Player Matchup

Ix Chel
Ix Chel
Platinum I
NayteGee
Ix Chel
Platinum I
Level 145
God Stats
3W - 0L
1,474 SR
Queue Stats
42W - 28L
1,948 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
TofuSosa
Xing Tian
Gold IV
Level 132
God Stats
20W - 16L
1,593 SR
Queue Stats
40W - 39L
1,298 MMR
Party 2
Artemis
Artemis
Gold II
bruisrkillr
Artemis
Gold II
Level 121
God Stats
16W - 17L
1,547 SR
Queue Stats
59W - 76L
1,485 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,538 SR
1,577 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,561 SR
1,567 MMR
Cerberus
Cerberus
Silver II
TheSabage1
Cerberus
Silver II
Level 146
God Stats
6W - 12L
1,397 SR
Queue Stats
172W - 245L
1,343 MMR
Solo
Xbalanque
Xbalanque
Gold II
ayizquierdo14
Xbalanque
Gold II
Level 145
God Stats
27W - 14L
1,709 SR
Queue Stats
249W - 281L
1,627 MMR
Party 1
Anubis
Anubis
Platinum V
xSnow93x
Anubis
Platinum V
Level 82
God Stats
32W - 29L
1,576 SR
Queue Stats
283W - 311L
1,730 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
NayteGee
Ix Chel
19
10 / 1 / 4
11,916
993
15,629
10,018
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
TofuSosa
Xing Tian
17
2 / 0 / 12
10,264
855
8,132
13,904
12,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
bruisrkillr
Artemis
17
2 / 1 / 10
10,699
892
7,443
6,255
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
KuzenboHorusVulcanMulanNe Zha

VS

Bans
CthulhuDiscordiaBacchusNoxAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TheSabage1
Cerberus
14
0 / 6 / 2
8,247
687
4,822
15,098
12,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
ayizquierdo14
Xbalanque
14
0 / 4 / 1
8,759
730
10,217
10,502
2,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
xSnow93x
Anubis
15
2 / 4 / 0
9,638
803
7,428
8,601
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
NayteGee
Ix Chel
10
1
4
12
L
Cerberus
TheSabage1
Cerberus
0
6
2
0.17
W
Xing Tian
TofuSosa
Xing Tian
2
0
12
8
L
Xbalanque
ayizquierdo14
Xbalanque
0
4
1
0.13
W
Artemis
bruisrkillr
Artemis
2
1
10
7
L
Anubis
xSnow93x
Anubis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,204
Damage
22,467
30,177
Taken
34,201
18,318
Mitigated
18,473
7,300
Healing
4,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
NayteGee
Ix Chel
15,629
1,218
1,060
2,404
10,018
3,757
1,310
3,565
6,248
52,016
887
L
Cerberus
TheSabage1
Cerberus
4,822
27
0
2,561
15,098
12,840
0
8,793
5,158
12,799
528
W
Xing Tian
TofuSosa
Xing Tian
8,132
148
0
1,624
13,904
12,827
231
4,691
8,811
15,452
2,436
L
Xbalanque
ayizquierdo14
Xbalanque
10,217
1,854
0
306
10,502
2,642
0
5,945
4,109
0
34,109
W
Artemis
bruisrkillr
Artemis
7,443
2,343
0
2,212
6,255
1,734
2,089
3,077
3,178
0
44,641
L
Anubis
xSnow93x
Anubis
7,428
27
0
1,162
8,601
2,991
0
6,281
1,739
38,949
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,879
Gold Earned
26,644
185
Minions Killed
151
0
Camps Cleared
0
705,536
Distance Traveled
585,554
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,916
993
86
7
0
233,340
0
L
Cerberus
8,247
687
28
2
0
182,536
0
W
Xing Tian
10,264
855
27
2
0
257,023
0
L
Xbalanque
8,759
730
64
5
0
199,737
3
W
Artemis
10,699
892
72
6
0
215,173
0
L
Anubis
9,638
803
59
5
0
203,281
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role