Player Matchup

Mulan
Mulan
Aeonian-Gold
Mulan
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,547 Elo+
Solo
Nut
Nut
AresWarird
Nut
Level 124
God Stats
5W - 6L
1,508 SR
Queue Stats
104W - 114L
1,453 Elo+
Solo
Ra
Ra
OrderedDawn4276
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 163L
1,498 Elo+
Solo
Artio
Artio
alaneitor100
Artio
Level 124
God Stats
1W - 1L
1,781 SR
Queue Stats
16W - 16L
1,497 Elo+
Solo
Skadi
Skadi
ykfate
Skadi
Level 158
God Stats
56W - 45L
1,576 SR
Queue Stats
446W - 450L
1,449 Elo+
Solo
Team Averages
Level 120
1,573 SR
1,489 Elo+

VS

Team Averages
Level 112
1,421 SR
1,499 Elo+
Sylvanus
Sylvanus
CosmicTree123
Sylvanus
Level 101
God Stats
3W - 4L
1,394 SR
Queue Stats
95W - 67L
1,589 Elo+
Solo
Anubis
Anubis
Guepardo04
Anubis
Level 105
God Stats
14W - 5L
1,658 SR
Queue Stats
137W - 158L
1,351 Elo+
Solo
Eset
Eset
Sezendra
Eset
Level 125
God Stats
2W - 3L
1,360 SR
Queue Stats
48W - 40L
1,546 Elo+
Solo
Sol
Sol
Viper18
Sol
Level 162
God Stats
9W - 6L
1,361 SR
Queue Stats
184W - 174L
1,484 Elo+
Solo
Fenrir
Fenrir
maxrpg
Fenrir
Level 66
God Stats
7W - 8L
1,330 SR
Queue Stats
179W - 160L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
5,928
593
5,041
11,339
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 0
4,505
451
5,086
7,637
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 0
5,633
563
2,139
6,336
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 0
5,215
522
3,465
8,105
5,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
ykfate
Skadi
11
2 / 2 / 0
5,773
577
3,909
4,661
1,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CosmicTree123
Sylvanus
11
0 / 0 / 4
6,213
621
2,974
7,147
3,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Guepardo04
Anubis
12
2 / 2 / 0
7,449
745
6,173
7,263
2,764
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Eset
13
5 / 1 / 1
7,410
741
4,927
3,586
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sol
11
3 / 0 / 0
5,770
577
5,525
5,410
1,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Fenrir
maxrpg
Fenrir
12
4 / 1 / 3
6,343
634
5,712
9,225
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
14
14
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
4
0
0
W
Sylvanus
CosmicTree123
Sylvanus
0
0
4
2
W
Anubis
Guepardo04
Anubis
2
2
0
1
L
1
4
0
0.25
W
Eset
5
1
1
5.5
W
Sol
3
0
0
3
L
0
1
0
0
W
Fenrir
maxrpg
Fenrir
4
1
3
5.5
L
Skadi
ykfate
Skadi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,640
Damage
25,311
38,078
Taken
32,631
14,019
Mitigated
12,354
13,797
Healing
18,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,041
0
0
5,371
11,339
3,586
0
6,019
5,320
0
38,342
L
5,086
1,613
0
799
7,637
2,147
0
3,193
4,444
0
30,320
W
Sylvanus
CosmicTree123
Sylvanus
2,974
919
2,299
3,413
7,147
3,713
162
1,534
5,613
18,240
1,594
W
Anubis
Guepardo04
Anubis
6,173
42
0
4,421
7,263
2,764
108
0
7,263
50,737
998
L
2,139
92
120
1,320
6,336
1,783
0
3,557
2,779
36,862
28
W
Eset
4,927
267
0
861
3,586
1,173
0
1,539
2,047
58,704
771
W
Sol
5,525
2,242
0
2,209
5,410
1,274
961
1,164
4,246
35,774
9,400
L
3,465
35
527
3,799
8,105
5,056
0
4,648
3,457
19,037
0
W
Fenrir
maxrpg
Fenrir
5,712
1,589
0
5,218
9,225
3,430
0
1,367
7,858
0
36,557
L
Skadi
ykfate
Skadi
3,909
1,311
0
1,861
4,661
1,447
0
1,677
2,984
0
37,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,054
Gold Earned
33,185
316
Minions Killed
392
0
Camps Cleared
0
1,085,835
Distance Traveled
1,029,751
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,928
593
74
7
0
194,504
2
L
Nut
4,505
451
51
5
0
195,371
0
W
Sylvanus
6,213
621
30
3
0
198,839
0
W
Anubis
7,449
745
103
10
0
174,723
0
L
Ra
5,633
563
85
9
0
213,208
0
W
Eset
7,410
741
113
11
0
216,580
1
W
Sol
5,770
577
79
8
0
199,540
0
L
Artio
5,215
522
33
3
0
228,486
1
W
Fenrir
6,343
634
67
7
0
240,069
0
L
Skadi
5,773
577
73
7
0
254,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role