Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Betrayer-Kharn
Ix Chel
Level 155
God Stats
1W - 1L
1,307 SR
Queue Stats
26W - 19L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
BuddahBear-
Baron Samedi
Level 111
God Stats
6W - 4L
1,415 SR
Queue Stats
276W - 257L
1,493 Elo+
Party 1
Horus
Horus
TheBlindGryphon
Horus
Level 146
God Stats
1W - 1L
1,511 SR
Queue Stats
89W - 88L
1,525 Elo+
Solo
Team Averages
Level 140
1,447 SR
1,511 Elo+

VS

Team Averages
Level 128
1,617 SR
1,588 Elo+
Hera
Hera
AllieLee
Hera
Level 106
God Stats
10W - 10L
1,694 SR
Queue Stats
53W - 46L
1,502 Elo+
Solo
Achilles
Achilles
FinishTheKill
Achilles
Level 126
God Stats
3W - 10L
1,434 SR
Queue Stats
178W - 168L
1,557 Elo+
Solo
Serqet
Serqet
InfiniteCookies
Serqet
Level 172
God Stats
9W - 2L
1,806 SR
Queue Stats
45W - 25L
1,643 Elo+
Solo
Hades
Hades
LUCASDORIAN1
Hades
Level 149
God Stats
1W - 3L
1,412 SR
Queue Stats
250W - 260L
1,506 Elo+
Solo
Skadi
Skadi
summrsitax_
Skadi
Level 87
God Stats
3W - 4L
1,738 SR
Queue Stats
4W - 9L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 0 / 4
4,780
683
3,370
3,744
928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
 
Zhong Kui
8
2 / 0 / 0
4,432
633
1,646
3,125
1,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 0 / 1
4,995
714
1,574
2,192
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
BuddahBear-
Baron Samedi
7
1 / 1 / 2
4,066
581
2,787
3,454
2,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 1 / 0
4,568
653
2,908
5,347
2,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 3 / 0
4,002
572
1,907
3,540
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
FinishTheKill
Achilles
9
1 / 0 / 0
4,208
601
1,222
3,827
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
3,942
563
1,552
4,877
1,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 0
4,399
628
2,195
5,835
2,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

6
0 / 3 / 0
3,408
487
1,545
2,931
710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
2
2
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
4
4
W
Zhong Kui
 
Zhong Kui
2
0
0
2
L
Hera
0
3
0
0
W
2
0
1
2.5
W
Baron Samedi
BuddahBear-
Baron Samedi
1
1
2
2
L
Achilles
FinishTheKill
Achilles
1
0
0
1
L
0
1
0
0
L
1
2
0
0.5
W
2
1
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,285
Damage
8,421
17,862
Taken
21,010
7,634
Mitigated
7,391
9,637
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,370
728
0
2,693
3,744
928
0
1,316
2,330
0
23,973
W
Zhong Kui
 
Zhong Kui
1,646
418
0
2,274
3,125
1,536
195
0
3,023
20,646
4,771
L
Hera
1,907
262
0
458
3,540
785
0
1,467
2,073
19,862
0
W
1,574
168
0
694
2,192
563
0
543
1,517
33,023
691
W
Baron Samedi
BuddahBear-
Baron Samedi
2,787
283
176
1,197
3,454
2,231
0
0
3,454
18,500
0
L
Achilles
FinishTheKill
Achilles
1,222
83
0
1,142
3,827
1,426
0
247
3,580
0
26,564
L
1,552
455
0
1,427
4,877
1,972
0
2,417
2,460
0
10,005
L
2,195
788
0
3,746
5,835
2,498
0
0
5,522
20,278
1,814
W
2,908
1,297
40
2,563
5,347
2,376
0
1,907
3,440
0
25,527
L
1,545
688
0
0
2,931
710
0
1,649
1,282
0
14,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,841
Gold Earned
19,959
233
Minions Killed
191
0
Camps Cleared
0
688,744
Distance Traveled
725,742
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,780
683
44
6
0
161,745
1
W
Zhong Kui
4,432
633
47
7
0
121,602
0
L
Hera
4,002
572
58
8
0
147,104
0
W
Ix Chel
4,995
714
78
11
0
137,230
2
W
Baron Samedi
4,066
581
24
3
0
126,385
2
L
Achilles
4,208
601
48
7
0
180,794
0
L
Serqet
3,942
563
20
3
0
172,809
1
L
Hades
4,399
628
41
6
0
113,002
2
W
Horus
4,568
653
40
6
0
141,782
0
L
Skadi
3,408
487
24
3
0
112,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role