Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Achilles
Ix Chel
Level 156
God Stats
24W - 23L
1,548 SR
Queue Stats
358W - 339L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
Haykezlind
Aphrodite
Level 129
God Stats
237W - 198L
1,558 SR
Queue Stats
328W - 299L
1,524 Elo+
Solo
Tiamat
Tiamat
Psycho_0666-
Tiamat
Level 104
God Stats
15W - 6L
1,816 SR
Queue Stats
106W - 88L
1,597 Elo+
Party 1
Team Averages
Level 140
1,584 SR
1,534 Elo+

VS

Team Averages
Level 141
1,648 SR
1,509 Elo+
Vulcan
Vulcan
 
Vulcan
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AUsedTire
Cabrakan
Level 48
God Stats
1W - 1L
1,675 SR
Queue Stats
26W - 27L
1,505 Elo+
Solo
Chaac
Chaac
Elhamonsito
Chaac
Level 126
God Stats
6W - 3L
1,893 SR
Queue Stats
155W - 150L
1,523 Elo+
Solo
Anubis
Anubis
Retzer
Anubis
Level 161
God Stats
44W - 36L
1,561 SR
Queue Stats
660W - 610L
1,502 Elo+
Solo
Xbalanque
Xbalanque
SageCalamity
Xbalanque
Level 112
God Stats
3W - 6L
1,613 SR
Queue Stats
246W - 227L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
6 / 0 / 0
4,706
941
3,757
4,802
1,829
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mercury
 
Mercury
6
0 / 0 / 2
3,291
658
617
2,781
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
Achilles
Ix Chel
6
0 / 0 / 4
4,014
803
2,230
2,555
1,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
Haykezlind
Aphrodite
6
4 / 0 / 0
4,125
825
1,936
1,885
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
6
0 / 1 / 0
3,238
648
354
2,927
837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
0 / 1 / 1
3,561
712
1,888
1,552
435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
AUsedTire
Cabrakan
6
0 / 1 / 0
3,260
652
741
4,247
3,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 4 / 0
2,964
593
1,372
4,429
2,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Retzer
Anubis
6
1 / 1 / 0
3,444
689
2,334
3,059
1,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
SageCalamity
Xbalanque
3
0 / 3 / 0
2,669
534
738
2,789
822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
0
6
W
Mercury
 
Mercury
0
0
2
1
L
Vulcan
 
Vulcan
0
1
1
0.5
L
Cabrakan
AUsedTire
Cabrakan
0
1
0
0
W
Ix Chel
Achilles
Ix Chel
0
0
4
2
L
0
4
0
0
W
Aphrodite
Haykezlind
Aphrodite
4
0
0
4
W
Tiamat
0
1
0
0
L
Anubis
Retzer
Anubis
1
1
0
1
L
Xbalanque
SageCalamity
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,894
Damage
7,073
14,950
Taken
16,076
4,857
Mitigated
7,880
6,195
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,757
854
85
2,064
4,802
1,829
0
1,327
3,475
20,763
1,113
W
Mercury
 
Mercury
617
273
0
0
2,781
656
0
1,409
1,372
0
10,032
L
Vulcan
 
Vulcan
1,888
181
0
442
1,552
435
0
681
825
16,526
0
L
Cabrakan
AUsedTire
Cabrakan
741
152
0
1,111
4,247
3,262
0
1,610
2,507
12,451
0
W
Ix Chel
Achilles
Ix Chel
2,230
537
692
580
2,555
1,057
0
713
1,842
13,504
749
L
1,372
661
0
1,139
4,429
2,346
0
2,535
1,894
752
12,986
W
Aphrodite
Haykezlind
Aphrodite
1,936
263
687
838
1,885
478
0
28
1,857
13,708
0
W
Tiamat
354
0
0
1,249
2,927
837
0
1,569
1,358
13,706
0
L
Anubis
Retzer
Anubis
2,334
210
0
1,855
3,059
1,015
0
805
2,228
19,667
0
L
Xbalanque
SageCalamity
Xbalanque
738
46
0
497
2,789
822
0
2,196
453
0
6,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,374
Gold Earned
15,898
146
Minions Killed
114
0
Camps Cleared
0
535,292
Distance Traveled
476,764
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,706
941
38
8
0
106,222
0
W
Mercury
3,291
658
23
5
0
141,449
0
L
Vulcan
3,561
712
25
5
0
106,594
0
L
Cabrakan
3,260
652
15
3
0
101,655
2
W
Ix Chel
4,014
803
25
5
0
90,155
0
L
Chaac
2,964
593
19
4
0
108,801
0
W
Aphrodite
4,125
825
35
7
0
94,552
0
W
Tiamat
3,238
648
25
5
0
102,914
0
L
Anubis
3,444
689
44
9
0
104,819
0
L
Xbalanque
2,669
534
11
2
0
54,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role