Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Beansack
Scylla
Level 156
God Stats
4W - 3L
1,481 SR
Queue Stats
204W - 234L
1,407 Elo+
Solo
Jing Wei
Jing Wei
MonoBlueMoon
Jing Wei
Level 64
God Stats
5W - 3L
1,651 SR
Queue Stats
141W - 182L
1,443 Elo+
Solo
Ne Zha
Ne Zha
Noozpick
Ne Zha
Level 159
God Stats
3W - 4L
1,383 SR
Queue Stats
243W - 256L
1,425 Elo+
Solo
Yemoja
Yemoja
Oh Sigh Riss
Yemoja
Level 219
God Stats
4W - 1L
1,480 SR
Queue Stats
342W - 336L
1,470 Elo+
Solo
Team Averages
Level 143
1,499 SR
1,449 Elo+

VS

Team Averages
Level 121
1,556 SR
1,487 Elo+
Atlas
Atlas
 
Atlas
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DON MCK212
Hun Batz
Level 114
God Stats
3W - 2L
1,769 SR
Queue Stats
283W - 287L
1,409 Elo+
Solo
Apollo
Apollo
MrFister1991
Apollo
Level 159
God Stats
1W - 2L
1,685 SR
Queue Stats
172W - 169L
1,509 Elo+
Solo
Anubis
Anubis
hateem-95
Anubis
Level 69
God Stats
4W - 9L
1,325 SR
Queue Stats
277W - 293L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 1 / 7
8,920
892
7,231
6,457
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
Beansack
Scylla
17
8 / 1 / 6
10,704
1,070
14,041
8,262
2,955
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
MonoBlueMoon
Jing Wei
13
1 / 1 / 13
8,252
825
6,542
7,352
2,498
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Noozpick
Ne Zha
13
2 / 2 / 9
8,139
814
9,788
9,451
6,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
13
0 / 0 / 11
7,878
788
2,525
4,237
2,480
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 3 / 3
7,734
773
8,799
15,479
14,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
 
Yemoja
9
0 / 3 / 0
6,061
606
0
5,490
2,121
Hun Batz
DON MCK212
Hun Batz
14
1 / 2 / 1
7,319
732
8,134
7,090
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
12
1 / 3 / 2
6,902
690
2,202
6,620
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
hateem-95
Anubis
14
1 / 5 / 1
7,370
737
3,170
8,803
4,017
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
16
Kills
3
5
Deaths
16
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
7
8.5
L
Atlas
 
Atlas
0
3
3
0.5
L
Yemoja
 
Yemoja
0
3
0
0
W
Scylla
Beansack
Scylla
8
1
6
11
L
Hun Batz
DON MCK212
Hun Batz
1
2
1
0.75
W
Jing Wei
MonoBlueMoon
Jing Wei
1
1
13
7.5
L
Apollo
1
3
2
0.67
W
Ne Zha
Noozpick
Ne Zha
2
2
9
3.25
W
Yemoja
0
0
11
5.5
L
Anubis
hateem-95
Anubis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,127
Damage
22,305
35,759
Taken
43,482
16,748
Mitigated
26,720
18,358
Healing
11,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,231
1,579
861
1,531
6,457
2,342
303
1,764
4,693
19,348
66
L
Atlas
 
Atlas
8,799
2,460
1,028
4,783
15,479
14,224
0
8,094
7,385
18,270
507
L
Yemoja
 
Yemoja
0
0
198
235
5,490
2,121
0
1,973
3,517
188
267
W
Scylla
Beansack
Scylla
14,041
1,400
416
342
8,262
2,955
1,115
2,744
5,518
32,243
979
L
Hun Batz
DON MCK212
Hun Batz
8,134
111
220
393
7,090
4,038
0
3,615
3,475
0
20,795
W
Jing Wei
MonoBlueMoon
Jing Wei
6,542
4,353
338
737
7,352
2,498
599
2,082
5,270
0
15,712
L
Apollo
2,202
666
157
1,341
6,620
2,320
0
4,924
1,696
0
8,416
W
Ne Zha
Noozpick
Ne Zha
9,788
897
389
1,914
9,451
6,473
537
2,769
6,682
0
19,033
W
Yemoja
2,525
404
10,166
1,664
4,237
2,480
524
2,103
2,134
4,959
0
L
Anubis
hateem-95
Anubis
3,170
41
996
2,166
8,803
4,017
0
4,639
4,164
16,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,893
Gold Earned
35,386
125
Minions Killed
92
0
Camps Cleared
0
993,569
Distance Traveled
831,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,920
892
35
4
0
209,330
0
L
Atlas
7,734
773
15
2
0
156,457
0
L
Yemoja
6,061
606
2
0
0
175,199
0
W
Scylla
10,704
1,070
53
5
0
182,383
0
L
Hun Batz
7,319
732
27
3
0
221,966
0
W
Jing Wei
8,252
825
19
2
0
184,167
0
L
Apollo
6,902
690
17
2
0
152,350
0
W
Ne Zha
8,139
814
14
1
0
216,356
0
W
Yemoja
7,878
788
4
0
0
201,333
0
L
Anubis
7,370
737
31
3
0
125,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role