Player Matchup

Arachne
Arachne
Jlrsnake
Arachne
Level 147
God Stats
4W - 11L
1,313 SR
Queue Stats
1,028W - 916L
1,465 Elo+
Solo
Ra
Ra
MrBuddyGuy
Ra
Level 109
God Stats
5W - 7L
1,573 SR
Queue Stats
173W - 169L
1,507 Elo+
Solo
Ne Zha
Ne Zha
Notabanana321
Ne Zha
Level 126
God Stats
11W - 8L
1,631 SR
Queue Stats
785W - 735L
1,484 Elo+
Solo
Freya
Freya
Wilhαuk
Freya
Level 167
God Stats
8W - 10L
1,528 SR
Queue Stats
372W - 361L
1,506 Elo+
Solo
Hercules
Hercules
infernoleo03
Hercules
Level 168
God Stats
21W - 25L
1,626 SR
Queue Stats
871W - 834L
1,532 Elo+
Solo
Team Averages
Level 143
1,534 SR
1,499 Elo+

VS

Team Averages
Level 132
1,661 SR
1,604 Elo+
Odin
Odin
BudBudNen
Odin
Level 157
God Stats
2W - 1L
1,632 SR
Queue Stats
76W - 31L
1,696 Elo+
Party 1
Ravana
Ravana
McJaggerMk2
Ravana
Level 201
God Stats
9W - 1L
1,881 SR
Queue Stats
306W - 246L
1,663 Elo+
Party 1
Eset
Eset
Mitts
Eset
Level 159
God Stats
23W - 10L
1,713 SR
Queue Stats
294W - 266L
1,551 Elo+
Solo
Sylvanus
Sylvanus
S3cr3tNutSauc3
Sylvanus
Level 26
God Stats
1W - 0L
1,598 SR
Queue Stats
26W - 16L
1,624 Elo+
Party 1
Apollo
Apollo
TheDrFoot
Apollo
Level 115
God Stats
18W - 22L
1,481 SR
Queue Stats
236W - 250L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jlrsnake
Arachne
13
6 / 5 / 1
7,987
571
8,924
15,860
5,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 5 / 2
8,158
583
7,998
9,103
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 6 / 1
8,117
580
8,002
17,242
9,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Freya
Wilhαuk
Freya
15
4 / 3 / 3
8,468
605
9,889
9,449
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
infernoleo03
Hercules
10
1 / 6 / 5
6,907
493
6,076
16,262
10,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
2 / 2 / 6
8,912
637
10,068
11,575
10,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
16
9 / 1 / 9
9,298
664
13,716
9,476
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
Mitts
Eset
16
7 / 4 / 6
9,638
688
13,051
8,575
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
12
4 / 2 / 10
7,959
569
6,245
14,754
12,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Apollo
TheDrFoot
Apollo
14
3 / 4 / 2
8,386
599
6,635
11,634
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
13
Kills
25
25
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Odin
2
2
6
2.5
L
Arachne
Jlrsnake
Arachne
6
5
1
1.3
W
Ravana
9
1
9
13.5
W
Eset
Mitts
Eset
7
4
6
2.5
L
1
5
2
0.4
L
1
6
1
0.25
W
Sylvanus
4
2
10
4.5
W
Apollo
TheDrFoot
Apollo
3
4
2
1
L
Freya
Wilhαuk
Freya
4
3
3
1.83
L
Hercules
infernoleo03
Hercules
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,889
Damage
49,715
67,916
Taken
56,014
31,212
Mitigated
35,734
23,698
Healing
20,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
10,068
1,948
0
2,532
11,575
10,499
0
0
11,575
0
68,945
L
Arachne
Jlrsnake
Arachne
8,924
5,789
0
3,787
15,860
5,547
0
3,179
12,541
0
39,194
W
Ravana
13,716
2,922
0
4,898
9,476
4,784
0
2,257
7,117
0
73,833
W
Eset
Mitts
Eset
13,051
1,762
126
1,178
8,575
3,519
0
3,838
4,574
76,967
596
L
7,998
627
2,439
2,219
9,103
2,583
0
4,700
4,141
70,206
0
L
8,002
3,067
0
4,828
17,242
9,785
0
439
16,763
0
62,199
W
Sylvanus
6,245
1,083
3,583
4,848
14,754
12,918
101
4,621
9,764
18,656
1,146
W
Apollo
TheDrFoot
Apollo
6,635
4,592
0
2,942
11,634
4,014
0
6,097
5,021
0
58,518
L
Freya
Wilhαuk
Freya
9,889
2,969
0
3,870
9,449
3,022
0
1,771
7,634
55,571
1,339
L
Hercules
infernoleo03
Hercules
6,076
2,424
1,480
5,075
16,262
10,275
0
7,933
7,927
0
20,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,637
Gold Earned
44,193
443
Minions Killed
533
0
Camps Cleared
0
1,461,880
Distance Traveled
1,495,294
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,912
637
115
8
0
268,189
0
L
Arachne
7,987
571
53
4
0
313,451
0
W
Ravana
9,298
664
120
9
0
342,047
0
W
Eset
9,638
688
160
11
0
299,598
0
L
Ra
8,158
583
149
11
0
312,440
4
L
Ne Zha
8,117
580
102
7
0
254,672
4
W
Sylvanus
7,959
569
19
1
0
310,362
9
W
Apollo
8,386
599
119
9
0
275,098
0
L
Freya
8,468
605
110
8
0
294,143
2
L
Hercules
6,907
493
29
2
0
287,174
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role