Player Matchup

Kuzenbo
Kuzenbo
ChoosyMite14148
Kuzenbo
Level 109
God Stats
10W - 8L
1,503 SR
Queue Stats
176W - 146L
1,563 Elo+
Party 4
Horus
Horus
Godsënt
Horus
Level 146
God Stats
3W - 1L
1,690 SR
Queue Stats
84W - 77L
1,562 Elo+
Party 1
Tiamat
Tiamat
RIRG0727
Tiamat
Level 126
God Stats
13W - 18L
1,511 SR
Queue Stats
201W - 176L
1,531 Elo+
Party 4
Bellona
Bellona
mikeymike03
Bellona
Level 158
God Stats
4W - 3L
1,763 SR
Queue Stats
112W - 108L
1,563 Elo+
Party 1
Neith
Neith
samlilylion
Neith
Level 236
God Stats
10W - 10L
1,512 SR
Queue Stats
486W - 448L
1,548 Elo+
Party 1
Team Averages
Level 155
1,596 SR
1,554 Elo+

VS

Team Averages
Level 110
1,540 SR
1,508 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
JetXwolf45
Vamana
Level 153
God Stats
16W - 8L
1,648 SR
Queue Stats
555W - 533L
1,488 Elo+
Solo
Cu Chulainn
Cu Chulainn
SilentConfined
Cu Chulainn
Level 81
God Stats
2W - 4L
1,432 SR
Queue Stats
160W - 183L
1,501 Elo+
Party 2
Danzaburou
Danzaburou
Smurphỵ
Danzaburou
Level 147
God Stats
9W - 7L
1,621 SR
Queue Stats
79W - 61L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,575
548
5,279
7,040
6,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Godsënt
Horus
12
4 / 1 / 4
7,003
584
5,739
9,046
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
RIRG0727
Tiamat
13
2 / 1 / 2
7,529
627
6,584
6,140
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
mikeymike03
Bellona
13
1 / 0 / 0
6,766
564
6,133
8,027
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
3 / 1 / 2
8,220
685
10,587
10,343
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 3 / 0
6,191
516
3,298
7,543
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yemoja
 
Yemoja
9
0 / 1 / 0
5,776
481
3,808
8,658
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
JetXwolf45
Vamana
12
2 / 4 / 0
7,052
588
6,680
14,843
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
SilentConfined
Cu Chulainn
10
0 / 2 / 0
5,518
460
5,500
11,545
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Smurphỵ
Danzaburou
11
0 / 1 / 0
6,348
529
4,823
7,001
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
3
3
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
3
0
0.33
L
Yemoja
 
Yemoja
0
1
0
0
W
1
0
1
1.5
W
Horus
Godsënt
Horus
4
1
4
6
L
Vamana
JetXwolf45
Vamana
2
4
0
0.5
W
Tiamat
RIRG0727
Tiamat
2
1
2
3
L
Cu Chulainn
SilentConfined
Cu Chulainn
0
2
0
0
L
Danzaburou
Smurphỵ
Danzaburou
0
1
0
0
W
Bellona
mikeymike03
Bellona
1
0
0
1
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,322
Damage
24,109
40,596
Taken
49,590
21,702
Mitigated
23,767
19,704
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
3,298
410
0
1,041
7,543
2,474
0
4,870
2,135
46,261
860
L
Yemoja
 
Yemoja
3,808
904
2,875
2,760
8,658
4,552
0
2,992
5,598
21,893
0
W
5,279
2,222
0
2,134
7,040
6,801
24
2,798
4,182
22,891
0
W
Horus
Godsënt
Horus
5,739
2,501
280
4,707
9,046
3,629
42
886
8,078
0
37,091
L
Vamana
JetXwolf45
Vamana
6,680
1,626
0
4,970
14,843
8,918
0
0
14,843
0
46,385
W
Tiamat
RIRG0727
Tiamat
6,584
688
0
2,057
6,140
3,454
0
2,265
3,831
52,014
1,435
L
Cu Chulainn
SilentConfined
Cu Chulainn
5,500
620
0
2,313
11,545
5,263
0
2,016
9,273
0
39,042
L
Danzaburou
Smurphỵ
Danzaburou
4,823
1,998
0
2,720
7,001
2,560
0
997
6,004
0
55,608
W
Bellona
mikeymike03
Bellona
6,133
2,277
0
3,888
8,027
4,306
0
1,101
6,926
0
53,265
W
10,587
3,776
0
6,638
10,343
3,512
0
113
9,587
0
64,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,093
Gold Earned
30,885
411
Minions Killed
379
0
Camps Cleared
0
1,286,000
Distance Traveled
1,226,394
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,191
516
98
8
0
250,453
0
L
Yemoja
5,776
481
37
3
0
237,176
0
W
Kuzenbo
6,575
548
29
2
0
257,607
4
W
Horus
7,003
584
73
6
0
292,246
4
L
Vamana
7,052
588
80
7
0
216,708
3
W
Tiamat
7,529
627
118
10
0
260,999
2
L
Cu Chulainn
5,518
460
69
6
0
293,897
0
L
Danzaburou
6,348
529
95
8
0
228,160
0
W
Bellona
6,766
564
96
8
0
264,884
3
W
Neith
8,220
685
95
8
0
210,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role