Player Matchup

Geb
Geb
 
Geb
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Aforesaid
Zhong Kui
Level 149
God Stats
1W - 3L
1,501 SR
Queue Stats
275W - 190L
1,578 Elo+
Party 3
Guan Yu
Guan Yu
Thornetto
Guan Yu
Level 158
God Stats
0W - 1L
1,569 SR
Queue Stats
66W - 78L
1,506 Elo+
Party 2
Merlin
Merlin
Willigis
Merlin
Level 130
God Stats
4W - 9L
1,391 SR
Queue Stats
516W - 494L
1,534 Elo+
Solo
Nemesis
Nemesis
llNobiliumll
Nemesis
Level 226
God Stats
0W - 2L
1,287 SR
Queue Stats
346W - 256L
1,650 Elo+
Party 3
Team Averages
Level 176
1,450 SR
1,554 Elo+

VS

Team Averages
Level 153
1,490 SR
1,518 Elo+
Ymir
Ymir
Bouyatomic
Ymir
Level 145
God Stats
12W - 10L
1,628 SR
Queue Stats
637W - 641L
1,580 Elo+
Solo
Neith
Neith
Ecovour
Neith
Level 157
God Stats
1W - 1L
1,341 SR
Queue Stats
336W - 347L
1,471 Elo+
Solo
Hun Batz
Hun Batz
Jaaavis
Hun Batz
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 193L
1,544 Elo+
Party 1
Charon
Charon
Liriodendron
Charon
Level 159
God Stats
2W - 1L
1,546 SR
Queue Stats
295W - 280L
1,531 Elo+
Party 1
Guan Yu
Guan Yu
Veterenar1337
Guan Yu
Level 146
God Stats
2W - 1L
1,434 SR
Queue Stats
253W - 235L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 3 / 2
7,314
731
11,955
20,351
8,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Aforesaid
Zhong Kui
11
0 / 4 / 3
6,433
643
4,531
8,015
7,179
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Thornetto
Guan Yu
13
2 / 3 / 1
6,886
689
6,431
14,276
9,180
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Willigis
Merlin
13
1 / 4 / 3
7,107
711
8,993
9,320
2,729
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
llNobiliumll
Nemesis
12
0 / 3 / 2
6,341
634
7,973
8,947
6,463
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 14
8,900
890
7,794
11,521
9,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Ecovour
Neith
14
4 / 2 / 7
8,532
853
15,487
11,125
4,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

Hun Batz
Jaaavis
Hun Batz
15
5 / 2 / 10
8,824
882
19,087
9,164
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
15
3 / 0 / 14
8,621
862
9,958
7,980
6,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
14
4 / 1 / 9
8,487
849
5,446
11,207
8,153
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
4
Kills
17
17
Deaths
5
11
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
2
0.67
L
Zhong Kui
Aforesaid
Zhong Kui
0
4
3
0.38
W
1
0
14
8
W
Neith
Ecovour
Neith
4
2
7
3.75
W
Hun Batz
Jaaavis
Hun Batz
5
2
10
5
W
Charon
3
0
14
10
L
Guan Yu
Thornetto
Guan Yu
2
3
1
0.83
W
Guan Yu
4
1
9
8.5
L
Merlin
Willigis
Merlin
1
4
3
0.63
L
Nemesis
llNobiliumll
Nemesis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,883
Damage
57,772
60,909
Taken
50,997
34,389
Mitigated
33,463
28,463
Healing
33,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
11,955
354
1,549
5,559
20,351
8,838
0
5,292
14,852
16,576
1,211
L
Zhong Kui
Aforesaid
Zhong Kui
4,531
66
0
1,239
8,015
7,179
0
2,671
5,045
14,339
220
W
7,794
819
2,330
3,452
11,521
9,512
752
6,371
4,866
21,403
346
W
Neith
Ecovour
Neith
15,487
5,075
925
2,762
11,125
4,831
1,310
5,761
5,144
0
39,370
W
Hun Batz
Jaaavis
Hun Batz
19,087
1,422
770
1,817
9,164
4,372
1,841
3,146
5,912
0
24,889
W
Charon
9,958
1,142
657
1,576
7,980
6,595
1,069
4,633
3,347
16,226
539
L
Guan Yu
Thornetto
Guan Yu
6,431
532
9,466
6,837
14,276
9,180
0
4,435
9,571
0
10,397
W
Guan Yu
5,446
390
12,506
7,117
11,207
8,153
830
4,463
6,547
0
8,278
L
Merlin
Willigis
Merlin
8,993
272
1,009
271
9,320
2,729
0
1,927
7,353
28,073
692
L
Nemesis
llNobiliumll
Nemesis
7,973
1,065
896
1,637
8,947
6,463
0
1,951
6,934
0
8,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
43,364
89
Minions Killed
119
0
Camps Cleared
0
849,443
Distance Traveled
971,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,314
731
16
2
0
163,944
0
L
Zhong Kui
6,433
643
25
3
0
143,933
0
W
Ymir
8,900
890
39
4
0
201,183
0
W
Neith
8,532
853
48
5
0
168,051
0
W
Hun Batz
8,824
882
19
2
0
194,956
0
W
Charon
8,621
862
9
1
0
192,934
0
L
Guan Yu
6,886
689
5
1
0
205,590
0
W
Guan Yu
8,487
849
4
0
0
214,585
0
L
Merlin
7,107
711
40
4
0
145,631
0
L
Nemesis
6,341
634
3
0
0
190,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role