Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ALANTUCAN1009
Izanami
Level 105
God Stats
15W - 7L
1,734 SR
Queue Stats
32W - 21L
1,584 Elo+
Party 1
Hercules
Hercules
FellTurtle82469
Hercules
Level 158
God Stats
7W - 8L
1,412 SR
Queue Stats
536W - 484L
1,530 Elo+
Solo
King Arthur
King Arthur
swomedude
King Arthur
Level 142
God Stats
6W - 5L
1,584 SR
Queue Stats
504W - 433L
1,519 Elo+
Solo
Team Averages
Level 138
1,546 SR
1,527 Elo+

VS

Team Averages
Level 136
1,610 SR
1,556 Elo+
Nut
Nut
I Bag Threes
Nut
Level 84
God Stats
0W - 1L
1,722 SR
Queue Stats
70W - 74L
1,525 Elo+
Solo
Set
Set
OrderedDawn4276
Set
Level 108
God Stats
4W - 3L
1,503 SR
Queue Stats
167W - 160L
1,516 Elo+
Solo
Baba Yaga
Baba Yaga
kainaluboy808
Baba Yaga
Level 157
God Stats
35W - 37L
1,534 SR
Queue Stats
1,399W - 1,336L
1,567 Elo+
Solo
Fafnir
Fafnir
wolfgamer772
Fafnir
Level 123
God Stats
14W - 9L
1,668 SR
Queue Stats
868W - 795L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
xIIGannicusIIx
Gilgamesh
Level 210
God Stats
1W - 3L
1,623 SR
Queue Stats
581W - 534L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
0 / 0 / 1
4,020
804
554
2,075
911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
 
Vulcan
7
0 / 0 / 0
3,582
716
1,008
2,371
566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
6
1 / 0 / 0
3,936
787
1,496
1,410
385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
6
1 / 0 / 1
3,581
716
1,366
3,286
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
swomedude
King Arthur
6
0 / 1 / 0
3,748
750
2,112
4,152
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,508
502
681
1,178
211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
3,746
749
1,242
3,692
1,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
kainaluboy808
Baba Yaga
6
0 / 0 / 0
3,402
680
1,628
1,678
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fafnir
5
0 / 0 / 0
2,857
571
538
2,841
1,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
xIIGannicusIIx
Gilgamesh
6
0 / 1 / 0
3,167
633
895
3,648
1,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
1
0.5
W
Vulcan
 
Vulcan
0
0
0
0
W
Izanami
1
0
0
1
W
Hercules
1
0
1
1.5
L
0
1
0
0
L
1
0
0
1
L
Baba Yaga
kainaluboy808
Baba Yaga
0
0
0
0
W
King Arthur
swomedude
King Arthur
0
1
0
0
L
Fafnir
0
0
0
0
L
Gilgamesh
xIIGannicusIIx
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,536
Damage
4,984
13,294
Taken
13,037
5,022
Mitigated
5,232
5,436
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
554
213
647
1,544
2,075
911
140
204
1,871
10,362
2,178
W
Vulcan
 
Vulcan
1,008
0
0
996
2,371
566
0
1,248
913
16,399
202
W
Izanami
1,496
1,243
0
503
1,410
385
261
334
1,076
0
24,296
W
Hercules
1,366
696
0
746
3,286
1,244
0
156
3,116
0
15,151
L
681
174
0
320
1,178
211
0
88
1,090
0
4,022
L
1,242
446
0
1,705
3,692
1,723
0
0
3,692
0
21,018
L
Baba Yaga
kainaluboy808
Baba Yaga
1,628
0
0
712
1,678
551
0
858
820
14,297
0
W
King Arthur
swomedude
King Arthur
2,112
561
0
1,000
4,152
1,916
0
0
4,152
0
20,464
L
Fafnir
538
0
0
1,494
2,841
1,607
0
418
2,423
5,594
0
L
Gilgamesh
xIIGannicusIIx
Gilgamesh
895
378
0
1,482
3,648
1,140
0
93
3,555
0
18,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,867
Gold Earned
15,680
166
Minions Killed
124
0
Camps Cleared
0
505,880
Distance Traveled
461,032
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
4,020
804
20
4
0
91,445
0
W
Vulcan
3,582
716
36
7
0
101,836
0
W
Izanami
3,936
787
43
9
0
92,311
1
W
Hercules
3,581
716
32
6
0
126,172
0
L
Nut
2,508
502
4
1
0
27,993
0
L
Set
3,746
749
43
9
0
99,716
0
L
Baba Yaga
3,402
680
33
7
0
108,712
0
W
King Arthur
3,748
750
35
7
0
94,116
0
L
Fafnir
2,857
571
6
1
0
106,669
1
L
Gilgamesh
3,167
633
38
8
0
117,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role