Player Matchup

Hera
Hera
 
Hera
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Chainlink2357
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
El1onidas
Sun Wukong
Level 126
God Stats
1W - 7L
1,081 SR
Queue Stats
277W - 288L
1,558 Elo+
Party 3
Cthulhu
Cthulhu
Exletalis
Cthulhu
Level 149
God Stats
73W - 106L
1,533 SR
Queue Stats
411W - 439L
1,519 Elo+
Party 3
Danzaburou
Danzaburou
TheTrueGrease
Danzaburou
Level 125
God Stats
69W - 56L
1,630 SR
Queue Stats
127W - 125L
1,561 Elo+
Party 3
Team Averages
Level 130
1,449 SR
1,528 Elo+

VS

Team Averages
Level 121
1,549 SR
1,519 Elo+
Atlas
Atlas
AlexxOzZ
Atlas
Level 158
God Stats
2W - 3L
1,551 SR
Queue Stats
414W - 366L
1,591 Elo+
Party 1
Medusa
Medusa
Gratile
Medusa
Level 65
God Stats
22W - 21L
1,555 SR
Queue Stats
139W - 118L
1,438 Elo+
Solo
Set
Set
TheManOf2cats
Set
Level 107
God Stats
15W - 15L
1,520 SR
Queue Stats
219W - 192L
1,483 Elo+
Party 2
Sobek
Sobek
ZynKara
Sobek
Level 141
God Stats
6W - 5L
1,677 SR
Queue Stats
364W - 305L
1,598 Elo+
Party 1
Vulcan
Vulcan
theboss_guy2
Vulcan
Level 134
God Stats
1W - 3L
1,440 SR
Queue Stats
199W - 189L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
8 / 0 / 3
8,517
655
9,711
4,308
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,009
462
717
4,445
1,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
El1onidas
Sun Wukong
13
5 / 0 / 7
7,485
576
4,965
8,592
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Exletalis
Cthulhu
14
2 / 1 / 3
8,201
631
7,330
8,422
4,545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
TheTrueGrease
Danzaburou
11
2 / 0 / 6
7,227
556
3,233
6,541
3,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AlexxOzZ
Atlas
9
0 / 3 / 2
5,886
453
3,641
8,956
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Gratile
Medusa
12
1 / 2 / 1
6,855
527
4,138
5,552
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
1 / 4 / 0
5,988
461
3,617
9,586
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
ZynKara
Sobek
12
1 / 4 / 0
6,386
491
3,311
15,006
8,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
10
0 / 5 / 0
6,074
467
3,410
5,725
1,690
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
18
Kills
3
3
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
0
3
9.5
L
Atlas
AlexxOzZ
Atlas
0
3
2
0.33
W
1
2
1
0.75
W
Sun Wukong
El1onidas
Sun Wukong
5
0
7
8.5
W
Cthulhu
Exletalis
Cthulhu
2
1
3
3.5
L
Medusa
Gratile
Medusa
1
2
1
0.75
L
1
4
0
0.25
W
Danzaburou
TheTrueGrease
Danzaburou
2
0
6
5
L
Sobek
ZynKara
Sobek
1
4
0
0.25
L
Vulcan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,956
Damage
18,117
32,308
Taken
44,825
14,258
Mitigated
21,344
10,989
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,711
2,135
0
1,063
4,308
1,454
487
1,163
3,145
58,121
1,352
L
Atlas
AlexxOzZ
Atlas
3,641
1,162
0
2,314
8,956
5,749
0
1,925
6,935
21,195
0
W
717
241
0
617
4,445
1,187
0
759
3,686
0
22,676
W
Sun Wukong
El1onidas
Sun Wukong
4,965
1,014
0
4,568
8,592
3,738
0
1,975
6,617
0
46,678
W
Cthulhu
Exletalis
Cthulhu
7,330
297
109
1,496
8,422
4,545
0
4,550
3,872
59,981
1,780
L
Medusa
Gratile
Medusa
4,138
729
0
856
5,552
2,000
277
1,243
4,277
0
55,882
L
3,617
1,305
0
1,678
9,586
3,879
0
4,111
5,248
0
43,242
W
Danzaburou
TheTrueGrease
Danzaburou
3,233
369
0
3,136
6,541
3,334
0
1,915
4,626
0
26,693
L
Sobek
ZynKara
Sobek
3,311
178
0
8,564
15,006
8,026
0
5,587
9,315
43,657
0
L
Vulcan
3,410
155
0
832
5,725
1,690
363
3,002
2,564
46,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,439
Gold Earned
31,189
416
Minions Killed
351
0
Camps Cleared
0
1,346,283
Distance Traveled
1,276,836
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,517
655
119
9
0
262,140
0
L
Atlas
5,886
453
24
2
0
239,955
2
W
Neith
6,009
462
54
4
0
217,848
0
W
Sun Wukong
7,485
576
79
6
0
303,947
3
W
Cthulhu
8,201
631
118
9
0
275,592
4
L
Medusa
6,855
527
104
8
0
250,020
0
L
Set
5,988
461
75
6
0
273,554
0
W
Danzaburou
7,227
556
46
4
0
286,756
2
L
Sobek
6,386
491
70
5
0
270,787
0
L
Vulcan
6,074
467
78
6
0
242,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role