Player Matchup

Shiva
Shiva
D4rkSors3r
Shiva
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 110L
1,474 Elo+
Solo
Tyr
Tyr
Daredevilase
Tyr
Level 178
God Stats
4W - 5L
1,469 SR
Queue Stats
406W - 443L
1,474 Elo+
Party 1
Terra
Terra
KNX-KronoX-WAG
Terra
Level 127
God Stats
1W - 1L
1,266 SR
Queue Stats
307W - 353L
1,403 Elo+
Solo
Bacchus
Bacchus
SOFx STRYK3R
Bacchus
Level 155
God Stats
1W - 0L
1,801 SR
Queue Stats
111W - 128L
1,397 Elo+
Party 1
Vulcan
Vulcan
WhySoLuxurious
Vulcan
Level 122
God Stats
5W - 4L
1,437 SR
Queue Stats
252W - 251L
1,468 Elo+
Solo
Team Averages
Level 139
1,495 SR
1,443 Elo+

VS

Team Averages
Level 125
1,587 SR
1,477 Elo+
Cthulhu
Cthulhu
Ben The Sparten
Cthulhu
Level 128
God Stats
1W - 1L
1,797 SR
Queue Stats
93W - 101L
1,512 Elo+
Solo
Terra
Terra
TwisteDfranK
Terra
Level 109
God Stats
3W - 1L
1,858 SR
Queue Stats
174W - 181L
1,457 Elo+
Solo
Bellona
Bellona
XKINGV
Bellona
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,533 Elo+
Solo
Thanatos
Thanatos
iTheLars
Thanatos
Level 114
God Stats
0W - 4L
1,142 SR
Queue Stats
47W - 64L
1,402 Elo+
Solo
Maui
Maui
zozoisreal
Maui
Level 140
God Stats
2W - 2L
1,640 SR
Queue Stats
360W - 394L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
0 / 2 / 7
6,699
957
3,247
6,282
5,865
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
4 / 1 / 7
7,659
1,094
6,499
7,428
7,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 1 / 11
7,385
1,055
4,815
8,507
7,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
SOFx STRYK3R
Bacchus
13
5 / 2 / 8
8,257
1,180
4,646
8,934
10,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
5 / 2 / 6
7,557
1,080
11,861
4,261
1,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 6
6,502
929
10,281
8,175
9,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
1,736
248
0
0
0
Bellona
XKINGV
Bellona
11
3 / 5 / 2
6,454
922
4,974
9,281
5,302
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
iTheLars
Thanatos
8
0 / 4 / 3
5,314
759
3,011
4,377
1,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 2
6,631
947
3,198
13,024
8,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
14
Kills
6
8
Deaths
14
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Shiva
0
2
7
1.75
W
4
1
7
7.5
W
0
1
11
5.5
W
Bacchus
SOFx STRYK3R
Bacchus
5
2
8
4.5
L
0
0
0
0
W
5
2
6
4
L
Bellona
XKINGV
Bellona
3
5
2
0.8
L
Thanatos
iTheLars
Thanatos
0
4
3
0.38
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,068
Damage
21,464
35,412
Taken
34,857
33,465
Mitigated
24,801
12,349
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,281
456
1,518
2,134
8,175
9,217
0
4,530
3,561
23,135
948
W
Shiva
3,247
646
598
950
6,282
5,865
310
2,825
3,457
0
6,806
W
6,499
801
727
1,636
7,428
7,488
400
2,562
4,866
0
14,793
W
4,815
288
3,380
2,245
8,507
7,921
709
3,183
5,324
12,563
0
W
Bacchus
SOFx STRYK3R
Bacchus
4,646
805
234
1,350
8,934
10,289
334
2,384
6,550
7,067
750
L
0
0
0
0
0
0
0
0
0
0
0
W
11,861
462
467
762
4,261
1,902
966
1,918
2,343
20,081
0
L
Bellona
XKINGV
Bellona
4,974
921
596
2,159
9,281
5,302
0
4,932
4,122
0
8,338
L
Thanatos
iTheLars
Thanatos
3,011
283
390
1,321
4,377
1,601
0
3,153
1,185
0
4,743
L
3,198
1,083
493
5,361
13,024
8,681
0
7,957
4,879
8,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
26,637
77
Minions Killed
44
0
Camps Cleared
0
672,116
Distance Traveled
552,965
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,502
929
25
4
0
137,179
0
W
Shiva
6,699
957
10
1
0
130,523
0
W
Tyr
7,659
1,094
24
3
0
133,950
0
W
Terra
7,385
1,055
19
3
0
142,574
1
W
Bacchus
8,257
1,180
4
1
0
122,814
0
L
Terra
1,736
248
0
0
0
0
0
W
Vulcan
7,557
1,080
20
3
0
142,255
0
L
Bellona
6,454
922
4
1
0
154,675
0
L
Thanatos
5,314
759
6
1
0
130,811
0
L
Maui
6,631
947
9
1
0
130,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role