Player Matchup

Fenrir
Fenrir
Eakwing
Fenrir
Level 88
God Stats
2W - 0L
1,780 SR
Queue Stats
105W - 9L
1,965 Elo+
Party 1
Sol
Sol
Gapoolman
Sol
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 64L
1,795 Elo+
Party 1
Amaterasu
Amaterasu
TrapDaddyD
Amaterasu
Level 80
God Stats
2W - 0L
1,589 SR
Queue Stats
64W - 7L
1,923 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Xióvi
Cu Chulainn
Level 159
God Stats
7W - 0L
2,064 SR
Queue Stats
264W - 36L
1,904 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jbird420863
Ah Muzen Cab
Level 155
God Stats
3W - 3L
1,700 SR
Queue Stats
303W - 238L
1,628 Elo+
Party 1
Team Averages
Level 133
1,727 SR
1,843 Elo+

VS

Team Averages
Level 105
1,512 SR
1,489 Elo+
Agni
Agni
Bayenixx
Agni
Level 67
God Stats
0W - 1L
1,231 SR
Queue Stats
25W - 26L
1,568 Elo+
Party 2
Merlin
Merlin
Jtejeda12
Merlin
Level 115
God Stats
4W - 2L
1,616 SR
Queue Stats
95W - 111L
1,423 Elo+
Solo
Vulcan
Vulcan
LittleJedithegb
Vulcan
Level 154
God Stats
1W - 1L
1,714 SR
Queue Stats
235W - 233L
1,514 Elo+
Solo
Artemis
Artemis
deleonrj_6
Artemis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,423 Elo+
Solo
Pele
Pele
tacako
Pele
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eakwing
Fenrir
14
8 / 2 / 10
8,786
1,255
6,459
8,896
9,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 1 / 13
8,245
1,178
4,610
5,922
2,521
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Amaterasu
TrapDaddyD
Amaterasu
13
5 / 3 / 13
7,962
1,137
3,675
9,727
8,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cu Chulainn
Xióvi
Cu Chulainn
13
6 / 3 / 15
8,646
1,235
10,707
9,750
8,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
jbird420863
Ah Muzen Cab
14
5 / 2 / 14
8,292
1,185
5,603
6,622
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
5 / 6 / 4
7,128
1,018
8,106
7,827
2,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Jtejeda12
Merlin
11
2 / 5 / 3
6,347
907
4,631
5,450
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 6
6,837
977
7,178
6,228
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
deleonrj_6
Artemis
10
1 / 5 / 2
6,222
889
3,511
6,109
2,092
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
tacako
Pele
11
1 / 5 / 2
6,105
872
2,389
7,531
2,555
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
26
Kills
10
11
Deaths
26
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Agni
5
6
4
1.17
W
Fenrir
Eakwing
Fenrir
8
2
10
6.5
W
2
1
13
8.5
L
Merlin
Jtejeda12
Merlin
2
5
3
0.7
L
1
5
6
0.8
W
Amaterasu
TrapDaddyD
Amaterasu
5
3
13
3.83
W
Cu Chulainn
Xióvi
Cu Chulainn
6
3
15
4.5
L
Artemis
deleonrj_6
Artemis
1
5
2
0.4
W
Ah Muzen Cab
jbird420863
Ah Muzen Cab
5
2
14
6
L
Pele
tacako
Pele
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,054
Damage
25,815
40,917
Taken
33,145
31,638
Mitigated
11,717
12,500
Healing
4,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
8,106
654
137
1,193
7,827
2,824
0
994
6,758
14,278
0
W
Fenrir
Eakwing
Fenrir
6,459
867
1,250
2,288
8,896
9,184
402
4,350
4,546
0
13,341
W
4,610
784
577
2,543
5,922
2,521
2,696
4,287
1,635
20,493
351
L
Merlin
Jtejeda12
Merlin
4,631
221
0
0
5,450
1,955
0
834
4,616
10,096
0
L
7,178
316
250
514
6,228
2,291
0
587
5,571
13,463
315
W
Amaterasu
TrapDaddyD
Amaterasu
3,675
412
886
1,235
9,727
8,719
1,062
4,404
5,323
0
5,893
W
Cu Chulainn
Xióvi
Cu Chulainn
10,707
1,168
244
1,696
9,750
8,604
93
3,341
6,409
0
24,924
L
Artemis
deleonrj_6
Artemis
3,511
1,151
578
412
6,109
2,092
0
919
5,154
0
8,062
W
Ah Muzen Cab
jbird420863
Ah Muzen Cab
5,603
1,313
564
1,217
6,622
2,610
3,637
3,346
3,276
0
19,303
L
Pele
tacako
Pele
2,389
366
0
1,143
7,531
2,555
0
1,219
6,228
0
5,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,931
Gold Earned
32,639
100
Minions Killed
74
0
Camps Cleared
0
765,561
Distance Traveled
645,776
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,128
1,018
12
2
0
126,170
1
W
Fenrir
8,786
1,255
15
2
0
182,048
0
W
Sol
8,245
1,178
35
5
0
144,352
0
L
Merlin
6,347
907
8
1
0
133,962
0
L
Vulcan
6,837
977
23
3
0
112,196
0
W
Amaterasu
7,962
1,137
4
1
0
165,704
0
W
Cu Chulainn
8,646
1,235
25
4
0
148,231
0
L
Artemis
6,222
889
16
2
0
119,798
0
W
Ah Muzen Cab
8,292
1,185
21
3
0
125,226
0
L
Pele
6,105
872
15
2
0
153,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role