Player Matchup

Chiron
Chiron
Diamond IV
DemandedGoblin
Chiron
Diamond IV
Level 163
God Stats
37W - 22L
1,632 SR
Queue Stats
63W - 44L
2,372 MMR
Party 1
Charon
Charon
Diamond IV
OzzyH
Charon
Diamond IV
Level 175
God Stats
12W - 9L
1,581 SR
Queue Stats
63W - 44L
2,372 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
kokuyogan
Baron Samedi
Diamond IV
Level 155
God Stats
4W - 1L
1,922 SR
Queue Stats
22W - 12L
2,209 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,712 SR
2,318 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 172
1,499 SR
1,818 MMR
Mulan
Mulan
Platinum I
Smiterd88
Mulan
Platinum I
Level 199
God Stats
1W - 4L
1,411 SR
Queue Stats
190W - 186L
1,710 MMR
Party 2
Ganesha
Ganesha
Gold II
noah043
Ganesha
Gold II
Level 158
God Stats
12W - 16L
1,543 SR
Queue Stats
214W - 225L
1,610 MMR
Party 2
Raijin
Raijin
Diamond IV
sinβ
Raijin
Diamond IV
Level 158
God Stats
24W - 29L
1,542 SR
Queue Stats
55W - 61L
2,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 3
13,068
933
16,266
14,686
6,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Charon
OzzyH
Charon
17
1 / 1 / 7
10,921
780
10,550
16,881
16,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
kokuyogan
Baron Samedi
18
3 / 2 / 8
12,191
871
15,186
11,516
5,987
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
ThothFafnirAchillesSerqetCthulhu

VS

Bans
KuzenboHerculesPersephoneNe ZhaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Smiterd88
Mulan
16
1 / 4 / 2
10,345
739
8,284
13,693
13,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ganesha
noah043
Ganesha
16
0 / 4 / 3
9,729
695
7,545
20,640
24,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
sinβ
Raijin
18
3 / 3 / 1
11,626
830
15,943
11,871
5,687
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
4
4
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
W
Charon
OzzyH
Charon
1
1
7
4.5
L
Mulan
Smiterd88
Mulan
1
4
2
0.5
W
Baron Samedi
kokuyogan
Baron Samedi
3
2
8
3.5
L
Ganesha
noah043
Ganesha
0
4
3
0.38
L
Raijin
sinβ
Raijin
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,002
Damage
31,772
43,083
Taken
46,204
28,367
Mitigated
43,748
19,308
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,266
8,356
339
7,065
14,686
6,232
4,041
6,932
6,858
0
65,254
W
Charon
OzzyH
Charon
10,550
1,766
0
5,096
16,881
16,148
1,055
7,989
8,003
21,104
3,892
L
Mulan
Smiterd88
Mulan
8,284
378
0
3,594
13,693
13,098
0
5,836
7,374
0
31,361
W
Baron Samedi
kokuyogan
Baron Samedi
15,186
1,369
1,462
5,346
11,516
5,987
710
6,892
4,129
55,923
0
L
Ganesha
noah043
Ganesha
7,545
212
0
3,257
20,640
24,963
0
11,130
8,591
29,682
1,073
L
Raijin
sinβ
Raijin
15,943
944
0
583
11,871
5,687
0
5,849
5,769
45,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,180
Gold Earned
31,700
207
Minions Killed
158
0
Camps Cleared
0
802,568
Distance Traveled
754,387
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,068
933
98
7
0
273,881
3
W
Charon
10,921
780
27
2
0
262,829
3
L
Mulan
10,345
739
45
3
0
265,591
0
W
Baron Samedi
12,191
871
82
6
0
265,858
0
L
Ganesha
9,729
695
2
0
0
255,904
0
L
Raijin
11,626
830
111
8
0
232,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role