Player Matchup

Ra
Ra
 
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
CanadianFrog
Maui
Level 115
God Stats
13W - 9L
1,608 SR
Queue Stats
80W - 58L
1,595 Elo+
Party 1
Guan Yu
Guan Yu
Parrkss
Guan Yu
Level 84
God Stats
19W - 13L
1,637 SR
Queue Stats
224W - 223L
1,535 Elo+
Solo
Kali
Kali
TwooMinty
Kali
Level 144
God Stats
0W - 2L
1,338 SR
Queue Stats
319W - 304L
1,521 Elo+
Party 1
Susano
Susano
xXZombieBurgerXx
Susano
Level 139
God Stats
22W - 17L
1,600 SR
Queue Stats
217W - 176L
1,647 Elo+
Solo
Team Averages
Level 125
1,537 SR
1,559 Elo+

VS

Team Averages
Level 148
1,450 SR
1,507 Elo+
King Arthur
King Arthur
AngelFlod
King Arthur
Level 128
God Stats
12W - 15L
1,446 SR
Queue Stats
184W - 147L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Geralt5670
Cthulhu
Level 43
God Stats
2W - 4L
1,290 SR
Queue Stats
36W - 59L
1,320 Elo+
Solo
Heimdallr
Heimdallr
Hyvzz
Heimdallr
Level 272
God Stats
6W - 6L
1,446 SR
Queue Stats
535W - 612L
1,506 Elo+
Solo
Mercury
Mercury
Kiiapo
Mercury
Level 149
God Stats
3W - 3L
1,709 SR
Queue Stats
61W - 37L
1,622 Elo+
Solo
Agni
Agni
VeryThoreau
Agni
Level 148
God Stats
4W - 8L
1,358 SR
Queue Stats
342W - 301L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 2
8,119
541
5,857
8,220
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 3 / 4
6,570
438
4,146
13,358
9,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Parrkss
Guan Yu
12
0 / 1 / 0
6,992
466
5,486
11,091
10,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kali
12
3 / 4 / 2
7,180
479
11,840
14,327
5,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 1 / 0
5,937
396
939
5,604
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AngelFlod
King Arthur
15
2 / 0 / 1
9,273
618
10,096
11,980
8,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Geralt5670
Cthulhu
9
1 / 1 / 2
6,856
457
3,115
6,625
3,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Hyvzz
Heimdallr
14
1 / 2 / 2
8,007
534
4,455
9,567
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Kiiapo
Mercury
15
3 / 1 / 5
8,767
584
6,354
10,097
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 4 / 3
8,551
570
10,813
11,016
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
12
12
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
2
1.33
W
King Arthur
AngelFlod
King Arthur
2
0
1
2.5
L
1
3
4
1
W
Cthulhu
Geralt5670
Cthulhu
1
1
2
2
W
Heimdallr
Hyvzz
Heimdallr
1
2
2
1
W
Mercury
Kiiapo
Mercury
3
1
5
5.5
L
Guan Yu
Parrkss
Guan Yu
0
1
0
0
L
Kali
3
4
2
1
W
5
4
3
1.63
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,268
Damage
34,833
52,600
Taken
49,285
30,494
Mitigated
21,179
19,676
Healing
18,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,857
606
209
2,291
8,220
2,914
0
3,645
4,575
58,908
847
W
King Arthur
AngelFlod
King Arthur
10,096
1,284
0
3,943
11,980
8,056
0
1,486
10,451
0
77,250
L
4,146
1,224
0
2,679
13,358
9,953
0
5,298
8,060
16,522
0
W
Cthulhu
Geralt5670
Cthulhu
3,115
353
707
1,513
6,625
3,554
208
1,050
5,575
19,639
2,874
W
Heimdallr
Hyvzz
Heimdallr
4,455
1,394
0
4,375
9,567
3,290
385
1,782
7,763
0
65,060
W
Mercury
Kiiapo
Mercury
6,354
2,456
0
4,658
10,097
2,908
0
2,741
7,102
0
65,554
L
Guan Yu
Parrkss
Guan Yu
5,486
897
0
5,999
11,091
10,475
0
651
10,440
9,382
39,626
L
Kali
11,840
6,179
0
5,276
14,327
5,443
0
3,221
11,106
0
45,486
W
10,813
899
0
3,698
11,016
3,371
0
3,967
6,877
47,600
2,153
L
939
237
0
3,222
5,604
1,709
0
407
5,197
0
33,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,798
Gold Earned
41,454
383
Minions Killed
437
0
Camps Cleared
0
1,387,441
Distance Traveled
1,459,156
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,119
541
123
8
0
295,251
0
W
King Arthur
9,273
618
125
8
0
303,030
3
L
Maui
6,570
438
28
2
0
288,115
0
W
Cthulhu
6,856
457
35
2
0
199,047
0
W
Heimdallr
8,007
534
87
6
0
282,981
2
W
Mercury
8,767
584
111
7
0
381,646
4
L
Guan Yu
6,992
466
104
7
0
235,481
0
L
Kali
7,180
479
62
4
0
322,648
5
W
Agni
8,551
570
79
5
0
292,452
4
L
Susano
5,937
396
66
4
0
245,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role