Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Drkprnz
Bellona
Level 68
God Stats
3W - 3L
1,583 SR
Queue Stats
142W - 171L
1,397 Elo+
Solo
Artemis
Artemis
Edux88
Artemis
Level 121
God Stats
1W - 2L
1,433 SR
Queue Stats
299W - 309L
1,472 Elo+
Solo
Serqet
Serqet
Nemain8114
Serqet
Level 71
God Stats
3W - 2L
1,715 SR
Queue Stats
380W - 383L
1,469 Elo+
Solo
Team Averages
Level 93
1,546 SR
1,468 Elo+

VS

Team Averages
Level 130
1,556 SR
1,391 Elo+
The Morrigan
The Morrigan
Caom1
The Morrigan
Level 141
God Stats
4W - 4L
1,490 SR
Queue Stats
107W - 127L
1,482 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ItzVeezy YT
Ah Muzen Cab
Level 139
God Stats
9W - 7L
1,495 SR
Queue Stats
184W - 205L
1,385 Elo+
Party 1
Nut
Nut
Jon Piere
Nut
Level 61
God Stats
4W - 1L
1,689 SR
Queue Stats
86W - 129L
1,375 Elo+
Solo
Nu Wa
Nu Wa
K666ti
Nu Wa
Level 149
God Stats
10W - 4L
1,658 SR
Queue Stats
304W - 318L
1,378 Elo+
Party 1
Ares
Ares
KingDerrick20
Ares
Level 158
God Stats
2W - 1L
1,451 SR
Queue Stats
286W - 379L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
0 / 2 / 3
9,448
727
4,483
12,841
12,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
 
Skadi
16
1 / 2 / 6
8,939
688
6,158
7,820
2,769
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Drkprnz
Bellona
14
2 / 4 / 2
8,975
690
4,757
14,295
10,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Edux88
Artemis
17
4 / 4 / 4
10,285
791
16,823
9,488
3,484
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Nemain8114
Serqet
14
1 / 2 / 3
8,295
638
2,480
9,814
8,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Caom1
The Morrigan
17
4 / 2 / 8
9,950
765
7,110
6,940
3,605
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ItzVeezy YT
Ah Muzen Cab
19
5 / 1 / 8
10,465
805
14,884
9,562
6,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

12
0 / 1 / 3
7,874
606
2,283
4,430
1,889
Nu Wa
K666ti
Nu Wa
17
4 / 1 / 6
10,128
779
18,952
8,935
4,850
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 3 / 6
9,766
751
4,494
9,429
12,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
8
Kills
14
14
Deaths
8
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
3
0.75
L
Skadi
 
Skadi
1
2
6
2
W
The Morrigan
Caom1
The Morrigan
4
2
8
4
L
Bellona
Drkprnz
Bellona
2
4
2
0.75
L
Artemis
Edux88
Artemis
4
4
4
1.5
W
Ah Muzen Cab
ItzVeezy YT
Ah Muzen Cab
5
1
8
9
W
0
1
3
1.5
W
Nu Wa
K666ti
Nu Wa
4
1
6
7
W
1
3
6
1.33
L
Serqet
Nemain8114
Serqet
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,701
Damage
47,723
54,258
Taken
39,296
37,442
Mitigated
28,622
16,730
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,483
100
744
4,657
12,841
12,300
0
7,415
5,426
31,729
2,475
L
Skadi
 
Skadi
6,158
1,883
807
2,053
7,820
2,769
0
4,716
3,104
0
31,643
W
The Morrigan
Caom1
The Morrigan
7,110
693
449
1,642
6,940
3,605
1,034
1,034
5,906
14,159
0
L
Bellona
Drkprnz
Bellona
4,757
1,390
255
4,515
14,295
10,791
0
7,934
6,361
0
23,470
L
Artemis
Edux88
Artemis
16,823
6,846
587
597
9,488
3,484
0
4,763
4,725
0
34,545
W
Ah Muzen Cab
ItzVeezy YT
Ah Muzen Cab
14,884
3,192
1,536
1,984
9,562
6,196
1,073
1,002
8,560
0
39,805
W
2,283
561
1,110
919
4,430
1,889
48
336
3,842
0
6,987
W
Nu Wa
K666ti
Nu Wa
18,952
7,899
1,582
3,487
8,935
4,850
1,221
1,202
7,377
35,087
0
W
4,494
0
0
506
9,429
12,082
549
723
8,586
7,757
0
L
Serqet
Nemain8114
Serqet
2,480
225
1,151
1,364
9,814
8,098
19
5,728
4,086
0
6,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,942
Gold Earned
48,183
241
Minions Killed
109
0
Camps Cleared
0
1,107,175
Distance Traveled
1,285,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,448
727
82
6
0
240,726
0
L
Skadi
8,939
688
48
4
0
251,993
0
W
The Morrigan
9,950
765
21
2
0
226,867
0
L
Bellona
8,975
690
44
3
0
199,596
0
L
Artemis
10,285
791
55
4
0
241,368
0
W
Ah Muzen Cab
10,465
805
35
3
0
277,640
0
W
Nut
7,874
606
7
1
0
295,938
0
W
Nu Wa
10,128
779
43
3
0
258,273
0
W
Ares
9,766
751
3
0
0
226,454
0
L
Serqet
8,295
638
12
1
0
173,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role