Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AHylianDrunk92
Nemesis
Level 155
God Stats
24W - 20L
1,522 SR
Queue Stats
218W - 180L
1,522 Elo+
Solo
Vamana
Vamana
Baalberith7788
Vamana
Level 107
God Stats
5W - 7L
1,396 SR
Queue Stats
57W - 59L
1,467 Elo+
Party 1
Discordia
Discordia
DOWN1607
Discordia
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 26L
1,605 Elo+
Solo
Charon
Charon
Kaijulord223
Charon
Level 125
God Stats
6W - 3L
1,750 SR
Queue Stats
614W - 599L
1,516 Elo+
Solo
Team Averages
Level 128
1,534 SR
1,522 Elo+

VS

Team Averages
Level 133
1,509 SR
1,485 Elo+
Vulcan
Vulcan
ADAMR3L3XGUY
Vulcan
Level 123
God Stats
10W - 13L
1,431 SR
Queue Stats
79W - 86L
1,446 Elo+
Solo
Ares
Ares
OneTapIGuess
Ares
Level 119
God Stats
5W - 15L
1,257 SR
Queue Stats
211W - 224L
1,468 Elo+
Solo
Cerberus
Cerberus
ZaknissEverdeen
Cerberus
Level 157
God Stats
0W - 1L
1,715 SR
Queue Stats
93W - 92L
1,510 Elo+
Solo
Arachne
Arachne
tonysnow305
Arachne
Level 147
God Stats
57W - 40L
1,632 SR
Queue Stats
211W - 216L
1,496 Elo+
Solo
Artemis
Artemis
yacksin0345
Artemis
Level 119
God Stats
3W - 4L
1,511 SR
Queue Stats
201W - 197L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
2 / 1 / 1
5,718
715
2,457
4,830
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 3
5,371
671
3,550
5,613
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 0
5,328
666
2,689
5,891
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Discordia
DOWN1607
Discordia
10
2 / 2 / 2
5,603
700
2,182
3,827
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
7
1 / 0 / 2
4,483
560
2,266
4,094
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
8
1 / 3 / 0
4,557
570
1,985
3,619
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

3
1 / 1 / 0
3,843
480
779
2,786
1,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
10
1 / 1 / 0
5,349
669
3,060
5,495
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
tonysnow305
Arachne
8
1 / 2 / 0
4,346
543
1,670
5,198
1,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
yacksin0345
Artemis
7
0 / 2 / 1
4,304
538
3,201
4,508
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
4
4
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
1
1
2.5
L
Vulcan
1
3
0
0.33
W
3
0
3
4.5
W
1
1
0
1
W
Discordia
DOWN1607
Discordia
2
2
2
1.5
W
Charon
1
0
2
2
L
1
1
0
1
L
Cerberus
1
1
0
1
L
Arachne
tonysnow305
Arachne
1
2
0
0.5
L
Artemis
yacksin0345
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,144
Damage
10,695
24,255
Taken
21,606
8,534
Mitigated
8,150
6,065
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
2,457
1,477
0
1,978
4,830
1,341
510
276
4,554
0
41,205
L
Vulcan
1,985
37
0
0
3,619
865
0
1,505
1,790
17,665
897
W
3,550
1,367
0
1,973
5,613
1,807
17
654
4,881
0
38,429
W
2,689
934
0
890
5,891
2,757
0
2,323
3,239
0
32,494
W
Discordia
DOWN1607
Discordia
2,182
236
0
474
3,827
866
0
1,270
2,372
28,143
252
W
Charon
2,266
205
0
750
4,094
1,763
156
503
3,591
9,733
1,042
L
779
38
88
898
2,786
1,042
0
837
1,681
3,024
0
L
Cerberus
3,060
453
0
1,754
5,495
3,427
0
0
5,495
31,687
1,879
L
Arachne
tonysnow305
Arachne
1,670
1,060
0
1,285
5,198
1,765
0
347
4,845
0
21,649
L
Artemis
yacksin0345
Artemis
3,201
1,639
0
1,029
4,508
1,051
0
892
3,378
0
18,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,503
Gold Earned
22,399
308
Minions Killed
210
0
Camps Cleared
0
858,573
Distance Traveled
614,623
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,718
715
86
11
0
154,010
0
L
Vulcan
4,557
570
36
5
0
140,278
0
W
Nemesis
5,371
671
66
8
0
210,766
2
W
Vamana
5,328
666
67
8
0
165,072
3
W
Discordia
5,603
700
75
9
0
152,756
4
W
Charon
4,483
560
14
2
0
175,969
0
L
Ares
3,843
480
5
1
0
52,491
2
L
Cerberus
5,349
669
93
12
0
152,019
5
L
Arachne
4,346
543
40
5
0
163,030
0
L
Artemis
4,304
538
36
5
0
106,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role