 SR
Queue Stats
424W - 447L
1,224 MMR
Solo
Chang'e
Chang'e
Bronze I
PeepingGnome848
Chang'e
Bronze I
Level 162
God Stats
12W - 21L
1,344 SR
Queue Stats
1,315W - 1,781L
532 MMR
Solo
Izanami
Izanami
Gold V
domodekoracion
Izanami
Gold V
Level 139
God Stats
10W - 13L
1,403 SR
Queue Stats
199W - 230L
1,224 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghost Zenin
Cthulhu
20
4 / 3 / 3
14,089
829
18,709
26,941
34,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MoTruth84
Danzaburou
19
3 / 4 / 5
14,375
846
8,315
15,590
8,472
Discordia
PredatorKin9
Discordia
19
4 / 8 / 4
13,977
822
10,746
15,606
6,172
Bans
Bake KujiraNu WaBacchusAthenaCharon

VS

Bans
AchillesAphroditeBastetVulcanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 9
13,277
781
16,224
23,415
20,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 1 / 7
14,113
830
8,244
12,433
5,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
8 / 4 / 2
15,308
900
20,411
15,675
5,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
11
Kills
14
15
Deaths
11
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
6
9
0.92
L
Cthulhu
Ghost Zenin
Cthulhu
4
3
3
1.83
L
Danzaburou
MoTruth84
Danzaburou
3
4
5
1.38
W
5
1
7
8.5
L
Discordia
PredatorKin9
Discordia
4
8
4
0.75
W
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,770
Damage
44,879
58,137
Taken
51,523
48,678
Mitigated
31,639
10,765
Healing
15,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,224
4,580
0
6,073
23,415
20,114
342
11,054
11,297
901
44,263
L
Cthulhu
Ghost Zenin
Cthulhu
18,709
929
0
3,135
26,941
34,034
428
3,721
22,410
50,856
317
L
Danzaburou
MoTruth84
Danzaburou
8,315
2,304
0
4,421
15,590
8,472
2,526
2,139
13,127
0
47,535
W
8,244
492
2,247
6,981
12,433
5,725
668
7,097
4,939
32,730
304
L
Discordia
PredatorKin9
Discordia
10,746
822
0
3,209
15,606
6,172
1,129
3,047
12,298
51,211
1,040
W
20,411
12,052
0
240
15,675
5,800
2,982
8,910
6,059
0
73,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,441
Gold Earned
42,698
244
Minions Killed
187
0
Camps Cleared
0
868,352
Distance Traveled
814,641
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
13,277
781
47
3
0
303,788
1
L
Cthulhu
14,089
829
89
5
0
336,122
0
L
Danzaburou
14,375
846
79
5
0
276,299
8
W
Chang'e
14,113
830
37
2
0
238,779
2
L
Discordia
13,977
822
76
4
0
255,931
4
W
Izanami
15,308
900
103
6
0
272,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role