Player Matchup

Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
Juanqui19
Ratatoskr
Gold I
Level 126
God Stats
8W - 4L
1,566 SR
Queue Stats
148W - 133L
1,658 MMR
Solo
Zeus
Zeus
Gold III
Susano20estrella
Zeus
Gold III
Level 95
God Stats
9W - 4L
1,758 SR
Queue Stats
87W - 96L
1,615 MMR
Solo
Nemesis
Nemesis
Gold III
fenixadrian
Nemesis
Gold III
Level 157
God Stats
1W - 1L
1,221 SR
Queue Stats
37W - 28L
1,656 MMR
Solo
King Arthur
King Arthur
Gold III
leafy_mystic2
King Arthur
Gold III
Level 117
God Stats
60W - 51L
1,575 SR
Queue Stats
656W - 669L
1,613 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,524 SR
1,608 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,500 SR
1,637 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold I
FlameOfTheSoul
Hachiman
Gold I
Level 126
God Stats
0W - 3L
1,262 SR
Queue Stats
27W - 19L
1,613 MMR
Party 2
Osiris
Osiris
Diamond V
MilksteakToast
Osiris
Diamond V
Level 99
God Stats
1W - 2L
1,537 SR
Queue Stats
299W - 297L
1,612 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Zote0
Ne Zha
Gold IV
Level 105
God Stats
2W - 2L
1,723 SR
Queue Stats
12W - 7L
1,736 MMR
Party 2
Agni
Agni
Gold I
francoecv200245
Agni
Gold I
Level 156
God Stats
1W - 1L
1,480 SR
Queue Stats
86W - 73L
1,722 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
4 / 1 / 0
9,533
636
6,771
8,661
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
Juanqui19
Ratatoskr
16
4 / 2 / 3
8,758
584
7,206
12,023
5,655
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
3 / 1 / 0
8,562
571
10,684
8,624
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
fenixadrian
Nemesis
15
2 / 1 / 1
9,580
639
7,026
9,741
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
leafy_mystic2
King Arthur
13
0 / 1 / 3
7,858
524
8,686
15,190
10,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
SetAthenaMedusa

VS

Bans
MulanCabrakanBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 2
6,541
436
3,540
15,463
14,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
12
1 / 5 / 1
6,844
456
5,418
12,915
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 0
6,974
465
4,567
9,000
4,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
Zote0
Ne Zha
11
3 / 3 / 1
6,650
443
4,485
9,093
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 1
6,994
466
8,013
9,184
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
13
Kills
6
6
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
0
4
L
Sylvanus
 
Sylvanus
0
1
2
1
L
Hachiman
1
5
1
0.3
W
Ratatoskr
Juanqui19
Ratatoskr
4
2
3
2.75
L
1
1
0
1
W
3
1
0
3
L
Ne Zha
Zote0
Ne Zha
3
3
1
1.17
W
Nemesis
fenixadrian
Nemesis
2
1
1
2.5
L
1
3
1
0.5
W
King Arthur
leafy_mystic2
King Arthur
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,373
Damage
26,023
54,239
Taken
55,655
31,627
Mitigated
31,079
17,681
Healing
18,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,771
1,467
0
3,525
8,661
5,789
4,004
672
7,965
72,500
15,520
L
Sylvanus
 
Sylvanus
3,540
850
1,958
6,719
15,463
14,559
0
5,189
10,163
17,776
0
L
Hachiman
5,418
2,834
0
4,361
12,915
4,386
0
4,751
8,164
0
51,716
W
Ratatoskr
Juanqui19
Ratatoskr
7,206
1,584
0
2,466
12,023
5,655
0
823
11,093
0
80,016
L
4,567
1,754
0
3,765
9,000
4,961
0
0
8,588
123
37,262
W
10,684
809
0
1,552
8,624
2,628
318
4,803
3,339
57,630
1,308
L
Ne Zha
Zote0
Ne Zha
4,485
1,431
0
989
9,093
3,690
0
1,658
7,364
0
37,989
W
Nemesis
fenixadrian
Nemesis
7,026
3,229
0
4,099
9,741
7,133
94
229
8,925
0
58,514
L
8,013
455
0
1,021
9,184
3,483
0
5,242
3,942
48,900
1,298
W
King Arthur
leafy_mystic2
King Arthur
8,686
580
2,342
3,697
15,190
10,422
81
4,146
10,850
0
35,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,291
Gold Earned
34,003
545
Minions Killed
365
0
Camps Cleared
0
1,561,484
Distance Traveled
1,329,885
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,533
636
155
10
0
274,827
0
L
Sylvanus
6,541
436
30
2
0
257,174
3
L
Hachiman
6,844
456
93
6
0
254,192
0
W
Ratatoskr
8,758
584
118
8
0
355,017
2
L
Osiris
6,974
465
71
5
0
237,130
2
W
Zeus
8,562
571
102
7
0
273,001
5
L
Ne Zha
6,650
443
62
4
0
281,932
0
W
Nemesis
9,580
639
121
8
0
320,102
0
L
Agni
6,994
466
109
7
0
299,457
0
W
King Arthur
7,858
524
49
3
0
338,537
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role