Player Matchup

Sylvanus
Sylvanus
Lui01
Sylvanus
Level 148
God Stats
8W - 8L
1,382 SR
Queue Stats
126W - 119L
1,479 Elo+
Party 1
King Arthur
King Arthur
VesperalLamb
King Arthur
Level 107
God Stats
59W - 30L
1,724 SR
Queue Stats
512W - 453L
1,510 Elo+
Solo
Awilix
Awilix
Walmart_hisoka
Awilix
Level 117
God Stats
8W - 6L
1,587 SR
Queue Stats
160W - 152L
1,506 Elo+
Solo
Tiamat
Tiamat
ZanahooriaI
Tiamat
Level 162
God Stats
9W - 8L
1,607 SR
Queue Stats
289W - 262L
1,575 Elo+
Solo
Nu Wa
Nu Wa
robobtop
Nu Wa
Level 172
God Stats
2W - 0L
1,566 SR
Queue Stats
157W - 157L
1,492 Elo+
Party 1
Team Averages
Level 141
1,573 SR
1,512 Elo+

VS

Team Averages
Level 198
1,471 SR
1,495 Elo+
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
DisYangBoyz
Ganesha
Level 268
God Stats
4W - 11L
1,353 SR
Queue Stats
343W - 317L
1,580 Elo+
Solo
Skadi
Skadi
GODDESS 0F KAOS
Skadi
Level 209
God Stats
8W - 4L
1,704 SR
Queue Stats
476W - 445L
1,459 Elo+
Solo
Bellona
Bellona
VertixXL
Bellona
Level 145
God Stats
0W - 2L
1,231 SR
Queue Stats
18W - 15L
1,472 Elo+
Solo
Mercury
Mercury
xIIGannicusIIx
Mercury
Level 210
God Stats
8W - 8L
1,567 SR
Queue Stats
597W - 543L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Lui01
Sylvanus
11
3 / 0 / 3
5,613
561
5,418
6,163
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
VesperalLamb
King Arthur
13
3 / 0 / 2
7,698
770
10,365
9,936
7,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 0 / 2
6,103
610
2,762
5,383
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Tiamat
12
1 / 0 / 1
6,613
661
2,995
3,121
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
robobtop
Nu Wa
11
3 / 0 / 3
6,056
606
6,928
4,725
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 2 / 0
5,546
555
778
3,619
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
DisYangBoyz
Ganesha
9
0 / 1 / 0
5,190
519
2,478
8,808
5,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 5 / 0
5,020
502
6,089
8,265
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
VertixXL
Bellona
9
0 / 3 / 0
5,301
530
4,302
12,878
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
5,002
500
1,451
8,031
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
13
Kills
0
0
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
2
0
0
L
Ganesha
DisYangBoyz
Ganesha
0
1
0
0
L
0
5
0
0
W
Sylvanus
Lui01
Sylvanus
3
0
3
4.5
L
Bellona
VertixXL
Bellona
0
3
0
0
W
King Arthur
VesperalLamb
King Arthur
3
0
2
4
W
3
0
2
4
W
Tiamat
1
0
1
1.5
W
Nu Wa
robobtop
Nu Wa
3
0
3
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,468
Damage
15,098
29,328
Taken
41,601
15,257
Mitigated
17,393
10,019
Healing
9,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
778
222
0
1,168
3,619
1,050
0
1,613
2,006
38,784
0
L
Ganesha
DisYangBoyz
Ganesha
2,478
111
0
2,079
8,808
5,005
0
5,390
3,168
22,190
0
L
6,089
1,721
0
969
8,265
2,009
0
5,916
2,104
0
36,865
W
Sylvanus
Lui01
Sylvanus
5,418
1,704
1,617
2,650
6,163
2,799
357
287
5,876
18,559
1,896
L
Bellona
VertixXL
Bellona
4,302
1,600
0
3,309
12,878
6,708
0
284
12,594
0
33,887
W
King Arthur
VesperalLamb
King Arthur
10,365
1,247
0
3,177
9,936
7,780
0
0
9,936
0
61,596
W
2,762
851
0
500
5,383
1,947
0
840
4,543
0
38,033
W
Tiamat
2,995
294
0
1,075
3,121
1,468
0
1,073
2,048
51,800
1,490
W
Nu Wa
robobtop
Nu Wa
6,928
2,602
0
1,000
4,725
1,263
472
1,056
3,669
42,204
0
L
1,451
1,010
0
1,734
8,031
2,621
0
1,046
6,921
0
34,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,083
Gold Earned
26,059
391
Minions Killed
321
0
Camps Cleared
0
1,100,358
Distance Traveled
1,087,973
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,546
555
114
11
0
229,994
4
L
Ganesha
5,190
519
1
0
0
200,290
0
L
Skadi
5,020
502
75
8
0
189,798
0
W
Sylvanus
5,613
561
38
4
0
200,498
0
L
Bellona
5,301
530
71
7
0
217,336
1
W
King Arthur
7,698
770
103
10
0
209,231
0
W
Awilix
6,103
610
67
7
0
271,678
0
W
Tiamat
6,613
661
116
12
0
227,148
4
W
Nu Wa
6,056
606
67
7
0
191,803
0
L
Mercury
5,002
500
60
6
0
250,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role