Player Matchup

Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Shadowrellik77
Danzaburou
Level 187
God Stats
28W - 21L
1,574 SR
Queue Stats
587W - 566L
1,474 Elo+
Solo
Ullr
Ullr
Time 4 Tyler
Ullr
Level 158
God Stats
7W - 11L
1,470 SR
Queue Stats
365W - 367L
1,512 Elo+
Solo
Vulcan
Vulcan
squirrelmath
Vulcan
Level 155
God Stats
2W - 3L
1,350 SR
Queue Stats
402W - 327L
1,507 Elo+
Solo
Charon
Charon
turnman571
Charon
Level 89
God Stats
2W - 0L
1,713 SR
Queue Stats
6W - 9L
1,453 Elo+
Solo
Team Averages
Level 149
1,521 SR
1,489 Elo+

VS

Team Averages
Level 137
1,515 SR
1,488 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Drimell
Tiamat
Level 153
God Stats
73W - 79L
1,513 SR
Queue Stats
397W - 367L
1,529 Elo+
Solo
Rama
Rama
HugestheMan
Rama
Level 105
God Stats
3W - 1L
1,365 SR
Queue Stats
116W - 112L
1,457 Elo+
Solo
Tyr
Tyr
Mariocrazy1001
Tyr
Level 103
God Stats
5W - 9L
1,574 SR
Queue Stats
85W - 79L
1,507 Elo+
Solo
Cerberus
Cerberus
zeus_vibrant
Cerberus
Level 164
God Stats
0W - 2L
1,622 SR
Queue Stats
892W - 881L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
8 / 5 / 2
7,081
644
6,058
11,227
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Shadowrellik77
Danzaburou
12
8 / 1 / 3
8,061
733
8,949
7,614
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 0
4,876
443
1,108
4,058
1,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Vulcan
13
1 / 3 / 5
7,287
662
9,251
5,802
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
turnman571
Charon
9
2 / 3 / 6
6,025
548
3,866
10,761
5,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 4 / 6
5,348
486
4,846
11,205
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Drimell
Tiamat
11
2 / 2 / 5
6,221
566
7,894
6,842
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
7 / 6 / 2
6,341
576
4,751
7,323
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 4
6,195
563
5,403
10,736
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
zeus_vibrant
Cerberus
11
0 / 3 / 1
5,527
502
1,541
9,071
5,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
19
Kills
12
12
Deaths
19
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
8
5
2
1.8
L
Gilgamesh
 
Gilgamesh
1
4
6
1
L
Tiamat
Drimell
Tiamat
2
2
5
2.25
L
7
6
2
1.33
L
2
4
4
1
W
Danzaburou
Shadowrellik77
Danzaburou
8
1
3
9.5
W
0
0
0
0
W
Vulcan
1
3
5
1.17
W
Charon
turnman571
Charon
2
3
6
1.67
L
Cerberus
zeus_vibrant
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,232
Damage
24,435
39,462
Taken
45,177
16,317
Mitigated
18,740
7,800
Healing
8,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,058
2,437
0
1,928
11,227
5,055
55
2,576
8,050
1,115
41,491
L
Gilgamesh
 
Gilgamesh
4,846
1,235
0
1,440
11,205
4,453
0
3,671
7,275
0
24,894
L
Tiamat
Drimell
Tiamat
7,894
1,081
0
2,566
6,842
2,558
0
1,770
5,026
38,270
2,155
L
4,751
3,563
0
51
7,323
1,774
857
2,273
4,972
0
19,565
L
5,403
535
0
1,567
10,736
3,970
53
3,276
7,374
0
40,346
W
Danzaburou
Shadowrellik77
Danzaburou
8,949
1,924
0
2,098
7,614
2,333
770
1,503
5,802
0
45,434
W
1,108
423
0
1,154
4,058
1,094
0
826
3,031
0
23,925
W
Vulcan
9,251
1,218
0
1,633
5,802
1,838
39
632
4,890
55,418
2,194
W
Charon
turnman571
Charon
3,866
461
0
987
10,761
5,997
189
2,193
8,071
11,804
16
L
Cerberus
zeus_vibrant
Cerberus
1,541
143
0
2,939
9,071
5,985
0
1,546
7,413
36,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,330
Gold Earned
29,632
306
Minions Killed
323
0
Camps Cleared
0
1,050,970
Distance Traveled
1,156,677
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,081
644
54
5
0
246,694
3
L
Gilgamesh
5,348
486
40
4
0
219,970
0
L
Tiamat
6,221
566
94
9
0
224,098
0
L
Rama
6,341
576
28
3
0
215,800
0
L
Tyr
6,195
563
55
5
0
264,420
0
W
Danzaburou
8,061
733
71
6
0
187,121
0
W
Ullr
4,876
443
50
5
0
129,857
0
W
Vulcan
7,287
662
114
10
0
250,105
0
W
Charon
6,025
548
17
2
0
237,193
1
L
Cerberus
5,527
502
106
10
0
232,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role