Player Matchup

Terra
Terra
AfroAfri
Terra
Level 139
God Stats
4W - 4L
1,508 SR
Queue Stats
168W - 156L
1,508 Elo+
Solo
Mulan
Mulan
ImGonnaFeedThem
Mulan
Level 140
God Stats
250W - 97L
1,646 SR
Queue Stats
430W - 151L
1,601 Elo+
Solo
Hel
Hel
shamus_the_lamus
Hel
Level 159
God Stats
1W - 1L
1,422 SR
Queue Stats
155W - 146L
1,468 Elo+
Solo
Team Averages
Level 146
1,525 SR
1,526 Elo+

VS

Team Averages
Level 126
1,366 SR
1,492 Elo+
Nox
Nox
Reiko_Xui
Nox
Level 97
God Stats
0W - 3L
1,210 SR
Queue Stats
36W - 27L
1,556 Elo+
Solo
Bastet
Bastet
YouTubeMartian12
Bastet
Level 124
God Stats
10W - 6L
1,716 SR
Queue Stats
44W - 48L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
ÐosX
Gilgamesh
Level 158
God Stats
1W - 4L
1,173 SR
Queue Stats
46W - 61L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AfroAfri
Terra
17
4 / 1 / 3
10,188
849
10,706
13,358
14,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 4
9,815
818
14,075
18,592
20,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 4 / 7
9,563
797
5,188
11,866
7,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
9,581
798
7,775
8,891
3,912
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 2 / 1
10,670
889
14,462
13,697
5,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
ÐosX
Gilgamesh
15
0 / 2 / 4
9,168
764
10,685
14,349
12,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
7
Kills
6
6
Deaths
7
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
AfroAfri
Terra
4
1
3
5.5
W
3
1
4
5
L
1
3
5
1.17
L
5
2
1
2.75
W
0
4
7
0.88
L
Gilgamesh
ÐosX
Gilgamesh
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,969
Damage
32,922
43,816
Taken
36,937
43,097
Mitigated
21,457
19,191
Healing
8,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
AfroAfri
Terra
10,706
578
3,014
2,702
13,358
14,880
142
2,737
10,249
24,818
866
W
14,075
1,979
0
1,736
18,592
20,989
218
2,774
15,245
0
30,482
L
7,775
1,807
0
652
8,891
3,912
0
3,449
5,202
32,164
525
L
14,462
2,616
0
6,199
13,697
5,495
0
5,727
7,742
0
42,842
W
5,188
138
6,673
5,066
11,866
7,228
357
2,115
9,575
35,870
0
L
Gilgamesh
ÐosX
Gilgamesh
10,685
2,495
0
1,995
14,349
12,050
0
5,922
7,876
0
35,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
29,419
155
Minions Killed
162
0
Camps Cleared
0
704,744
Distance Traveled
734,077
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,188
849
43
4
0
235,126
0
W
Mulan
9,815
818
34
3
0
230,569
0
L
Nox
9,581
798
60
5
0
222,889
0
L
Bastet
10,670
889
52
4
0
265,583
2
W
Hel
9,563
797
78
7
0
239,049
2
L
Gilgamesh
9,168
764
50
4
0
245,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role