Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver V
IVTHEDEMON
Ganesha
Silver V
Level 126
God Stats
6W - 8L
1,394 SR
Queue Stats
337W - 398L
677 MMR
Party 1
Hun Batz
Hun Batz
Bronze IV
Mx-Prince-
Hun Batz
Bronze IV
Level 105
God Stats
0W - 2L
1,288 SR
Queue Stats
7W - 17L
937 MMR
Solo
Atlas
Atlas
Silver IV
StaySlatt
Atlas
Silver IV
Level 122
God Stats
0W - 3L
1,361 SR
Queue Stats
20W - 41L
876 MMR
Solo
Janus
Janus
Silver III
Toxic_Rainbow0
Janus
Silver III
Level 143
God Stats
4W - 14L
1,266 SR
Queue Stats
170W - 214L
969 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,362 SR
992 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,409 SR
1,007 MMR
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
d4rkninj443
Merlin
Silver III
Level 157
God Stats
8W - 12L
1,418 SR
Queue Stats
131W - 167L
914 MMR
Solo
Anubis
Anubis
Silver III
improvized
Anubis
Silver III
Level 64
God Stats
28W - 20L
1,509 SR
Queue Stats
94W - 113L
989 MMR
Solo
Pele
Pele
Silver III
just-PRYME7
Pele
Silver III
Level 140
God Stats
3W - 11L
1,183 SR
Queue Stats
637W - 707L
839 MMR
Solo
Artemis
Artemis
Silver IV
supercrowley75
Artemis
Silver IV
Level 159
God Stats
69W - 85L
1,434 SR
Queue Stats
208W - 258L
793 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
3,678
307
0
0
0
Ganesha
IVTHEDEMON
Ganesha
12
0 / 1 / 2
6,460
538
2,434
8,929
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
Mx-Prince-
Hun Batz
12
5 / 3 / 0
6,549
546
4,492
9,725
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
StaySlatt
Atlas
9
0 / 6 / 1
5,009
417
4,576
10,416
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 2
6,670
556
6,082
6,313
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Nu WaArachneHeraAres

VS

Bans
DanzaburouDiscordiaPoseidonKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
2
0 / 0 / 0
4,040
337
0
0
0
Merlin
12
3 / 4 / 0
7,194
600
3,792
5,422
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
improvized
Anubis
14
6 / 1 / 3
8,833
736
8,245
9,388
3,431
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 2 / 2
7,279
607
3,445
9,218
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 2 / 2
6,366
531
4,130
6,882
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
9
Kills
12
12
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Bacchus
 
Bacchus
0
0
0
0
L
Ganesha
IVTHEDEMON
Ganesha
0
1
2
1
L
Hun Batz
Mx-Prince-
Hun Batz
5
3
0
1.67
L
Atlas
StaySlatt
Atlas
0
6
1
0.08
L
4
2
2
2.5
W
Merlin
3
4
0
0.75
W
Anubis
improvized
Anubis
6
1
3
7.5
W
3
2
2
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,584
Damage
19,612
35,383
Taken
30,910
15,887
Mitigated
9,824
9,377
Healing
13,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
IVTHEDEMON
Ganesha
2,434
239
0
2,276
8,929
5,786
0
0
8,929
36,228
4,909
L
Hun Batz
Mx-Prince-
Hun Batz
4,492
1,237
0
3,920
9,725
2,960
0
2,065
7,608
0
43,035
L
Atlas
StaySlatt
Atlas
4,576
1,045
0
1,090
10,416
5,786
0
6,023
4,355
23,559
0
L
6,082
182
0
2,091
6,313
1,355
133
3,481
2,454
42,830
1,374
W
Merlin
3,792
95
0
370
5,422
1,548
277
2,805
2,359
35,976
0
W
Anubis
improvized
Anubis
8,245
227
0
5,986
9,388
3,431
412
4,113
4,459
64,927
0
W
3,445
583
0
5,275
9,218
2,669
0
2,410
6,590
0
45,003
W
4,130
1,535
0
1,944
6,882
2,176
0
2,222
4,660
0
34,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,366
Gold Earned
33,712
260
Minions Killed
334
0
Camps Cleared
0
863,279
Distance Traveled
902,176
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,678
307
0
0
0
0
0
W
Bacchus
4,040
337
0
0
0
0
0
L
Ganesha
6,460
538
58
5
0
204,373
1
L
Hun Batz
6,549
546
84
7
0
244,287
3
L
Atlas
5,009
417
38
3
0
201,106
0
L
Janus
6,670
556
80
7
0
213,513
0
W
Merlin
7,194
600
72
6
0
208,747
6
W
Anubis
8,833
736
125
10
0
210,981
0
W
Pele
7,279
607
82
7
0
275,057
0
W
Artemis
6,366
531
55
5
0
207,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role